Tabletop Simulator

Tabletop Simulator

136 ratings
Memory Bag 2.0
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Assets: Scripting
Tags: Misc, Templates
File Size
Posted
Updated
18.682 KB
23 Jun, 2017 @ 7:15pm
6 Jul, 2017 @ 10:32pm
3 Change Notes ( view )

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Memory Bag 2.0

Description
A bag that lets you select items on the table, their position and rotation, and save them. From then on, you can pull those items into the bag or put them back onto the table at will.

Watch the video if you get hung up on any of the features and let me know if you experience problems.

Please note the buttons are attached to the bag. So if you move objects around after hitting Setup the buttons won't follow them around. So... you know... don't do that.

UPDATE 7/7/17: Updated the script to remove the onSave and replace it with a save that only takes place when updating the bag via the setup buttons. I also added a rounding function to the vectors to cut down on the size of the save data in the JSON. That second one is fairly minor, but no reason not to do it.

I make these things for fun, and I like when people find use from them and enjoy them. I also beg for money for fun, but with dignity. Like a museum with "free" admission.
[www.paypal.com]
140 Comments
Kyndral22 23 Feb @ 3:29pm 
is it possible to make things save relative to the bag, instead of where they were on the table?
Raikoh 31 Jul, 2023 @ 1:26pm 
Is there a way to get objects with attached objects working? A common thing done with models is attaching a base to them, or magic effects. And so far it doesn't work, even with other equivalent mods, they just end up stuck to the top of the bag, and if theres many of them, they end up in a jumbled mess that cant be grabbed or moved.
Jamster 22 Sep, 2022 @ 11:35pm 
ILY! TY!
Receptive 16 Sep, 2022 @ 6:21pm 
hi mrstump would love 5 minuites of your time for some questions
Finaryman 29 Dec, 2021 @ 3:19am 
@gfeather u should change code in the object it deploys. if it's normally invisible then there is some mistake that does not cover when it is spawned.
gfeather 17 Dec, 2021 @ 8:16pm 
Is there a way to save the alpha information on the object so when it deploys it's still invisible? Using it to deploy effets, but the white cube is not that appealing :).
tastypears 9 Aug, 2021 @ 1:15pm 
Any tips on how to deal with attached objects? I know this was called out in Feb, and it doesn't seem like an easy thing to address in the script...just wondering if you've thought about this at all. Thanks for the amazing tool!!!!
LtMatimao 10 Jun, 2021 @ 8:08am 
Whenever I press setup the bag just disappears after a split second? Any idea why?
Quack 10 Feb, 2021 @ 7:50pm 
@WalBanger -UK- All bags remove the linking tool binds on objects once placed inside. There's no way of fixing that since there's no procedure for keeping such data once stored. The main point of using a bag is to lower the number of assets required to be loaded and part of the compression procedure strips linking tool data as it is temporary. Hope that's useful for others as well.
WalBanger -UK- 10 Feb, 2021 @ 10:47am 
For all of you that are asking:-
Things get knocked over if items are ATTACHED (so if you put arrows in a quiver and attach them,, or a door on to a door frame, or weapons on a weapon rack, Flames coming out of a Dragons mouth, etc)....... it does NOT like attached items...

So, sorry but you cant use them.

Hopefully he will see this and fix it...


Also maybe add a Feature to Add 2 or more bags together for a few items you might of missed 1st time.