Crusader Kings III

Crusader Kings III

Medieval Arts
Viser 51–60 av 67 bidrag
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Oppdatering: 13. okt. 2022 @ 13.49

Oppdatering: 6. juli 2022 @ 13.01

2.1.1 "Brabantine Hotfix"
Small fix to Brabantine Gothic buildings' trigger. In addition to Visigothic, also Galician, Asturleonese and Castilian cultures start out with the Mozarabic Art innovation already discovered

Oppdatering: 29. juni 2022 @ 13.33

2.1 "Insular Patch"
An update centred around Ireland and the Celtic World. It adds several new decisions and events, a lot of art, two new styles and much, much more.

Oppdatering: 10. feb. 2022 @ 11.02

2.0.2 "Royal Court Hotfix"
The game is now updated to 1.5 "Fleur de Lis" and the Royal Court DLC. It is a small update, only fixing compatibility issues and small bugs. A new, bigger one that will actually incorporate the Royal Court's new mechanics and be designed around them is in the making, so stay tuned :)

Oppdatering: 5. jan. 2022 @ 9.44

2.0.1 "Art Hotfix"
A small update fixing the few remaining known bugs and making a few tweaks to make the experience more balanced and fun. A few new decisions have also been added with some new art, as well as a series of new events written in an improved, more functional way that will be used from now on in the next updates

Oppdatering: 21. des. 2021 @ 10.03

2.0. "Grand Update"
After a long period of development the Grand Update is finally out! I put emphasis on the Grand, because it truly has changed every facet of the project. In order to make the mod more flexible, compatible and fun I have decided to move away from the "railroaded" unique buildings, bringing more spotlight to decisions, events and the dynamic cultures that will come with the Royal Court update.

Oppdatering: 21. des. 2021 @ 8.28

Oppdatering: 17. juni 2021 @ 13.38

Oppdatering: 1. juni 2021 @ 12.58

Oppdatering: 31. mai 2021 @ 10.20