Killing Floor 2

Killing Floor 2

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G36C & G36K Overhaul
   
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Maps and Mods: Weapons
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279.723 MB
23 jan om 7:39
5 feb om 23:00
3 wijzigingsnotities (weergeven)

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G36C & G36K Overhaul

Omschrijving
This mod contains an updated G36C assault rifle with new model/animations as a replacement for the original G36C, and a G36K as a brand new tier 4 weapon for the Commando perk.

Both guns have no laser sight, no foregrip and a different reflex sight compared to the original one. Classic Barska sight is also included as an extra option. Both sights have custom mark/dot as well.

G36K penetration power was reduced compared to the G36C so that it doesn't shoot through zeds which is way better for proper zed time extensions. Armor piercing effect is still present though. It also has more vertical and horizontal recoil due to Mando's reduced recoil passive skill which used to make the original recoil non-existent.
G36C specs weren't changed in any way. The only difference gameplay wise is reload timings, but that's kinda whole point of this mod.

All the first-person, third-person and pickup models were replaced with the new ones. First-person animations were done from scratch specifically for this gun, third-person anims though were reused from FAL. FYI, the original G36C used third-person anim set from the AK12, so I came up with the idea of utilizing existing anims the same way, but this time with something that fits better. This approach didn't affect visuals that much and sped up the process quite a lot. And I was working on it since August 2023, so the time did matter. Overall turned out alright I think, but it's up to you to judge I guess.

For a better experience I recommend using my sound mod that includes G36 SFX, though it's not a mandatory at all. Feel free to use it if you like it, or use any other mods if you like them more. Just don't use this with the vanilla sounds for God's sake lmao.
https://steamproxy.net/sharedfiles/filedetails/?id=3012601362

Installing

The mod requires mutators that allow to add new weapons into the trader inventory in order for it to work, such as Custom Trader Inventory:
https://steamproxy.net/sharedfiles/filedetails/?id=2830826239
These are the lines that should be added into KFCTI.ini (_RDS suffix stands for Red Dot Sight variant):
[CTI.RemoveItems] Ball=False bHRG=False bDLC=False Item=KFGame.KFWeapDef_G36C [CTI.AddItems] Item=G36CV2.KFWeapDef_G36C_V2 Item=G36CV2.KFWeapDef_G36K Item=G36CV2.KFWeapDef_G36C_V2_RDS Item=G36CV2.KFWeapDef_G36K_RDS

Authorship

G36C & G36K models: MrBrightside (high-poly) Noodum[www.artstation.com] (low-poly);
G36C & G36K textures: Noodum[www.artstation.com] Domcha[www.artstation.com]
OKP-7 and Wave QD Suppressor are from Escape from Tarkov.
Barska Sight model: Odec3D.
All the first-person animations and compiling work were done by me.

Cheers.
49 opmerkingen
shrecker 2 mei om 13:28 
I dont know if this was supposed to work on public, but it replaced shitty animations for G36C (the swat one) and its just perfection. Props to creator:Alberts:
rexjackson 8 apr om 7:02 
not for zedternal??
ARandomNoob 17 mrt om 18:13 
It would be so cool if there's a way to replace the in-game g36 with this version while maintaining it's stats
low hanging nuts  [auteur] 8 mrt om 7:17 
Catch this one:
https://steamproxy.net/sharedfiles/filedetails/?id=3175329912
Should be working fine when installed properly.
neo//blood 8 mrt om 5:56 
That would be epic man i always wanted a clean viewmodel like the first teaser trailers of the game
low hanging nuts  [auteur] 8 mrt om 5:08 
Ye it is default Strasser, but I adjusted his arm textures so that they look more clean.
I can upload that version of them if you want.
neo//blood 8 mrt om 4:52 
Are you using default Anton in the screenshots ? Or some reskin ? Since i noticed his arms & hands don't have the grease on them.
Tiger_ 2 mrt om 4:19 
This mod is better than all HRG weapons so far TWI have made
3 Ducks in a Trenchcoat 21 feb om 10:40 
Well, thank ya.
low hanging nuts  [auteur] 21 feb om 2:19 
Nah thanks, I don't play with ingame music anyway, and I do listen to KF1 music through Spotify while playing sometimes, so it's not a big deal for me.
Good to see it worked for you!