Garry's Mod
Killstreak Eyes Tool
Показані результати 1–4 із 4
Оновлено: 7 трав. 2024 о 9:53

  • Added a new feature to add single-color eye effects with use key + left click
  • Updated how particle effects are created in the code, to fix the attachments not moving with the head if a ragdoll's root bone was frozen (no longer spawns info_particle_system entities, instead spawns a custom entity that creates and manages CNewParticleEffect objects on clients)
    • Effect color now alternates every frame to make it look even less striped; I think this is closer to how it looks in TF2
  • Major overhaul and cleanup of tool code
  • Updated tool cpanel to add presets and make the lists less claustrophobic
  • Added right-click copy feature from the color tool, and moved remove to the reload key

  • Updated colors to use the exact color values from the TF2 source code (most of these changes are very subtle, they were already pretty close)
    • Team Shine, RED: 255 118 118, 255 35 28 (was 255 119 119, 255 29 21)
    • Team Shine, BLU: 0 92 255, 134 203 243 (was 135 204 243, 0 92 255)
    • Deadly Daffodil: 255 237 138, 255 213 65 (was 255 237 139, 255 214 63)
    • Manndarin: 255 111 5, 255 137 31 (was 255 138 25, 255 111 1)
    • Mean Green: 230 255 60, 193 255 61 (was 231 255 57, 194 255 59)
    • Agonizing Emerald: 103 255 121, 165 255 193 (was 166 255 194, 103 255 122)
    • Villainous Violet: 105 20 255, 185 145 255 (was 186 146 255, 105 12 255)
    • Hot Rod: 255 120 255, 255 176 217 (was 255 177 218, 255 121 255)

  • Fixed the color list having multiple options highlighted by default if just one of the convars matched (i.e. a green value of 255 would highlight both green colors)

Оновлено: 23 черв. 2015 о 11:12

  • Fixed colors not being applied due to timer changes in the last GMod update
  • Effects can now be updated with left click without having to remove the old effect first
  • Changed remove key to right click (from reload) to be more consistent with other tools
  • Added TOOL.Information
  • Fixed tool tracers not appearing in multiplayer

Оновлено: 17 лют. 2014 о 9:28

  • Rewrote color-changing code - effects should be more game-accurate and less "striped" now

Оновлено: 31 січ. 2014 о 9:50

  • Uploaded to the Steam Workshop