Killing Floor
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4 differently Shields (Weapons)
   
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22 юни 2017 в 12:57
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4 differently Shields (Weapons)

В 1 колекция от EnriqueSW
Killing Floor Pack by EnriqueSW
20 артикула
Описание
I made 4 new Shields with differently Price, ammo costs, ammo, damage

There are:
- Shield_big
- Shield_extreme
- Shield_normal
- Shield_small

- A clipping mistake fix

The new Shields are scripted by EnriqueSW


Includes 9 Files:
Shield_big.u
Shield_big.ucl
Shield_extreme.u
Shield_extreme.ucl
Shield_normal.u
Shield_normal.ucl
Shield_small.u
Shield_small.ucl
ShieldUM.ukx


Redirect Download:
is coming...


PickupClassName=Shield_big.ShieldPickup
PickupClassName=Shield_extreme.ShieldPickup
PickupClassName=Shield_normal.ShieldPickup
PickupClassName=Shield_small.ShieldPickup


New Weapons by ESW
Our Server with this Mut ip: enriquesw.ddns.net:7710
You can use it for your Server and other
Before change the script ask me please!
Website: http://enriquesw.ddns.net/




Original Shield:
http://steamproxy.net/sharedfiles/filedetails/?id=323187839&searchtext=shield

Author: UltraModding

Animations: HekuT
12 коментара
HekuT 3 авг. 2023 в 8:43 
@Killer_Elite, I'm really glad someone is still working on our (already my) old mods for KF. I will definitely amend the mod, as well as replace the old model with a newer one
Killer_Elite 22 март 2023 в 21:51 
Yes I already did.. Lol
Necrowolk 17 март 2023 в 4:58 
stfu
EnriqueSW  [автор] 16 март 2023 в 12:10 
Thank you for your good Ideas und Helpful Comment. Maybe you will do this change and upload new, because I haven't that time now:steamthumbsup:
Killer_Elite 11 март 2023 в 9:53 
They replace that function with this one to correct the error of 0 damage when falling from a great height.. logically it should apply damage.. if it works for you, welcome..
Also to modify the size of the shield go to the classes that inherit from KFPickup, Attachment and in defaults add DrawScale=0.5 for example and the shield will have that scale. For the first person you can change StandardDisplayFOV to a higher value so that the gun moves away and looks smaller..
function AdjustPlayerDamage(out int Damage, Pawn instigatedBy, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType)
{

if(DamageType!=class'Fell')
{
if((Ammo[0].AmmoAmount - Damage) <= 0)
{
DetachFromPawn(Instigator);
Destroy();
Damage = 0;
}
else
{
Ammo[0].AmmoAmount -= Damage;
Damage = 0;
}
}
}
Necrowolk 29 юни 2017 в 11:43 
Бред собачий и говна кусок жеванного
76561198148723116 29 юни 2017 в 4:31 
bue
EnriqueSW  [автор] 23 юни 2017 в 7:08 
Garnelengigant 23 юни 2017 в 6:33 
whoa epic
Marsh 23 юни 2017 в 4:25 
no