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Are npc stats still tied to certain number ranges? I've tried changing stats on certain NPC's in the past who seem to be too weak lore-wise and gameplay-wise able to live in harsher regions but when for example; I set an NPC to have 30 in combat skills for some reason they tend to end up with negative stats on other skills.
Besides that I already know how to make high stat npc's recruitable so I'm good on that part. Do I have to make sure every stat has more than 0 skill or is there something else in play that I have overlooked?