XCOM 2
[WOTC] Psionics Ex ShowMea
正在显示第 1 - 10 项,共 11 项条目
< 1  2 >
更新于:2022 年 5 月 18 日 下午 9:50

v2.0

BUGFIX: I noticed that the 1.9 version had incorrect config settings for shifting the PexM Build Menu Title over to the left. Corrected that now :)

更新于:2022 年 5 月 16 日 下午 2:06

v1.9

UPDATE: Out of sync with it's parent version with a few features the parent doesn't need...
a) I changed the title font colour to PsiPurple and put it in CAPS
b) I added a counter in the title of the items you have unlocked or looted. [own/max]
c) I added a scrollbar to the PexM ShowTech. This is because waiting on the long slow autoscroll started to bug me. The window will scroll with mousewheel too, but only when hovered over. Had to adjust the screen a little and click-drag of the scrollbar can be a bit silly sometimes, especially if your mouse strays off to the right and into the event-queue - but the margin should be good enough for unsteady hands.
You can set it back to auto-scroll in the configs if you prefer.

That's it, just some overdue QoL features .. no actual code changes :)

更新于:2021 年 12 月 24 日 下午 11:11

v1.8

UPDATE: Updated the russian translation with one provided by Aks :)

更新于:2021 年 12 月 24 日 上午 3:22

v1.7

UPDATE: Just to keep in-line with Psionics Ex Machina 3.1 major update -- no actual changes were needed :)

更新于:2021 年 7 月 17 日 上午 1:28

v1.6

FEATURE UPDATE: Borrowed the Korean and Russian translation from the main mod

- Korean Localization (credit: Brain_is_Back)
- Russian Localizatin (credit: LeWe0FuN)

更新于:2021 年 7 月 16 日 上午 6:45

v1.5

BUGFIX: Fixes issues with controller users and the list updating ...

更新于:2021 年 1 月 25 日 下午 8:24

v1.4

BUGFIX: Keeping in-line with the parent mod, fixes the missing unlocks from "ArmouryDisplayRequirements". In base game this is -only- the initial unlock of Psi Amps from Psionics research, but also possible some mods have this set.

Again this update shouldn't effect the PexM Screen but TeslaRage and I would like to keep both versions in-sync and I can't be sure of what user-added techs might be given to the PexM lab !

更新于:2021 年 1 月 13 日 下午 6:58

v1.3

BUGFIX: Hopefully fixes an issue that caused the Show Unlocks Screen for the parent mods research and proving ground from locking up

FEATURE: Array of tech's to hide is now implemented, this shouldn't be needed for this PexM extension, but in the same manner as the techs to obfuscate has been included in case a tech gets added to the PexM tech list.

更新于:2021 年 1 月 9 日 上午 9:35

v1.2

Small optimization update to how the obfuscation code runs, making it a bit more stable.

更新于:2021 年 1 月 8 日 上午 2:06

v1.1

BUGFIXES: Some initial teething issues fixed where the Unlocks screen sometimes wouldn't initialise if coming from Research or Proving Ground

FEATURE: Added a new string to account for 'empty' unlock screens, which shouldn't happen in the PexM Lab... but just in case someone adds a tech that can be done in the PexM Lab that would result in an empty string... meh, options, I like to include them, but sometimes...