Cities: Skylines

Cities: Skylines

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Futuristic Primary School CC
   
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10.354 MB
14.7.2017 klo 2.59
1 muutos ( näytä )

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Futuristic Primary School CC

Kuvaus
Futuristic Primary School CC

Because the Future is Green and Artist create Art. Please vote or write or a comment if you like. And don't forget to download my other buildings, trees and stuff. You can see alot of them in the screenshots of this release. Send me a money giftcard via paypal to cushycrux@hotmail.com, thank you!

6359 Polys
11392 Tris
6130 Verts
2048 Texture Maps (inkl. baked AO and GI!)

InGame Stats:

4x4
Construction Cost: 20000
Maintenance Cost: ~240/Week
Radius 1500
Student Count: 3000
Accumulation 200

Workers:
UnEdu: 32
Edu: 16
WellEdu:4
HighEdu:0

My Workshop Stuff
http://steamproxy.net/profiles/76561197963488327/myworkshopfiles/?appid=255710

LUT used for Screenshots:
http://steamproxy.net/sharedfiles/filedetails/?id=627086255

AO for soft Shadows:
http://steamproxy.net/sharedfiles/filedetails/?id=934825735

Dynamic Resolution for Downsampling AA
http://steamproxy.net/sharedfiles/filedetails/?id=812713438

And Reshade 3.0
16 kommenttia
Weeaboo_Desu 29.4.2023 klo 10.55 
Frutiger aero my beloved
MatteCosta 28.2.2021 klo 5.04 
Thank you, great work!
SpartanV 9.7.2019 klo 3.27 
I REALLY want to use your assets, this and the other schools are brilliant, but far too overpowered. Can you make a normal student count version of these?
AnarchistMetalhead 8.2.2019 klo 7.27 
your designs are amazingly beautiful, but the stats are completely overpowered, 10 times the default school students on a smaller plot with more generous outside space.
is there any way to rebalance it in the local save?
LIDL 7.9.2018 klo 11.46 
Amazing work thank u so much
CushyCrux  [tekijä] 15.12.2017 klo 2.47 
Thanks Creamed Spuds!
Poud 13.12.2017 klo 10.00 
dude your models are fucking sexy. bus a nut
CushyCrux  [tekijä] 24.10.2017 klo 9.57 
It's all made with 3ds max. Mostly I work just with low poly Boxes. Sometime it's an extruded Spline to start. To get this more organic forms I subdivide the mesh (smooth or tesselate) and work with so called soft selections in the poly edit mode. Mostly every single case (building) is a study of how it can be done. Often I have to think about for hours before i can build it, some shapes are extremly difficult, some times I despair almost. But this is the way to grow, right?
Tsundere Senpai 20.10.2017 klo 23.54 
What program did you use to make these parametric forms? @CushyCrux
Jones 27 25.9.2017 klo 17.08 
amazing work