Darkest Dungeon®

Darkest Dungeon®

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Commissar - Class Mod
   
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Class Mods: New Class
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6.497 MB
25. čvn. 2017 v 19.23
20. čvn. 2018 v 22.28
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Commissar - Class Mod

V 1 kolekci od uživatele ActionJack
AJ's Collection
29 položek
Popis
Commissar - Class Mod
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“Fight! Fight for the Motherland, fight for the Queen. Fight till you die, and fight some more!”

Commissar was dishonorably banished from her service. While the result are undeniable, her unconventional method of “inspiring” her men in battle often led to a high causalities and more than one body with bullet hole behind their head. Undaunted, she seeks a new battleground where her skill can one again be of the service to her Queen.


Role:
Commissar is a high specialized support/buff character. Her biggest attribute is not only buff the damage and defense of her team, but also move them around to the position desired. She also comes with some weaker, but helpful hp and stress heal skills. She also pack with a special skill that immobilized the team, keeping them in position (which is handy if you want a double Final Jester, or like lock Ronin or Assassin in place).


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Design Note:
Might go back and redo the virture and affliction art... if have the time....
This was inspired after the Ronin, of what if to have a class that modified the bounce aroundness of other classes.

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Skills:

-Pistol Shot: Basic range attack.
-"Get Up There!": Move a ally foward, and boost their attack.
-"Fall Back!": Move a ally back, boost their defense and small stress heal.
-"Stand Your Ground!": Boost team protection, also add Immobilzation*
-"Charge!": Boost team's attack. Also clear Immobilization.
-"Medic!": Minor heal, and pull a ally back.
-Inspire Courage: Boost a ally, but stress them. All other get a minor stress and hp heal.

*The Immobilization will last the whole battle. The only way to clear it with with Charge (or end of battle)

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Playing Tips:

-Differnt skills work well with differnt party mix.
-Try to boost up her speed so she goes ahead of other.
-Don't want to be pull back by the skill like Medic or Fallback? Use Stand you ground beforehand, and you can buff them up while keep them in the front line.



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Modded by: Actionjack
Thank you for playing and supports. Feed back welcomes.
Still subject to balance tweaks and bug fixes.

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SPECIAL THANKS
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<Commissar> is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, <Darkest Dungeon> and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
Počet komentářů: 90
KingSlime228922 6. úno. v 19.50 
2 girls 1 cup? Nah, I prefer 1 gun 6 russians.
Tyto Timor 1. srp. 2023 v 19.55 
am getting an error trying to even download it nooooooo!
Slackboy101 15. led. 2023 v 6.54 
Imagine having both the Commisar and Commadant breathing down your neck...
NordicHorde 20. lis. 2022 v 11.09 
Stand Your Ground is OP. Being able to spam move abilities like Point Blank Shot or Holy Lance destroys the enemy team. For balance sake, that move should either be only 2 turns or just add like 200% move resist.
diziothevoice 30. led. 2022 v 11.46 
It will not happens ...this class mod is not supported anymore
twitch.tv/alibi_ 13. čvc. 2021 v 14.44 
please add class trinkets to your work amazing looks but unplayable with no items
bloodshot155 5. kvě. 2021 v 14.03 
Hey there! Enjoying the mod. I was wondering if you could help me with a problem I've been having, however. I've tried adding custom dialogue to your character for my own game, but I can't do it without the appropriate localization file, or some kind of complicated work-around. If you'd be willing to maybe give me a tip or something that could make things easier, that would be greatly appreciated.
Destrorso 7. čvn. 2020 v 13.12 
Hold the line! For the Emperor!
tstiffanystarrxxx69 13. zář. 2019 v 14.40 
Do any of Action's mods still work?
diziothevoice 27. srp. 2019 v 12.32 
Great mod... I like it but I have to deactivate it.

"Stand you ground" is overpower
It could be normalpower if you have to immobilize every single member of the team
immobilizing the whole team + DMG buff is too much imo