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4. The final choice affects the ending; each choice has its own achievement.
5. To make things easy, you can pick the first choice in each decision of the game for the first run, and the second choice for your second run. However you decide to combine your choices, just make sure you pick every option at least once to unlock all achievements.
6. The final achievement requires you to interact with each white square sign in the factory. Certain ones will change whenever the environment resets; the achievement should unlock in your third visit. As OP mentioned in the comments, the easily missable one is the one that blocks the door you come through initially.
For anyone confused about this guide, I will try to clear it up.
1. You will need to play the game through twice to get all the achievements. You can only get 3 gifts and 3 peep hole texts per run.
2. The choice you make with the man in the lobby will affect the peep hole text (the peep hole is the square window you run past when climbing up the rectangular tower).
3. The choice you make within each of the outside environments affects the gift, which is the object that spawns next to you as you reawaken outside the factory. (Interact with the objects just in case.)
"first game: birdhouse, crib, telephone -> She's strong,
second game: sailboat, signposts, iron lung -> You were weak"
Now I'm trying to unlock the last achievement 'Hiding Places'
and I have to visit all nine of them. The problem is that I have visited
the same places during both playthroughs even making other choices ...
Some ideas how to figure it?
Btw. Thank you for the guide.
Second playthrough: birdhouse, telephone and signposts. Asnwered 'you were weak' and got About a Boy.
I think we have sufficient evidence that it's completely random and the only thing one should make sure is to make different choices on a subsequent playthrough.
first playthough: birdhouse, signposts, and telephone booth. Answered "she is strong" and got the Death of a Salesman ending.
second playthrough: sailboat, crib, and iron lung. Answered "you were weak" and got the About a Boy ending.
second game: sailboat, signposts, iron lung -> You were weak