Left 4 Dead 2

Left 4 Dead 2

Left 4 Bots (Improved A.I.)
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Mis à jour le : 21 déc. 2020 à 4h07

- Fixed a bug that caused the addon not loading the const.nut file on dedicated servers.

- Added the settings option "sorry_chance" (default value: 80). Chance that the bots will play the "Sorry" vocalizer line after hitting a teammate.
NOTE: This triggers only if the friendly fire from the bots is active (convar "sb_friendlyfire" must be set to "1").

Mis à jour le : 16 déc. 2020 à 10h32

- Added the settings option "close_saferoom_delay" (default value: 0.6). If close_saferoom_door is not 0, when the last bot enters the end saferoom he will automatically close the door after this delay.
NOTE: too short = can get stuck outside.
In the settings_[map name].txt files of the "problematic" maps like (Dead Center 1) you can choose to increase this number instead of disabling close_saferoom_door.

- No longer forcing the bot to attack a special infected who is pinning a teammate if the bot is holding a melee weapon or the distance to the SI is < 40 or > 1000 units.

- Added the settings option "laugh_chance" (defult: 25). It's the chance the bots will laugh with you when you laugh with the vocalizer. Set 0 to disable it.

- Added a new configuration file (ems/left4bots/cfg/const.nut) which is not exactly a configuration file but a real vscript file with the constant values used by the script. This file will be included by the main script at the beginning of each chapter and will allow you to personalize the addon even more BUT, before changing anything in this file, make sure you know what you are doing.
NOTE: Adding faulty const values / script code in this file may result in the addon not working correctly or not working at all.

Mis à jour le : 15 déc. 2020 à 4h05

- Bots can activate the generator in Crash Course 2. If there are human survivors alive they wait for the "Lead" order otherwise they do it automatically.

- Added a new configuration file "itemstoavoid.txt" to define the weapons the survivor bots should not pick-up.
For example you can create an itemstoavoid.txt file like this to prevent the bots from picking sniper rifles:
weapon_sniper_awp
weapon_sniper_awp_spawn
weapon_sniper_scout
weapon_sniper_scout_spawn
weapon_sniper_military
weapon_sniper_military_spawn
weapon_hunting_rifle
weapon_hunting_rifle_spawn

- Added the settings option "tank_vomitjar_chance" (default: 0). It's the chance the survivor bots will throw a bile jar at the tank (0 = never, 100 = always).
NOTE: the chance is calculated multiple times in a second as long as the tank has 1500+ HP so even a chance value like 20 can result in the bot always throwing the nade sooner or later so, for more randomized throwing, it is better to use a very low chance value like something in the range 0.x - 5.

- Added the settings option "pills_bots_give" (default: 1). If 1 the survivor bots will give their pain pills and adrenaline to human survivors like they to with the throwable items. If 0 they give the items only when the survivor is low on health (default behavior).

- Added the chat command "[bot name] swap" to swap the item you are holding with the given bot. The item can be any item from the throwable/medkit/pill inventory slots.

- Minor improvements

Mis à jour le : 10 déc. 2020 à 5h11

- Bots can open the bunker door in Cold Stream 1. If there are human survivors alive they wait for the "Lead" order otherwise they do it automatically.
NOTE: if the order doesn't work you need to move closer to the door.

- Fixed a bug in The Sacrifice finale: if you activate only 1 or 2 generators instead of all of them and just wait until the bridge opens, using the "Lead" command to order the bots to go push the button or go to the sacrifice generator makes the bot go activate the generator(s) that still needed to be activated instead.

- When human and bot survivors die next to eachother the bots alive will prioritize the humans when choosing who to defib.

Mis à jour le : 5 déc. 2020 à 0h09

- Changed the default value for the convar "sb_sidestep_for_horde" to "0" so when you are holding a spot they don't cross your line of fire every 5 seconds.
NOTE: if you already have the convars.txt file you will need to change this manually in the file, or you can keep it to 1 if you prefer.

- Added the configuration file "noscavenge.txt" to define map exceptions for scavenge. Each line of the file is the name of a map in which the bots will not attempt to scavenge gascans (or cola bottles). This can be used to prevent the bots from moving back to collect gascans instead of going to the saferoom if the human players die in custom campaigns like "Questionable Ethics" and similar with gascans and pouring targets that aren't really used for scavenge.

- The bots no longer move to go pickup throwable items if there are teammats who are pinned by SI or incapped (they already stop scavenging gascans and cola bottles in such situations).

- Fixed a bug when giving/swapping throwable items while the receiver is picking up another item at the same time it could result sometimes in one of the items being lost.

- Minor improvements.

Mis à jour le : 29 nov. 2020 à 3h02

- Added the chat command "[bot name] warp" to teleport the given bot and "bots warp" to teleport all the bots to your position. This command is intended as an emergency solution for bots that are stuck and don't teleport automatically.

Mis à jour le : 28 nov. 2020 à 9h05

- Added the ability to make different convars files for each map. You just need to create a text file in the same directory of the "convars.txt" file ("ems\left4bots\cfg\") and name it "convars_[map name].txt". It's like the "settings_[map name].txt" but for the convars so it is loaded after the master "convars.txt" and you can use it to load different convars for each map.

- Improved the nades throwing algorithm to avoid throwing pipe bombs and bile jars too late.

Mis à jour le : 27 nov. 2020 à 2h41

- Fixed a bug when switching to a throwable item you received from another survivor, sometimes the item was automatically given to the survivor you were looking at without pressing RMB.

- Added the ability to make different settings files for each map. You just need to create a text file in the same directory of the "settings.txt" file ("ems\left4bots\cfg\") and name it "settings_[map name].txt". All the settings you put in this file will be loaded after the master "settings.txt" file has been loaded, this means that you don't need to put all the settings in it but only the settings that you want to be changed for that map.
For example you can create a file named "settings_l4d2_tanksplayground.txt" with just the lines:
pickup_molotov = 1
pickup_vomitjar = 0
pickup_pipe_bomb = 0

to tell the bots to pickup only the molotovs in the Tanks Playground map (all the other settings are loaded from the "settings.txt" file).
In this way you don't need to change the settings every time you switch map.

NOTE: If you want to apply certain settings to an entire campaign you need to create a file for each map (chapter) of the campaign.
If you want to see what is the name of the current map, just check the console after the map loads and you will find a line like: "[L4B] Initializing for game mode: coop - map name: l4d2_tanksplayground" before the settings (NOTE: it doesn't show if "loglevel" is < 3).

Mis à jour le : 25 nov. 2020 à 8h20

- Bots can open the train doors in The Sacrifice 1. If there are human survivors alive they wait for the "Lead" order otherwise they do it automatically.
NOTE: if the order doesn't work you need to go closer to the train.

- Added the settings option "upgrades_bots_give" (default: 1). 1 = the bots give their upgrade packs to the human survivors. 0 = they don't.

- Added the settings option "play_sounds" (default: 1). To play (1) / don't play (0) the UI sounds when a survivor gives another survivor throwable and other items (doesn't affect the sound when they give pills and adrenaline which is always played).

- When you give pills or adrenaline to the bots, they will be forced to switch to another weapon and put away the pills/adrenaline you gave them if their HP is >= 50. This is to prevent the bots wasting the item if they receive it while they are in the middle of a figh.

- Fixed a bug when players fall in the water in certain maps (like Tanks Playground and Tank Challenge) they could not respawn.

Mis à jour le : 22 nov. 2020 à 4h43

- Added a mechanism to avoid that the the bot who is leading the way (lead command) will teleport to the saferoom if he gets stuck.

- Added the settings option "pickup_max_separation" which indicates the max distance from the human survivors to let the bots go for items hunting. If the distance between the bot and the nearest human is greater than this, the bots will not move to go pickup throwable items (so they don't waste time when you are rushing).