Slay the Spire

Slay the Spire

BaseMod
Ergebnisse 1–10 von 92
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Update: 29. Jan. um 20:16

v5.54.1

  • Fix crash when inspecting single cards or relics in SCV/SRC (kiooeht)

Update: 29. Jan. um 18:24

v5.54.0

  • Make basegame start relic upgrades replace the correct relic (erasels/kiooeht)
  • Make framebuffers nested (kiooeht)
  • Fix whatmod tooltip in the wrong position on SCV and SRV (kiooeht)

Update: 18. Jan. um 22:18

v5.53.2

  • Revert changes
    • Fix magic number not resetting if a CardMod was applied once (herbix)
      • Broke basegame cards like Halt

Update: 16. Jan. um 22:05

v5.53.1

  • Revert changes
    • Add PostShopInitializeSubscriber (DandyLion)
    • Add pagination to shop relic grid (DandyLion)

Update: 16. Jan. um 19:21

v5.53.0

  • Make multiline relic descriptions work on character select screen (JohnnyBazooka89)
  • Don't fade limbo when clearing card queue (Alchyr)
  • Add repeat to dynamic text blocks (herbix)
  • Allow bonusCondition and spawnCondition to be repeated in AddEventParams (Alchyr)
  • Fix Choke power description not updating (SandTag)
  • Remove check for Focus when updating orb descriptions (SandTag)
  • Add scrolling tooltips for relics on SingleRelicView (SandTag)
  • Fix card descriptors and custom card frames not working together (Enbeon)
  • Add PostShopInitializeSubscriber (DandyLion)
  • Add pagination to shop relic grid (DandyLion)
  • Card in use now counts as "in hand" for dynamic text (Mistress Alison)
  • Fix CardMod render not working in SCV (Mistress Alison)
  • Add overload for addCharacter (Alchyr)
  • Nelly gets to keep her purple license
    • Fix inconsistant CardMod application (NellyDevo)
    • Add on battle start hook for CardMods (NellyDevo)
    • Add addToBot and addToTop to CardMods (NellyDevo)
    • Improve error handling with unserializable CardMods (NellyDevo)
  • Fix for ModRadioButtonGroup (Mindbomber2)
  • Fix magic number not resetting if a CardMod was applied once (herbix)
  • Fix TwitchVoter crashing sometimes (Alchyr)
  • Fix soft lock with endsWithRewardsUI events (Alchyr)
  • Fix queueExtraCard crash (erasels/kiooeht)
  • Fix provided CardMod localization (Rucodeby)

Update: 16. Mai 2023 um 21:00

v5.52.3

  • Fix CardMod base value changes (Mistress Alison)
  • Fix border glow manager not testing for CardMod glows (NellyDevo)

Update: 19. Apr. 2023 um 17:03

v5.52.2

  • Allow Ctrl, Shift, and Alt to be used on their own again for opening the console (kiooeht)

Update: 19. Apr. 2023 um 16:35

v5.52.1

  • Fix CardMods getting removed when they shouldn't be (Mistress Alison/NellyDevo)
  • Fix base value modifier upgrade preview (Alchyr)

Update: 19. Apr. 2023 um 13:11

Revert because v5.52.0 broke cardmods.

Update: 18. Apr. 2023 um 15:32

v5.52.0

  • Fix basegame bug: SCV not displaying locked card art correctly (kiooeht)
  • Fix possible crash if SCV card name font ends up null (kiooeht)
  • Fix crash if other mods enable pedantic shaders (kiooeht)
  • Add convenience methods for phased event card selections (Alchyr)
  • Add ability to color dropdown menus (Pandemonium)
  • Fix incorrect width of custom dynamic variables in CN languages (Mwalls)
  • Add horizontal only toggle to MultiCardPreview (NellyDevo)
  • Fix possible crash when removing CardMods (NellyDevo)
  • Add onCardModified hook for CardMods (NellyDevo)
  • Fix CardMod crash in run history (NellyDevo)
  • Add border glows to CardMods (NellyDevo)
  • Add onLoadedMisc hook to CustomCard (NellyDevo)
  • Add ModRadioButtonGroup (Mindbomber2)
  • Add support for large relic art to CustomRelic (Alchyr)
  • Fix offset of capitalized keyword prefixes (Alchyr)
  • Refactor CardMod base values (Alchyr)
  • Allow Ctrl, Shift, and Alt to be used as modifiers for opening the console (kiooeht)
  • Add hotkey config ui for opening ImGui (kiooeht/Piña Colada)
  • Stop ImGui hotkey activating while console is open (kiooeht)