Rivals of Aether

Rivals of Aether

Mario
Näytetään 11–20 / 26
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Päivitys: 7.7.2021 klo 18.43

v1.15

Patch Notes:

General
~ Debug text turned off (I forgot to turn it off.)

Päivitys: 6.7.2021 klo 10.11

v1.14

~ Minor hotfixes to some stats oops Lol!
~ Max Air Speed: 4.5 -> 5
~ Walljump HSP: 5 -> 6

Päivitys: 6.7.2021 klo 10.05

v1.13

Patch Notes:

General
~ Mario now has a voiced mode! Press Taunt during a match's countdown to activate it, or when in practice mode (which you are right now!), use the cheat code to activate it.
~ The alternate color section of the Munophone has been updated with all of the new alternate colors.
- Walljump VSP: 11 -> 9
- Walljump HSP: 7 -> 6

Back Air (Backward Dropkick)
~ Adjusted hit fx.

Forward Special (Dive)
- Endlag (2nd Part on Ground): 16 -> 21

Down Special (Mario Tornado)
- Endlag: 16 -> 17
- Mario gains less height when using the move.

Päivitys: 14.5.2021 klo 18.11

v1.12

Patch Notes:

General
~ Mario’s AI is slightly better.
~ Added 4 new alternate color palettes.
~ Added Soulbound Conflict support.
~ Adjusted Trummel codec.
~ Switched the color slots of the Ranked Gold and Pure Gold alternate colors so the gold shine appears on the proper alt.
~ The special premium icon appears for the Infamous, Pure Gold and Champion colors on the CSS.
~ The Ranked Gold color has a special icon on the CSS.
~ The Pure Gold color has a slightly brown outline color.
~ Adjusted dashstop animation.

Jab (Right Punch, Left Punch, Kick)
+ Jab 2 Hitbox size increased. The full jab combo should now properly work.

Forward Tilt (Cappy Toss)
~ Adjusted the hit fx and hit fx offsets.
~ Final Hitbox Angle: 65 -> 75

Down Tilt (Raccoon Tail)
~ Adjusted the hit fx offset.

Forward Strong (Hammer Swing)
~ Adjusted the hit sfx for when Shadow Mario uses it.

Forward Strong 2 (Firebrand)
~ Angle: 45 -> 361
~ Adjusted sound effects and hit fx.

Up Strong (Rising Uppercut)
~ Adjusted physics.

Neutral Special (Fireball)
~ The vfx for when either version of the fireballs explode has been altered to not be in the same color group as Mario’s buttons.
~ The destroy fx for either fireball has been corrected.

Forward Special (Dive)
~ Adjusted hit fx and fx offset.

Up Special (Super Jump Punch)
~ Adjusted physics.

Päivitys: 23.4.2021 klo 19.30

v1.11

Patch Notes:

General
~ Added 8 new color palettes! The CSS draw grid has been updated to accommodate for the additional palettes.
~ Icons for the Abyss, Early Access, and Shadow Mario alt have been added.
~ The Shadow Mario color palette has a unique Forward Strong animation where Shadow Mario uses his paintbrush instead of the hammer. Has different sound effects, and is strictly cosmetic only.

Up Air (Air Slash)
+ Hitboxes slightly increased.
- Knockback Scaling: .45 -> .4

Neutral Special (Fireball)
- Parrying any fireball resets the fireball’s lifetime.

Up Special (Super Jump Punch)
+ First Hit Base Knockback: 9 -> 10
+ First Hit Angle: 75 -> 80
+ The connecting hitboxes when Mario lands the first hit should now connect better.

Down Special (Mario Tornado)
+ The move grants Mario more height in the air, giving the move more recovery potential.

Päivitys: 28.2.2021 klo 9.40

v1.10

Patch Notes:

General
~ Added Miiverse posts.
~ Adjusted Jumpman color to better match the Classic Suit from Super Mario Odyssey.
~ Adjusted Taunt animation.

Jab (Right Punch, Left Punch, Kick)
+ Jab 2 Hitbox size increased.

Neutral Air (Mario Kick)
~ Fixed up the pillow shading on the hand.

Forward Strong 2 (Firebrand)
~ Adjusted animation to keep in line with the rest of Mario’s animations.

Päivitys: 15.2.2021 klo 11.07

v1.9

Patch Notes:

General
~ Added Patch Notes for v1.8 in the MunoPhone, as I forgot to add that when I updated Mario last time.
~ Fading smears have been adjusted.

Neutral Special (Fireball)
- Pressing Parry during the charge doesn't cancel the move with a parry: rather, an animation plays where Mario puts away the fireball.

Päivitys: 29.1.2021 klo 15.43

v1.8

Patch Notes:

General
~ Abyss alt’s colors now mirror the “Poisoned” status from Super Mario RPG.
~ Added information about Mario’s alternate colors in the MunoPhone.
~ New idle animation.
~ New dash animation.
~ Adjusted Mario’s facial expression when jumping.
- Air Max Speed: 5.5 -> 5
~ Max Fall Speed: 13 -> 11
~ Fast Fall Speed: 16 -> 15

Jab (Right Punch, Left Punch, Kick)
~ Adjusted Mario’s facial expressions.

Forward Tilt (Cappy Toss)
- Total Hitbox Active Frames: 4 per hitbox -> 3 per hitbox
~ Different sound effect (pulled from Odyssey)

Up Tilt (Overhead Swing)
~ Removed the weak spike hitbox

Neutral Air (Mario Kick)
- Startup: 3 -> 4
- Normal Hit Damage: 6 -> 5

Forward Strong (Hammer Swing)
+ Move has a little bit more range.

Down Strong (Sweep Kick)
- Startup: 11 -> 12
- Endlag: 16 -> 17
- First Hitbox size decreased.

Neutral Special (Fireball)
- Projectile Lifetime: 90 frames -> 65 frames

Forward Special (Dive)
- Startup: 6 -> 8
- Dive Damage: 6 -> 5
- Flip Damage: 7 -> 5

Up Special (Super Jump Punch)
~ Added information to the move in the MunoPhone.
+ Landing the first hit of the move should guarantee the rest of the hitboxes connecting.

Päivitys: 20.1.2021 klo 18.09

v1.7

Patch Notes:

General
~ Updated Mario’s MunoPhone firmware to v9. The frame data chart should also now work. I don't know why it broke, but this new firmware fixes it!

Up Strong (Rising Uppercut)
- Hitpause: 7 -> 8
- Hitpause Scaling: .6 -> .75

Päivitys: 14.1.2021 klo 14.29

v1.6

Patch Notes:

General
~ The little shine on Mario's shoe has been removed.
~ Walk animation slightly adjusted.
~ Dashstart animation adjusted.
~ Jumpstart animation adjusted.
~ Jump animation adjusted.
~ Landing and landing lag animation adjusted.
~ Mario’s face isn’t always neutral anymore. Occasionally has his mouth open or does other things.
- Mario loses Firebrand upon being parried.
~ Added cheat codes in the MunoPhone.

Dash Attack (Slide)
~ Added a bit of overshoot.

Forward Tilt (Cappy Toss)
~ Mario’s hair is actually hair now. (it looks better lol)
~ The hair changes also apply to taunt as well.
~ Added a sound effect during endlag where Mario puts on his hat again.
~ Mario spins when throwing the cap.
- Startup: 10 -> 11
+ The total amount of hits has been raised to 4.

Down Tilt (Racoon Tail)
~ Move is now a reference to the Racoon Leaf from Mario 3.
+ Increased range and is a disjoint.
- Startup: 5 -> 9

Forward Air (Forward Knuckle)
~ Adjusted animation.
- Startup: 14 -> 15
+ Spike Hitbox KBS: 0.85 -> 9

Up Air (Air Slash)
~ The smear doesn’t abruptly end anymore.
~ SFX shouldn’t be mistimed anymore.

Down Air (Stomp)
~ Corrected information about this move in the MunoPhone.
~ Mario’s head looks downward more during the animation.
~ Added smear.
~ Adjusted SFX timing.
- Active Frames: 4 -> 2

Back Air (Backward Dropkick)
~ Mario holds the pose a bit more during endlag.

Forward Strong (Hammer Swing)
~ Reanimated the attack! However, the move has less range.
+ Startup: 17 -> 16

Up Strong (Rising Uppercut)
- Uncharged, Mario will rise less.
+ Mario will rise more the longer he charges the move.

Down Strong (Sweep Kick)
~ Added smear and adjusted animation.


Up Special (Super Jump Punch)
~ Adjusted animation.
+ Holding left or right during startup will influence Mario’s horizontal and vertical movement a bit.

Down Special (Mario Tornado)
~ Adjusted animation.
~ Using the move on the ground allows you to rise, but you can’t cancel the move by landing.
- Using the move while rising from the ground puts it into a very short cooldown.