Hearts of Iron IV

Hearts of Iron IV

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Game Changing Doctrines
   
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2017 年 6 月 24 日 上午 7:10
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Game Changing Doctrines

描述
This mod replace hoi4 mass assault and grand battleplan land doctrine tree.

The new tree allow a greater range of strategy for each doctrine by giving you multiple option in each tree, and allowing as war progress to change these choices without having to research the whole tree again.

The goal isn't to have a "balanced" tree, but to have each option usefull depending of your country and your potential enemy : for exemple, mass assault "Common Enemy" allow india to use some of it's manpower, while being far less interesting for USSR and China, the different choice allowing each country to adapt the doctrine to it's needs.
70 条留言
t300 9 月 26 日 上午 3:40 
Another mod inspired by this mod has been released. I recommend it because at least it works on new versions. If there is no link above my message, then write in the search ^^Переработка 3 и 4 доктрин^^
thevinni007 8 月 23 日 上午 6:21 
it seems i cant find out how too fix the mod its been too many updates i tried too correct some values but the game refuses too let it work
thevinni007 8 月 23 日 上午 6:04 
ok i will update the mod shouldnt be more then chnaging a few values i will upload it on github if i cna steam uploads dont work for me at all
thevinni007 8 月 23 日 上午 6:01 
i bet the mod still works or works again its hoi4 afterall sometimes mod just start working again
Gandalf the Purple 2020 年 8 月 14 日 下午 4:22 
Update?
gbfree  [作者] 2019 年 9 月 13 日 下午 10:38 
@EatAssMf : Not particularly. Grand battleplan bonus affect all unit kind equally, but most of grand battleplan are quite infantry focused. There is no cavalry specific bonus.

Tried the mod with the latest vesion of HOI4 (14/09/19), it's still working.
Poglavar 2019 年 9 月 13 日 上午 10:15 
I didn t try it yet. Does it affect cavalry do?
Magni 2019 年 4 月 1 日 上午 9:55 
@SovietWeeb That's more something that'd fit in the industry tree than army doctrines.
Hirohito 2019 年 1 月 24 日 下午 9:58 
Would you be interested in making a land doctine that offers little in the ways of buffs but is centered around Production cost reductions for Planes, Sea, Land vehicles and building price cost. Have the split in the focus tree be either having further reduction cost with some some debuffs to vehicle performance or have the other split be about reduced production with quality vehicles?