Barotrauma

Barotrauma

Abyssal armory - Reinforcements
Showing 11-20 of 22 entries
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Update: 4 May, 2022 @ 7:58am

-Fixed position for the pistol
-Fixed position for the Fixed the SP-R4YR
-Fixed the SP-R4YR needing TITAN to work properly (it is now standalone)
-Weapons and ammunition can now spawn in the new shop types, besides the regular
-Adjusted prices
-REWORKED AP AMMO: It is now hitscan and can no longer penetrate enemies. However, it will IGNORE 50% of the enemy resistances and quickly shread armored points (whenever possible). It deals sligthly less base damage than the regular (compensated by the armor ignore)
-REWORKED SPRAYER: Previous functionality remains the same, additionally now it will IGNORE 80% of the targets resistances, base damage was greatly reduced to compensate (It will still deal more damage overall) and unlike AP ammo, it will not destroy armor points. Increased magazine by 50%.

Update: 3 Jan, 2022 @ 3:48pm

Added Polish translation

Update: 24 Nov, 2021 @ 11:04am

+Added the SP-R4YR LMG: A powerful machine gun which fires 3 bullets at a time, every 3 successful bullet hits apply a stack of "Marked for death".
+Marked for death affliction: Each stack reduces the target vitality by 2%, stacks up to 10 times (at which receives a bonus 5%). Each stack lasts 1s, new stacks refresh the previous ones.
+Added a translation file for the mod.
+Added descriptions for all the items added.
+Re-adjusted crafting recipes.
-Crafted full magazines no longer stack.
+Empty (material) magazines, and bullets now stack (4 and 8 respectively).
+Ammo containers can now be worn in the belt slot.
+Adjusted the Ammunition Container's GUI inventory.
-Magazine ammo boxes now carry only 9 slots, instead of 12.
+Bullet ammo boxes now carry 8 slots, up from 6.
+Custom icons for the ammo boxes' slots.

Update: 16 Nov, 2021 @ 6:10pm

Adjusted positions for most guns. Rebalanced crafting recipes. Added recycle recipe for used magazines. Made the grenade launcher to be kept on your hands and belt only. Rebalanced damage. Most "rebalances" are nerfs, increasing dificulty to craft, reduced damages, etc. This was done to 1) Be more on par with the vanilla weapons (while mantaining the upgrade feel) and 2) to account for damage increase from talents

Update: 3 Nov, 2021 @ 11:04am

-Adjusted the chance and ammount of ammo spawned in containers when spawning items

Update: 27 Oct, 2021 @ 7:02pm

-Changed FirePower's Id so it doesn't conflict with the latest's patch content

Update: 17 Jun, 2021 @ 2:51pm

-Added that new pretty particle effect for all hitscan ammo variants (all but armor piercing)

Update: 11 Jun, 2021 @ 3:39pm

-Added two new weapons
-Upgraded sprite quality
-Re balanced recipes
-New ammo type
-Changed the name of the 'A.R.C.' to 'A.R.C. Assault rifle'
-Changed the name of the 'A.H.C.' to 'A.H.C. Pistol'

Update: 20 May, 2021 @ 9:38am

Improved textures; fixed the containment icons

Update: 10 Feb, 2021 @ 4:11pm

Patched stacking magazines