Space Engineers

Space Engineers

Teralis - City Planet
Showing 1-9 of 9 entries
Update: 8 Feb @ 2:17pm

Fixed a problem with the .add textures of some materials being in the wrong format

Update: 23 Apr, 2022 @ 1:21pm

Updated for water mod v3

Update: 29 Jan, 2022 @ 9:31am

Update v0.4:
(Major General Overhaul)

I got better at using blender and can now make my own models and stuff. So I added a bunch of
stuff to Teralis. While I was at it, I also ended up changing pretty much everything else.

Changed ocean parts of heightmap:
-Now with buildings again, but lower than land
-Mostly dark greebly textures without light

General heightmap changes:
-gamma increased -> medium height buildings now lower -> city center more clearly defined
-"roads" now have greebly pixelated sides & steeper dropoff

Voxel texture changes:
-four new voxel textures for buildings
-changed dark greeble texture
-switched around a lot of textures between buildings
-removed five old voxel textures

Water mod support:
-planet now has support for water mod
-custom water texture
-still works fine without it, both are good

New models:
-12 types of holograms
-4 types of billboards
-3 types of antennas
-added biome map for spawning

General:
-cleaned up unused files
-cleaned up planet.sbc file
-added default temperature
-added difficulty for spawning

Update: 29 Jul, 2021 @ 5:04pm

Update v0.3:
(Major Visual Overhaul)

I made this update because I am now capable of utilizing more aspects of planet modding and felt like
this planet deserved a visual upgrade. I changed almost all visual aspects except for the already existing
building textures. The heightmap remains mostly unchanged and probably will forever. It is an enormous
effort to change it and simply not worth it.

-Changed clouds
-Changed the atmosphere
-Fixed the coastlines
-Added automatic weather
-Added custom weather types
-Added custom particles for those weathers
-Changed voxel distribution among buildings
-Added new voxel type for facade
-Added new custom ambient sound
-Changed gravity and atmosphere density slightly
-Changed sea texture (much glossier now)

Update: 29 Oct, 2020 @ 1:19pm

Update: 19 Aug, 2020 @ 11:15pm

Update v0.2:

-made roads smooth as best as I could
(still some jumps, turns out it's impossible to fix this completely because of the high res)

-changed the way how I distort the heightmaps
>now easier to make seamless (necessary for oceans)
>good luck finding any seams now

-added two oceans covering ~30% of the planet (shoreline still janky)

-redid the biome maps
>different voxels for same building now less common
>walls now thicker, removed some striping artifacts
>low areas (industrial) now without bugged voxels and a lot sexier

-changed how voxels are distributed
>generally darker
>buildings now a little less distracting at lod level
>less light at lower level

-increased gravity to 0.8g (doesn't update, only on new planets)

Update: 17 Aug, 2020 @ 4:42pm

Update v0.1.2

-Ores are now random (everything except ice)

Update: 17 Aug, 2020 @ 3:34pm

Update v0.1.1

-added custom ambient sounds (made by DeAnti)

Update: 12 Aug, 2020 @ 3:56pm

Initial prototype release version v0.1