Killing Floor
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4 differently Shields (Weapons)
   
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9.269 MB
22 JUN 2017 a las 12:57
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4 differently Shields (Weapons)

En 1 colección creada por EnriqueSW
Killing Floor Pack by EnriqueSW
20 artículos
Descripción
I made 4 new Shields with differently Price, ammo costs, ammo, damage

There are:
- Shield_big
- Shield_extreme
- Shield_normal
- Shield_small

- A clipping mistake fix

The new Shields are scripted by EnriqueSW


Includes 9 Files:
Shield_big.u
Shield_big.ucl
Shield_extreme.u
Shield_extreme.ucl
Shield_normal.u
Shield_normal.ucl
Shield_small.u
Shield_small.ucl
ShieldUM.ukx


Redirect Download:
is coming...


PickupClassName=Shield_big.ShieldPickup
PickupClassName=Shield_extreme.ShieldPickup
PickupClassName=Shield_normal.ShieldPickup
PickupClassName=Shield_small.ShieldPickup


New Weapons by ESW
Our Server with this Mut ip: enriquesw.ddns.net:7710
You can use it for your Server and other
Before change the script ask me please!
Website: http://enriquesw.ddns.net/




Original Shield:
http://steamproxy.net/sharedfiles/filedetails/?id=323187839&searchtext=shield

Author: UltraModding

Animations: HekuT
12 comentarios
HekuT 3 AGO 2023 a las 8:43 
@Killer_Elite, I'm really glad someone is still working on our (already my) old mods for KF. I will definitely amend the mod, as well as replace the old model with a newer one
Killer_Elite 22 MAR 2023 a las 21:51 
Yes I already did.. Lol
Necrowolk 17 MAR 2023 a las 4:58 
stfu
EnriqueSW  [autor] 16 MAR 2023 a las 12:10 
Thank you for your good Ideas und Helpful Comment. Maybe you will do this change and upload new, because I haven't that time now:steamthumbsup:
Killer_Elite 11 MAR 2023 a las 9:53 
They replace that function with this one to correct the error of 0 damage when falling from a great height.. logically it should apply damage.. if it works for you, welcome..
Also to modify the size of the shield go to the classes that inherit from KFPickup, Attachment and in defaults add DrawScale=0.5 for example and the shield will have that scale. For the first person you can change StandardDisplayFOV to a higher value so that the gun moves away and looks smaller..
function AdjustPlayerDamage(out int Damage, Pawn instigatedBy, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType)
{

if(DamageType!=class'Fell')
{
if((Ammo[0].AmmoAmount - Damage) <= 0)
{
DetachFromPawn(Instigator);
Destroy();
Damage = 0;
}
else
{
Ammo[0].AmmoAmount -= Damage;
Damage = 0;
}
}
}
Necrowolk 29 JUN 2017 a las 11:43 
Бред собачий и говна кусок жеванного
76561198148723116 29 JUN 2017 a las 4:31 
bue
EnriqueSW  [autor] 23 JUN 2017 a las 7:08 
Garnelengigant 23 JUN 2017 a las 6:33 
whoa epic
Marsh 23 JUN 2017 a las 4:25 
no