Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Strategic AI & Tech Mod (all Campaigns except IA & ED)
Ergebnisse 31–40 von 189
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Update: 11. Aug. 2018 um 3:23

Synchronization update.

Update: 11. Aug. 2018 um 1:08

Change XXXXIII.

-Correctly reestablished the Grand Campaign's technology tree changes.
-Made a fix so that this mod now correctly supports the Rise of the Republic campaign's building tree.

Update: 11. Aug. 2018 um 0:54

Compatibility update for the Ancestral Update (retained several improvements made to original technologies from that update).

Update: 10. Aug. 2018 um 22:52

Synchronization update.

Update: 8. Mrz. 2018 um 23:15

Synchronization update.

Update: 23. Jan. 2018 um 23:23

Change XXXXII.

-Compatibility update for the Empire Divided expansion.

Update: 30. Dez. 2014 um 2:56

Change XXXXI.

-Adjusted the Wrath of Sparta campaign so that the Persians can obtain more immortal units (raised the previous campaign cap established in an earlier change).

Update: 24. Dez. 2014 um 0:59

Change XXXX.

-In the Wrath of Sparta campiagn, adjusted the Persian hidden income to be triple their original amount. This increase represents the partial income from the rest of the massive empire to the east. This is needed because the Persians become active near the end of the campaign and by that time, they need a powerful army and navy in order to play a role on the outcome.

Update: 24. Dez. 2014 um 0:53

Premature upload.

Update: 23. Dez. 2014 um 22:08

Change XXXIX.

-Slightly adjusted the AI "defensive" personality to defend its capital and threatened regions more.

-Adjusted the losses for naval and non-naval units in autoresolve battles so that transported armies lose less from autoresolved battles, and naval units lose more, to better reflect manual resolved battle results.