RimWorld
Animals Logic
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Aggiornamento: 30 nov 2022, 0:43

Fixed issue with disappearing butchery products.

Sor a "Shear corpses" setting fixed missing label text and wrong variable assignment.

Aggiornamento: 21 nov 2022, 12:14

Update for 1.4.3555

Experimental features:
* Shear corpses - upon butchering pawn would try to harvest wool. Depends on wool growth, butchery efficiency and corpse integrity.
* Vivisect operation - basically euthanasia with a lot of work. Gain a significant amount of medical experience at cost of time, medicine and animal's life.

Aggiornamento: 8 ott 2022, 6:50

Fixed 1.3 version

Aggiornamento: 7 ott 2022, 23:37

Recompiled for 1.4

Aggiornamento: 7 ott 2022, 14:11

Tagged as 1.4 compatible. Needs more testing to see if any changes are necessary.

Aggiornamento: 1 lug 2022, 1:43

Option to disable production info actually works.

Aggiornamento: 17 feb 2022, 21:02

Fix for fenced animals tameness decaying.

Aggiornamento: 25 ott 2021, 17:29

Fix for a new game update.

Aggiornamento: 4 lug 2021, 23:38

Support for 1.3

Following functions removed due being in the base game:

Animal beds now can be medical and owned by animals.
Animals lay eggs in special boxes now. I'll remove my patch for now, but may return it as a fallback (now if no box is available they would lay them in random place).
Animals get notified when their master is starting fieldwork.

Aggiornamento: 5 mag 2021, 13:28

* Config for reducing (or removing) rot chance from toxic buildup
* Overhaul of module that makes animals find bed before laying egg, it was made in a dirty way and caused issues with Pawnmorpher.
* Support for MorrowRim retching netch safe euthanasia.
* Support for safe euthanasia of explosive Alpha Animals
* Added support for mods using CompHasGatherableBodyResource - now info card can display those resources (somewhat unreliable for conditional or random production)