Cities: Skylines

Cities: Skylines

402 Bewertungen
Futuristic Primary School CC
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Dateigröße
Veröffentlicht
10.354 MB
14. Juli 2017 um 2:59
1 Änderungshinweis (anzeigen)

Abonnieren zum Herunterladen
Futuristic Primary School CC

Beschreibung
Futuristic Primary School CC

Because the Future is Green and Artist create Art. Please vote or write or a comment if you like. And don't forget to download my other buildings, trees and stuff. You can see alot of them in the screenshots of this release. Send me a money giftcard via paypal to cushycrux@hotmail.com, thank you!

6359 Polys
11392 Tris
6130 Verts
2048 Texture Maps (inkl. baked AO and GI!)

InGame Stats:

4x4
Construction Cost: 20000
Maintenance Cost: ~240/Week
Radius 1500
Student Count: 3000
Accumulation 200

Workers:
UnEdu: 32
Edu: 16
WellEdu:4
HighEdu:0

My Workshop Stuff
http://steamproxy.net/profiles/76561197963488327/myworkshopfiles/?appid=255710

LUT used for Screenshots:
http://steamproxy.net/sharedfiles/filedetails/?id=627086255

AO for soft Shadows:
http://steamproxy.net/sharedfiles/filedetails/?id=934825735

Dynamic Resolution for Downsampling AA
http://steamproxy.net/sharedfiles/filedetails/?id=812713438

And Reshade 3.0
16 Kommentare
Weeaboo_Desu 29. Apr. 2023 um 10:55 
Frutiger aero my beloved
MatteCosta 28. Feb. 2021 um 5:04 
Thank you, great work!
SpartanV 9. Juli 2019 um 3:27 
I REALLY want to use your assets, this and the other schools are brilliant, but far too overpowered. Can you make a normal student count version of these?
AnarchistMetalhead 8. Feb. 2019 um 7:27 
your designs are amazingly beautiful, but the stats are completely overpowered, 10 times the default school students on a smaller plot with more generous outside space.
is there any way to rebalance it in the local save?
LIDL 7. Sep. 2018 um 11:46 
Amazing work thank u so much
CushyCrux  [Autor] 15. Dez. 2017 um 2:47 
Thanks Creamed Spuds!
Poud 13. Dez. 2017 um 10:00 
dude your models are fucking sexy. bus a nut
CushyCrux  [Autor] 24. Okt. 2017 um 9:57 
It's all made with 3ds max. Mostly I work just with low poly Boxes. Sometime it's an extruded Spline to start. To get this more organic forms I subdivide the mesh (smooth or tesselate) and work with so called soft selections in the poly edit mode. Mostly every single case (building) is a study of how it can be done. Often I have to think about for hours before i can build it, some shapes are extremly difficult, some times I despair almost. But this is the way to grow, right?
Tsundere Senpai 20. Okt. 2017 um 23:54 
What program did you use to make these parametric forms? @CushyCrux
Jones 27 25. Sep. 2017 um 17:08 
amazing work