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Vitality Mod
A apresentar 1-10 de 93 entradas
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Atualização: 17 de out. às 6:49

-1.3.4.3:

-Spirit Reforged Potions Vats can now be filled Vitality Mod potions
-Spirit Reforged Safekeeper's Ring now works on undead Vitality Mod enemies
-Fargo's Mutant Mod Mutant NPC now sells Vitality Mod boss summons when their respective bosses have been defeated

Additions:
-Added Chicken
-Added Chicken Banner

Reworks:
-Reworked Crystal Bolt

Balancing:
-Greatly increased the hitboxes of all blood hunter daggers
-Nerfed Thorn Cutter left click piercing to 2 (was 3)
-Flame Crackler's right click trail now hits enemies every 10 frames (was 20)
-Flame Crackler's right click trail now uses ID static immune frames (was local immune frames)
-Nerfed Masamune damage to 19 (was 20)
-Nightshade critical hits now inflict shadowflame
-Nightshade's right click attack now has a damaging trail and inflicts shadowflame
-Nerfed Nightshade damage to 23 (was 30)
-Buffed The Toothpick damage to 34 (was 31)
-Buffed Cobalt Bo Staff damage to 36 (was 33)
-Buffed Palladium Bo Staff damage to 37 (was 34)
-Buffed Mythril Bo Staff damage to 40 (was 37)
-Buffed Orichalcum Bo Staff damage to 41 (was 38)
-Buffed Cobalt Bo Staff damage to 43 (was 40)
-Buffed Cobalt Bo Staff damage to 45 (was 42)
-Nerfed Geoformed Blade damage to 37 (was 42)
-Nerfed Geoformed Blade range
-BOOMerang now spawns a seperate explosion projectile
-Nerfed BOOMerang damage to 32 (was 40)

Resprites:
-Resprited Spore Blade
-Resprited The Seashell
-Resprited Cheese Wheel
-Resprited Crimson Fang Chakram
-Resprited Shadowrang
-Resprited Crystal Bolt
-Resprited Crystal Wings

Recipe Changes:
-Changed Chaos Arrow recipe
-Changed Totem of Chaos recipe
-Changed Crystal Bolt recipe
-Changed Crystal Wings recipe
-Changed Mana Incense Recipe
-Crystal Marbles are now crafted at a mythril anvil (was regular anvil)

Drop Changes:
-Nerfed Blue Rain Coat drop chance from Umbrella Zombies to 1 in 40 (was 1 in 20)
-Nerfed Umbrella Hat drop chance from Umbrella Zombies to 1 in 40 (was 1 in 20)

Other Changes:
-Renamed Egg to Chicken Egg
-Master Chef no longer sells Chicken Egg (formerly names Egg)
-Changed The Dreamcatcher fired projectile despawn visuals
-Shadowrang now specifies it can throw up to 2 boomerangs
-Crimson Fang Chakram now specifies it can throw up to 2 boomerangs
-Stylet Sprayer now specifies it uses bullets for ammo
-Eruption's projectile explosion now uses the same sprite as other fire explosions
-Changed the Vitality Mod menu theme's music to Tidal Showers (Ocean Rain)
-Removed Chaos Dust
-Removed Crystal Blaster
-Removed Crystal Headgear
-Removed Crystal Chainmail
-Removed Crystal Greaves
-Removed Mana Overloader
-Removed Mana Flame

Fixes:
-Fixed Leeching Bat and Decaying Bat still clinging on a player's face when dying and respawning
-Fixed BOOMerang bouncing off of tiles and enemies for 1 frame before exploding
-Fixed Bonemerang bouncing off of tiles and enemies for 1 frame before breaking into bones
-Fixed some bo staves being flipped during certain attacks
-Fixed a visual bug involving Spear Wristguard in multiplayer
-Fixed Vitality Mod spears not showing their first thrust in multiplayer
-Fixed Cobalt Dagger and Palladium Dagger not spawning dust when hitting a tile/enemy in multiplayer
-Fixed some of the weapons firing projectiles in a spread with random velocity losing out on some velocity

Atualização: 8 de out. às 2:28

-1.3.4.2:

Additions:
-Added Sharpening Stone
-Added Spear Wristguard
-Added Obsidian Spearhead
-Added Spear Accessory Bag

Balance Changes:
-Nerfed Star Voulge's projectile piercing count to 5 (was 7)
-Star Voulge's projectile now disappears after 1.5 seconds
-Buffed Copper Spear damage to 7 (was 6)
-Buffed Silver Spear damage to 13 (was 11)
-Buffed Silver Spear damage to 6.5 (was 6)
-Buffed Silver Spear range
-Buffed Tungsten Spear damage to 14 (was 12)
-Buffed Tungsten Spear damage to 6.5 (was 6)
-Buffed Tungsten Spear range
-Buffed Gold Spear damage to 15 (was 13)
-Buffed Gold Spear damage to 6.5 (was 6)
-Buffed Gold Spear range slightly
-Buffed Platinum Spear damage to 16 (was 14)
-Buffed Platinum Spear damage to 6.5 (was 6)
-Buffed Platinum Spear range slightly

Resprites:
-Resprited Vampire Fang
-Resprited Seeker of Enemies
-Resprited Copper Spear
-Resprited Tin Spear
-Resprited Iron Spear
-Resprited Lead Spear
-Resprited Silver Spear
-Resprited Tungsten Spear
-Resprited Gold Spear
-Resprited Platinum Spear

Fixes:
-Fixed heavy melee weapons cutting their attack animation earlier and earlier when auto swinging in rare cases
-Fixed Ritual Knife not being able to kill the player when using with low health and added a death message for this
-Fixed Glowing Moth Shiv causing an error when using
-Fixed Shroomite Claymore mushroom projectiles dealing classless damage

Atualização: 3 de set. às 23:03

-1.3.4.1:

Reworks:
-Reworked The Barrel along with updated stats
-All heavy melee weapons now have a wider swing

Experimental:
-Right clicking any bo staff without enough bloodlust stakes to do a strong attack will now perform a block
Getting hit while blocking cancels all damage and grants 1 bloodlust stake
Getting hit on the first 5 frames of a block (perfect block) will grant and additional bloodlust stake

Balance Changes:
-Olympian Knife's right click ability now throws 3-6 daggers (was 3)
-Nerfed Olympian Knife right click damage to 150% (was 200%)
-Nerfed Olympian Knife blood clot drop chance to 15% (was 25%)
-Decreased Pocket Machete right click cost to 1 bloodlust stake (was 2)
-Nerfed Pocket Machete right click damage to 150% (was 200%)
-Nerfed Pocket Machete blood clot drop chance to 15% (was 25%)
-Arctic Knife now spawns icicles more often
-Harmony now bounces off enemies
-Buffed Masamune use speed to 12 (was 18)
-Nerfed Masamune damage to 20 (was 25)
-Buffed Masamune right click damage to 300% (was 200%)
-Buffed Masamune velocity to 20 (was 15)
-Nerfed Masamune right click velocity to 75% (was 100%)
-Nerfed Masamune travel distance for it's normal attack
-Buffed Masamune right click piercing to 5 (was 2)

Resprites:
-Resprited The Barrel

Recipe Changes:

Drop Changes:

Other Changes:
-Most daggers now have a glowy outline effect when using their right click attack
-Changed heavy melee weapon swing animation slightly
-Xenonite Cluster Staff now has right click targetting
-Storm Rod now has right click targetting (doesn't change behaviour, just there for consistency with other sentries)
-Scroll of Frosting's icicle projectile is now quiter when breaking (also applies to the icicles spawned by Arctic Knife)

Fixes:
-Fixed Non-Slip Socks not having a dash in their name
-Fixed Stink Bomb's initial attack dealing classless damage
-Fixed Stink Bomb's clouds dealing magic damage
-Fixed Space Grenade's shards dealing ranged damage

Atualização: 25 de ago. às 2:57

-1.3.4:

Reworks:
-Added hit sounds, hitlag and screen shake for heavy melee weapons to emphasize impact
-Added particles to some heavy melee weapons to make them look cooler

-Reworked Hell Slasher to be a heavy melee weapon along with updated stats
-Reworked Fire Bolt along with updated stats
-Reworked Primal Flare along with updated stats
-Reworked Tome of The Elements along with updated stats
-Reworked Geranium armor set bonus

Additions:
-Added Essence of Nature
-Added Essence of Water
-Added Leather Cap
-Added Leather Tunic
-Added Leather Pants
-Added Cinder Scale
-Added Sword of Frosting
-Added Duo Flower
-Added Cinderstorm Bow
-Added Amber Trident
-Added Cursed Knife
-Added Ichor Dagger
-Added Dragon Dagger

-Added Decaying Bat
-Added Leeching Bat
-Added Magma Shark

-Added Decaying Bat Banner
-Added Leeching Bat Banner
-Added Magma Shark Banner

Balance Changes:
-Nerfed Hellflame Scythe damage to 28 (was 38)
-Buffed Hellflame Scythe use speed to 25 (was 39)
-Decreased Hellflame Scythe mana usage to 8 (was 15)
-Nerfed Hellflame Scythe piercing to 2 times (was 3 times)
-Hellflame Scythe now inflicts local npc immunity (this makes other piercing attacks have a chance at attacking)
-Soaring Claymore no longer resets its buff duration while its active
-Nerfed Soaring Claymore buff duration to 5 seconds (was 10 seconds)
-Afterlife (and Spectral Grenade) projectiles now split into 3-5 projectiles (was 4)
-Improved Afterlife (and Spectral Grenade) projectile homing
-Nerfed Spectral Grenade damage to 80 (was 100)
-Ice Bolt now inflicts local npc immunity (this makes other piercing attacks have a chance at attacking)
-Ice Bolt now has a bigger hitbox
-Buffed Spiderfang Blade use speed to 24 (was 30)
-Increased Spiderfang Blade size
-Spiderfang Blade web projectiles now inflict ID static immunity (this makes other piercing attacks have a chance at attacking)
-Nerfed Geranium Staff damage to 24 (was 28)
-Nerfed Geranium Staff projectiles now split into 3 projectiles (was 3-5)
-Increased Geranium Staff mana usage to 15 (was 8)
-Buffed Geranium Staff shoot velocity to 13 (was 11.5)
-Buffed the shoot velocity of all gem tridents by 2
-Blizzard Striker now has autoswing

Resprites:
-Resprited Essence of Frost
-Resprited Essence of Fire
-Resprited Sword of Sparking
-Resprited Hellflame Scythe
-Resprited Hellflame Scythe projectile
-Resprited Flare Greatsword
-Resprited Flare Greatsword projectile slightly
-Resprited Spiderfang Blade
-Resprited Spiderfang Blade projectile
-Resprited Venom Bite projectile
-Resprited Hell Slasher
-Resprited Hell Slasher projectile
-Resprited all hardmode ore Bo Staff variations
-Resprited Mythril Cutter
-Resprited Duke's Tusk
-Resprited all Mimic Staff variants along with their buff icons
-Resprited all gem tridents
-Resprited Chaos Claymore
-Resprited Fire Bolt
-Resprited Primal Flare
-Resprited Big Eater

Recipe Changes:
-Changed all gem trident recipes
-Changed Afterlife recipe
-Changed Primal Flare recipe
-Changed Geranium Staff recipe
-Changed Flare Greatsword recipe
-Changed Tome of The Elements recipe
-Ranger Glove is now craftable
-Leather Whip is now craftable
-Trident is now craftable
-Wand of Sparking is now craftable
-Flower of Fire is now craftable

-Changed Flower of Frost recipe
-Changed Trailhunter armor recipes
-Changed Ebonwitch armor recipes
-Changed Shadewitch armor recipes
-Changed Rope Bull Whip recipe
-Changed Sheriff Badge recipe

Drop Changes:
-Essence of Fire/Essence of Frost can now drop from slimes summoned by King Slime (its an essence not a soul :]]]])
-Increased Essence of Frost drop chance in expert mode
-Increased Essence of Fire drop chance in expert mode
-Big Eater can now drop Suspicious Looking Kebab
-Big Eater can now drop Leather
-Rotten Antlion can now drop Leather
-Shedded Antlion can now drop Leather

-Big Eater can no longer drop ancient shadow armor
-Rotten Antlion can no longer drop ancient shadow armor

-Eater of Souls can now drop Leather
-Devourer can now drop Leather
-Crimera can now drop Leather
-Face Monster can now drop Leather
-Blood Crawler can now drop Leather

Other Changes:
-Combined some items into recipe groups to make some recipes more organized
-Made some projectile trails prettier
-Essence of Fire is now more visible in the world
-Essence of Frost is now more visible in the world
-Soul of Vitality is now more visible in the world
-Sword of Sparking now glows in the dark
-Added tooltips to all gem tridents
-Changed Spiderfang Blade rarity to Light Red (was Pink)
-Removed Omniscient Watcher
-Removed Obsidian Tortoise
-Removed Dark Leather
-Removed Flamerino
-Removed Meteor Hood
-Removed Outer Space
-Removed Herobrine

Fixes:
-Fixed Frozen Fang not working at all
-Fixed Blood Harvester projectiles going only diagonally
-Fixed most bo staves playing their swinging sound twice
-Fixed shockwave projectiles emitting particles in weird locations when equipping items such as the Magma Stone, Ice Stone and Shadow Stone
-Fixed Book of Hammers dealing melee damage
-Fixed Hell Shard Staff dealing ranged damage
-Fixed Sword of Sparking sparks dealing magic damage
-Fixed Spazmatica's cursed fireballs dealing magic damage
-Fixed Retilazer's lasers dealing summon damage
-Fixed Hell Shard Staff tooltip typo

Atualização: 10 de jul. às 3:02

-1.3.3.9:

Boss Changes:
-Grand Antlion now becomes invulnerable when the player is too far above it

Additions:
-Added a music track for the ocean when it's raining
-Added Music Box (Ocean Rain)

-Added Cactus Safeguard
-Added Fossilized Chains
-Added Mirage Charm
-Added Scorpion Tail
-Added Solarbrand Ring
-Added Moonbinder's Orb
-Added Astral Charm
-Added Divine Elixir
-Added Frozen Fang
-Added Icebound Medallion
-Added Dustcaller Talisman
-Readded Steel Axe

Drop Changes:
-Sand Poachers now have a 1 in 25 chance to drop Scorpion Tail
-Wolves now have a 1 in 25 chance to drop Frozen Fang
-Medusa now has a 1 in 20 chance to drop Divine Elixir
-Trees now have a 1 in 250 chance to drop Steel Axe when shaken

Other Changes:
-Adjusted the volume of Vitality Mod music
-All summoner weapons of the minion variety are now automatically used again when holding a button of the left click variety
-Changed Ring of The Lords rarity to Light Red (was Pink)
-Changed Cursed Eye rarity to Light Red (was Pink)
-Changed Ichor Sack rarity to Light Red (was Pink)
-Changed Forbidden Handbook rarity to Light Red (was Orange)
-Decreased Forbidden Handbook sell price to 4 gold (was 8 gold, 50 silver)

Fixes:
-Fixed a potential oversight where Grand Antlion would sometimes be permanently invulnerable
-Fixed Grand Mandible Blade's projectile dealing ranged damage instead of melee damage

Atualização: 26 de mai. às 5:35

-1.3.3.8:

-Added Music Display Mod Compatibility
-Added Spirit Music Mod Compatibility: Vitality Mod's "Glowing Caverns" and Spirit Music Mod's "Radiant Grotto" have an equal chance of playing when meeting the requirements (only loops 1 song until you meet the requirements at a different time)

Boss Changes:
-Reworked Grand Antlion completely
-Grand Antlion can now be summoned at any time, but still only in the desert biome
-Changed Grand Antlion's boss music
-Grand Antlion no longer becomes [INVINCIBLE] when outside the desert biome

Reworks:
-Changed the requirements for the Glowing Moss music to play from being nearby 160 of the same glowing moss type to being nearby 200 of combined glowing moss types (Spirit Reforged's Oganesson Moss and Radon Moss count)
-Changed Glowing Moss biome enemy spawn requirements from being nearby 160 of the corresponding moss type to being nearby 50 of the corresponding moss type AND being nearby 200 of combined glowing moss types (Note: Lava Moss enemies ignore the 200 combined glowing moss types spawn rule)
-The Lava Moss biome no longer plays the glowing moss biome music, as it is technically not a glowing moss
-Blood Scrolls now inflict an additional tag debuff to allow for synergies against enemies that would normally be immune to the initially inflicted debuff
-Downpour and Bubble Blast now have the "Water" element type, a new blood scroll element with the same synergies as Downpour
-Scuba Fabric can now be turned into bait by placing it in any extractinator

Additions:
-Added a music track for the jungle when it's raining
-Added Music Box (Jungle Rain)
-Added Grand Mandible Blade
-Added Shadowrang
-Added Crimson Fang Chakram

Balance Changes:
-Buffed Bubble Blast damage to 18 (was 15)
-Buffed Thousand Degree Knife damage to 35 (was 30)
-Thousand Degree Knife now has a 15% damage drop off for each hit

Resprites:
-Resprited Grand Antlion
-Resprited/Recolored all Grand Antlion related content

Recipe Changes:
-Sheriff Badge now requiress 1 Gold Bar/Platinum Bar to craft rather than 5 Arcane Gold Shards
-Jellyfish Necklace now requiress 1 Gold Bar/Platinum Bar to craft rather than 5 Arcane Gold Shards
-Ice Blade now uses a Silver/Tungsten Broadsword in both of its recipes rather than a Gold/Platinum Broadsword
-Ice Blade is now crafted at an anvil instead of at an ice machine
-Ice Skates no longer require ice blocks to craft
-Ice Skates are now crafted at a tinkerer's workshop instead of at an ice machine
-Ice Bow now uses a Silver/Tungsten Bow in both of its recipes rather than a Gold/Platinum Bow
-Finch Staff can now also be crafted using a Cardinal or Blue Jay
-Lowered Ancient Crown crafting requirements to 10 Cactus, 1 Antlion Mandible and 5 Sand Blocks (was 15 Cactus, 3 Antlion Mandible and 10 Sand Blocks)

Drop Changes:
-Grand Antlion and its treasure bag can now drop Grand Mandible Blade

Other Changes:
-Forest Spirits now have a 1/50 chance to spawn from shaken trees (was 1/15)
-Rattling Archers are now immune to Poisoned
-Renamed the flying variant of Antlion Servant to Flying Antlion Servant
-Removed the additional glow from all glowing mosses
-Removed Wooden Pickaxe
-Removed Wooden Axe

Fixes:
-Fixed fishing up vitality items in lava taking priority over crates
-Fixed fishing up Saxophish taking priority over crates
-Fixed fishing up Killer Fish taking priority over crates
-Fixed audio clipping for all music tracks
-Fixed Downpour spawning every synergy projectile at once in rare cases
-Fixed Ice Chime spawning in pre-hardmode
-Fixed Giant Owl spawning in pre-hardmode
-Fixed Aquatic Merman spawning in pre-hardmode
-Fixed Deathslinger being craftable out of pearlwood
-Fixed Purified Greaves tooltip

Atualização: 4 de abr. às 3:23

-1.3.3.7:

-Changed the mod's name back to just Vitality Mod, since the blood hunter class is not really that new anymore

Additions:
-Added Cactus Crusher
-Added Bambow
-Forest trees now have a 1/5 chance to drop a Living Stick when shaken (drops in addition to existing tree shake loot)
-Forest trees now have a 1/15 chance to spawn a forest spirit on the surface during the day when shaken (replaces existing tree shake loot)

Balance Changes:
-Buffed Hallowed Wand damage to 55 (was 40)
-Buffed Hallowed Wand shoot velocity to 15 (was 12)
-Hallowed Wand crystal shard projectiles now deal magic damage (was ranged)
-Starstruck is now Post-Plantera (was Post-Mech)
-Buffed Starstruck damage to 72 (was 40)
-Flare Greatsword now has an aura following its swing animation
-Flare Greatsword now fires a different projectile
-Holy Dagger now summons an additional slash when hitting an enemy
-Nerfed Holy Dagger damage to 50 (was 60)
-Reworked Chaos Mace functionality slightly
-Chlorophyte Blaster now ignores 15 points of enemy defense
-Chlorophyte Blaster no longer has a chance to save ammo
-Buffed Starthrower damage to 70 (was 62)
-Buffed Starthrower ammo save chance to 66% (was 33%)
-Book of Hammers projectiles now deal magic damage (was melee)

Resprites:
-Resprited Starstruck
-Resprited Whirlwind wind projectile
-Resprited Flare Greatsword
-Resprited Chaos Mace chain texture

Recipe Changes:
-Changed Starstruck recipe
-Changed All Star recipe
-Changed Terra Wand recipe
-Changed Flux Seeker recipe
-Galactic Slasher now uses a Silver/Tungsten Broadsword in its recipe rather than the Starfury
-Star Smasher now uses a Silver/Tungsten Hammer in its recipe rather than a Gold/Platinum Hammer
-Slime Staff is now crafted at a workbench instead of at a living loom
-Finch Staff is now crafted at a workbench instead of at a living loom
-Living Wood Wand is now crafted at a workbench instead of at a living loom
-Leaf Wand is now crafted at a workbench instead of at a living loom
-Living Magohany Wand is now crafted at a workbench instead of at a living loom
-Rich Magohany Leaf Wand is now crafted at a workbench instead of at a living loom
-Living Wood Whip is now crafted at a workbench instead of at a living loom
-Living Wood Scroll is now crafted at a workbench instead of at a living loom
-Living Wood Hood is now crafted at a workbench instead of at a living loom
-Living Wood Breastplate is now crafted at a workbench instead of at a living loom
-Living Wood Leggings is now crafted at a workbench instead of at a living loom

Other Changes:
-Changed Starstruck tooltip
-Changed Starstruck rarity to Yellow (was Pink)
-Reworked Chaos Mace visuals slightly
-Removed True Unholy Star
-Removed True Starstruck
-Removed True Night's Peak
-Removed True Hallowed Wand
-Removed True Nightshade
-Removed True Holy Dagger
-Removed True Flare Greatsword

Fixes:
-Fixed Starthrower not consuming ammo
-Fixed Chlorophyte Blaster not consuming ammo
-Fixed Seeker of Enemies not consuming ammo
-Fixed Sandthrower not consuming ammo
-Fixed all bull whip chains not showing their brightness properly
-Fixed boss relics not animating the same way as vanilla boss relics

Atualização: 19 de fev. às 7:20

-1.3.3.6:

Additions:
-Added Frost Howler Staff
-Added Shatterstorm Rifle
-Added Blizzard Striker
-Added Whirlwind
-Added Scuba Fabric

Reworks:

Bull Whips:
-Bull Whips can now have speed modifiers
-Bull Whip Frenzy can now also be triggered during a bull whip's animation

Possessed Sword:
-Now a heavy melee weapon
-Now shoots homing 2-4 shadow flames on its second swing
-Buffed damage to 110 (was 45)
-Nerfed use speed to 44 (was 20)
-Buffed knockback to 8 (was 5.5)

-Geranium Shortsword:
-Now has increased range
-Now has a different animation

-Geoformed Armor (formerly known as Granite Armor):
-Reworked Set Bonus: Increases defense by 8 when grounded and grants immunity to knockback at all times

-Olympian Armor (formerly known as Marble Armor):
-Reworked Set Bonus: Provides a chance to absorb incoming damage by 50%, turning it into a brief damage boost

-Scuba Armor:
-Reworked Set Bonus: Grants unhindered movement in liquids



Balance Changes:
-Scuba Helmet now grants infinite water breathing (was limited)
-Scuba Suit now also provides a subtle glow when not submerged
-Scuba Armor set bonus now grants unhindered movement in liquids
-All heavy melee weapons except for Thousand Degree Knife now have a 10% damage drop off for every enemy hit
-Nerfed Brink of Blood right click use speed to 30 (was 20)
-Brink of Blood's right click attack now autoswings
-Marble Trident's thrown projectile now has a bigger hitbox
-Buffed Anarchy Broadsword size to 125% (was 100%)
-Buffed Anarchy Broadsword projectile damage to 100% of the weapon's base damage (was 70% of the actual damage dealt)
-Anarchy Broadsword's projectile can now also spawn when killing an enemy rather than it needing to survive
-Buffed Arctic Staff damage to 60 (was 57)
-Buffed Arctic Staff shoot velocity to 15 (was 13.4)
-Buffed Meteor Masher laser knockback
-Meteor Masher's projectile now deals melee damage (was magic)
-Meteor Masher now shoots projectiles at a consistent rate
-Meteor Masher now only targets 1 enemy at a time
-Buffed Anarchy Annihilation beam knockback
-Anarchy Annihilation now only targets 1 enemy at a time
-Cyclone now shoots water streams at a consistent rate

Resprites:
-Resprited Scuba Helmet
-Resprited Scuba Suit
-Resprited Scuba Leggings
-Resprited Olympian Helmet (formerly known as Marble Helmet)
-Resprited Olympian Breastplate (formerly known as Marble Breastplate)
-Resprited Olympian Leggings (formerly known as Marble Leggings)
-Resprited Scuba Zombie

Drop Changes:
-Possessed Sword now has a 1 in 35 chance to drop from possessed armors (was 1 in 50)
-Storm Cloud's weapon drop pool now includes Whirlwind
-Storm Cloud now drops 2 item from its weapon drop pool

Recipe Changes:
-Diving Helmet is now craftable
-Jellyfish Necklace is now craftable

Other Changes:
-Renamed Marble Helmet to Olympian Helmet
-Renamed Marble Breastplate to Olympian Breastplate
-Renamed Marble Leggings to Olympian Leggings
-Renamed Marble Knife to Olympian Knife
-Renamed Marble Trident to Olympian Trident
-Renamed Glowing Granite Bar to Geoformed Alloy
-Renamed Granite Helmet to Geoformed Helmet
-Renamed Granite Breastplate to Geoformed Breastplate
-Renamed Granite Leggings to Geoformed Leggings
-Renamed Granite Blade to Geoformed Blade
-Renamed Granite Energy Blaster to Geoformed Energy Blaster
-Renamed Granite Glimmer Wand to Geoformed Glimmer Wand
-Renamed Granite Pickaxe to Geoformed Pickaxe
-Renamed Granite Hamaxe to Geoformed Hamaxe
-Arctic Armor's tornado can now only be summoned if there is line of sight between the player and the cursor
-All Scuba armor pieces are not worth 54 silver per piece
-Changed all Scuba armor pieces rarity to Green (was Light Red)
-Changed Scuba Zombie AI
-Changed Scuba Zombie bestiary entry
-Increased Aquatic Merman spawnrate slightly
-Increased Gladiator spawnrate
-Increased spawnrates for enemies found in glowing moss caves
-Increased Rotten Antlion spawnrate
-Increased Shedded Antlion spawnrate
-Chaos Disc trail now glows in the dark
-Changed Cloud Vapor rarity to Green (was Light Red)
-Changed Meteor Masher tooltip
-Changed Anarchy Annihilation tooltip
-Changed Cyclone tooltip
-Removed Broken Scuba Helmet
-Removed Broken Scuba Suit
-Removed Broken Scuba Leggings

Fixes:
-Fixed Storm's Blessing providing its buffs in the space layer even when it's not raining
-Fixed Storm's Blessing not benefitting any non-vanilla class damage and crit chance
-Fixed Antlion Digging Claw not benefitting any non-vanilla class damage and crit chance
-Fixed heavy melee weapons disappearing for 1 frame between swings
-Fixed differently colored pixies moving too slowly
-Fixed all pixie variants added by vitality dropping too much money on death
-Fixed Star Smasher's tooltip being factually incorrect
-Fixed all wandering eye variants added by vitality dropping too much money on death
-Fixed Arctic Armor's tornado projectile printing an error message in chat when summoned inside of a tile
-Fixed Anarchy Annihilation shooting too many projectiles at once in multiplayer

Atualização: 4 de fev. às 3:17

-1.3.3.5:

Reworks:

Cobalt Pistol:
-Regular bullets now turn into silver bullets that move faster and deal more damage
-Using silver bullets as ammo increases damage and speed further
-Added a recoil animation
-Buffed damage to 35 (was 25)
-Nerfed use speed to 14 (was 10)
-Nerfed projectile velocity to 8 (was 13.25)
-Buffed knockback to 3 (was 2)

Palladium Pistol:
-Added a recoil animation
-Buffed damage to 35 (was 27)
-Nerfed use speed to 14 (was 9)
-Nerfed projectile velocity to 8 (was 13.75)
-Buffed knockback to 3 (was 2.25)

Mythril Shotgun:
-Regular bullets turn into mythril bullets
-Mythril bullets split into shard on impact and are faster and stronger up close but decay in damage, speed and size overtime
-Added a recoil animation
-Buffed damage to 24 (was 26)
-Nerfed use speed to 45 (was 41)

Orichalcum Shotgun:
-Regular bullets turn into mythril bullets
-Mythril bullets split into shard on impact and are faster and stronger up close but decay in damage, speed and size overtime
-Added a recoil animation
-Buffed damage to 24 (was 26)
-Nerfed use speed to 45 (was 41)

Adamantite Hunting Rifle:
-Bullets fired may now cause an explosion on hit
-Added a recoil animation
-Buffed damage to 105 (was 103)
-Nerfed use speed to 40 (was 39)
-Nerfed knockback to 6 (was 6.75)

Titanium Hunting Rifle:
-Bullets fired may now cause a shockwave on hit
-Added a recoil animation
-Nerfed damage to 105 (was 106)
-Nerfed use speed to 40 (was 37)
-Nerfed knockback to 6 (was 7)
-Nerfed projectile velocity to 14 (was 14.5)



Balance Changes:
-Buffed Crimson Mimic Staff damage to 42 (was 38)



Recipe Changes:
-Changed Hallowed Mimic Staff recipe
-Changed Corrupt Mimic Staff recipe
-Changed Crimson Mimic Staff recipe



Other Changes:
-Removed Void Eye



Fixes:
-Fixed Core of Wrath not benefitting any non-vanilla class damage
-Fixed Shadow Stone making boss projectiles emit shadowflame particles

Atualização: 28 de jan. às 6:36

-1.3.3.4:

Additions:
-Added Shimmer Fishing Hook
-Added Living Wood Fishing Pole
-Added Hivetail
-Added Necta Ray
-Added Pancake Fish
-Added Emberscale Guppy
-Added Magma Drifter
-Added Igneous Eel
-Added Stonefish
-Added Crystalline Bass
-Added Faefish
-Added Glimmer Eel
-Added Ethereal Minnow
-Added Bee Crate
-Added Wasp Crate
-Added Honeyed Boots
-Added Sticky Hive Band
-Added Beekeeper's Badge
-Added Nectar Amulet
-Added Honeycomb Amulet
-Added Shimmer Crate
-Added Aether Crate
-Added Prismatic Fangblade
-Added Radiant Tome
-Added Faeling Staff

Balancing:
-Flag of Justice minion now dashes through enemies
-Buffed Flag of Justice damage to 75 (was 50)

Recipe Changes:
-Lavaproof Fishing Hook is now craftable
-Added an alternate recipe for Spectre Boots using Honeyed Boots
-Added an alternate recipe for Water Walking Boots using Honeyed Boots
-Added alternate recipes for Seafood Dinner for most fish added in this update
-Added an alternate recipe for Armor Piercing Potion (1 Bottled Water and 1 Necta Ray)
-Added an alternate recipe for Thorns Potion (1 Bottled Water and 1 Hivetail)
-Added an alternate recipe for Heartreach Potion (1 Bottled Water, 1 Emberscale Guppy and 1 Daybloom)
-Added an alternate recipe for Wrath Potion (1 Bottled Water, 1 Magma Drifter and 1 Deathweed)
-Added an alternate recipe for Rage Potion (1 Bottled Water, 1 Igneous Eel and 1 Deathweed)
-Added an alternate recipe for Spelunker Potion (1 Bottled Water and 1 Crystalline Bass)
-Added an alternate recipe for Mana Regeneration Potion (1 Bottled Water and 1 Faefish)
-Added an alternate recipe for Magic Power Potion (1 Bottled Water and 1 Glimmer Eel)
-Added an alternate recipe for Summoning Potion (1 Bottled Water and 1 Ethereal Minnow)

Other Changes:
-Added a config option to disable the '-Blood Hunter Class-' tooltip for blood hunter items

Fixes:
-Fixed music not looping properly
-Fixed Flag of Justice minion being smaller than intended for almost 7 years
-Fixed shockwave hitbox jank for larger enemies