Stellaris
Guilli's Technologies
33개 중 11~20개 표시 중
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업데이트: 2022년 12월 3일 오전 9시 00분

업데이트: 2022년 10월 7일 오후 11시 57분

Updated to match game version nr 3.5
Fixed missing economic_category data
Improved the bounty office and trade outpost star base buildings from this mod
Fixed a missing modifier localisation for small defensive platform upkeep

업데이트: 2022년 5월 12일 오전 9시 15분

Updated to v3.4
*Fixed various bugs and missing localisation as well

업데이트: 2022년 3월 12일 오전 5시 17분

Adjusted some tech triggers with the rare planet habitability techs
Adjusted some tech bonuses to be less strong

업데이트: 2022년 2월 25일 오전 3시 35분

Updated to version 3.3 of the game.

업데이트: 2021년 11월 24일 오전 8시 05분

Quick Compatibility update for 3.2.
Added exists = owner trigger check for gr_event

업데이트: 2021년 9월 14일 오전 8시 05분

• Made compatible with 3.1 Lem update

업데이트: 2021년 6월 19일 오전 3시 24분

Updated:

Adjusted some tech weights so techs effecting early game show up a bit earlier
Adjusted some tech weights so some techs are bit rarer giving vanilla techs more chance to show up
Adjusted the rare early game techs (science/construction ship cost/buildspeed) so they are vastly cheaper to research
Improved some AI weights
Rebalanced a few techs and replaced non-functioning weapon bonuses with more generic ones
Replaced some non-functioning tech bonuses with starbase and defensive station bonuses
Some minor typo fixes

업데이트: 2021년 4월 15일 오전 9시 14분

Updated to v 3.0.1

업데이트: 2021년 1월 4일 오전 7시 07분

The goal of this update was to make the techs less common and make the mod feel better to play with every time you need to pick a new tech to research. Please let me know how it feels.

* All modded techs have had their weights (chance to appear) adjusted to be more rare.
* Most tech bonuses have increased to make them a bit more impactful and to account for the weight changes
* A few techs were changed to be actual rare techs
* Removed the "mechanic" that randomly gave you finished or half finished techs at the game start
* early game science ship and constructor techs only cost 100 research and have been turned into rare techs. Their bonuses have been increased a LOT and these techs stop showing up after 25 years.