Sid Meier's Civilization VI

Sid Meier's Civilization VI

Warfare Expanded: Armored Assault
Showing 21-27 of 27 entries
< 1  2  >
Update: 15 Mar, 2019 @ 5:31am

Updated korean text files.
Added German text by Sincius.

Update: 3 Mar, 2019 @ 12:34am

Actually added Korean Text thanks to nut9931 this time.

Update: 28 Feb, 2019 @ 4:55am

Worked on resources for GS some more thanks to KrumStrashni.
Added Korean Text thanks to nut9931.
Removed the now redundant custom cultural groups and replaced them with the new civ specific tags in artdefs.
Renamed cultural variation tags to be the current ones that Firaxis changed in artdefs.
Added support for the new cultural variation tags in artdefs.

Update: 25 Feb, 2019 @ 5:08am

Added compatability with GS (not tested as I don't own GS yet). Should now works with base game, R&F, GS or all DLC.
Added resource requirments to a lot of units to be inline with GS.
Re-balanced a lot of the unit stats to be inline with GS.

Update: 15 Feb, 2019 @ 5:52pm

Made WE Armored Assault compatible with the latest patch.

Update: 1 Nov, 2018 @ 1:02am

Added compatibility for S&T UU upgrades and replaces (may have missed some).

Update: 2 Oct, 2018 @ 4:36am

Added mobile ranged line
Added armoured recon line
Added mobile fire support line
Added mobile anti-cavalry line