Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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A Guide to Rising Storm: Vietnam (Out of Date)
By Edwin
A WIP Complete Guide to Rising Storm: Vietnam.
   
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Guide Introduction
"Welcome to the Rice Fields!"


(This is a WIP. I'm missing 1 or 2 Weapons, Vehicles, and the Unique Forces)

Welcome to a complete guide to Vietnam. This The Contents will be seperated into Things to Know,
American Forces and their Weapons and Vehicles, Vietnamese Forces and Weapons, and lastly Maps.

Please leave a comment if the Guide was helpful, or if I missed something.

Here's a look at basic buttons to start off


Things to Know (How to keep your Feet Dry)
Customization

Helmets can on rare occasions stop bullets


Every 5 levels you will unlock new cosmetic items for your avatar.


Machine Guns

Firing your Machine gun will heat up the barrel. If it becomes to hot it will warp and the accuracy decreases greatly.


Helocopters

Small Arms can take down helocopters.

American Forces
American Classes

Grunt
Primary Weapons
Equipment
M16 Assault Rifle, M14 Battle Rifle
Two M16 Grenades

Pointman
Primary Weapons
Equipment
M3A1 Grease Gun, Ithica M37 Shotgun
Two M8 Smoke Grenades, Two M18 Claymores

Booby Traps glow red for the Pointman


Machine Gunner
Primary Weapons
Secondary Weapons
Equipment
M60 GPMG
M1911A1 Handgun
Two M61 Grenade

Marksmen
Primary Weapons
Secondary Weapons
Equipment
XM21 Scoped Rifle
M1911A1 Handgun
Two M18 Claymore

Combat Engineer
Primary Weapons
Equipment
M3A1 Grease Gun, Ithica M37 Shotgun, M9A1-7 Flamethrower
Blank

The Flamethrower has an incredible reach. Use short bursts, it has a 5 second tank.


Grenadier
Primary Weapons
Secondary Weapons
Equipment
M79 Grenade Launcher
M1911A1 Handgun
M34 WP

Radioman
Primary Weapons
Equipment
M16 Assault Rifle, M14 Battle Rifle
Two M8 Smoke Grenades

Commander
Primary Weapons
Equipment
M16 Assault Rifle, M14 Battle Rifle
Two M8 Smoke Grenades, One M18 Smoke Grenade, Binocs

Combat Pilot
Secondary Weapons
M1911A1 Handgun

Transport Pilot
Secondary Weapons
M1911A1 Handgun
American Weapons
American Weapons

Rifles and Submachine Guns

  • 5.56mm
  • Automatic and Semi Automatic
  • 18 Round Magazine
  • Attachable Bayonet


  • 7.62mm
  • Semi Automatic Fire
  • 20 Round Magazine
  • Attachable Bayonet


  • .45 ACP
  • Automatic and Semi Automatic
  • 32 Round Magazine
  • Retractable Stock



Ithaca M37 Shotgun and Shotgun Ammo Variants


  • 00/No.4 Shells
  • Chambers 5 Shells
  • Attachable Bayonet


  • 00/No.4 Shells
  • Chambers 5 Shells
  • No Ironsight or Bayonet
  • Short Barrel will not catch on Walls


  • Limited to No.4 Buckshot Shell
  • Chambers 8 Shells
  • Flat but Wide spread
  • Attachable Bayonet



  • Large Pellets



  • Smaller pellets but more of them



M60 GPMG and Belt Variants


  • Penetrates severals layers of even the hardest walls
  • Retractable Bipod
  • May over heat warping the barrel and decreasing accuracy


  • Numerous smaller belts for prolonged encounters.





  • A single belt but advantageous if being resupplied by other soldiers.



Scoped Rifles


  • 7.62mm
  • 3-9x Redfield Scope
  • 20 Round Magazine
  • Attachable Bayonet


Miscellaneous


  • .45 ACP



  • Shoots Jets of Flaming Napalm up to 30 meters
  • 5 Second Fuel Cannister (In Game it's around 7 Seconds)
  • Flames will expand when shot into a room or building


  • 50 Meter Default Range
  • Precise Ironsights start at 50m for accurate targets



  • Exsplosion on Impact
  • Moderately Sized Exsplosion



  • Buckshot. Aim the Grenade Launcher straight at your target just like a shotgun.


  • Two smoke grenades that will bounce off the ground.



Equipment

  • High exsplosive grenade with a 5 second fuse.




  • Smoke grenade for providing cover




  • Exsplosive white phosphorous grenade. Provides cover while burning, and choking the air of nearby soldiers.



  • A colored smoke used to mark artillery targets for the commander.




  • A one way direction, remote controlled exsplosive device.




  • Standard American Binoculars.
Vietnamese Forces
A Class by Class description of North Vietnamese Forces

Climbing Buildings and Vegetation

Vietnamese forces can climb some terrain peices. There are gutters that highlight yellow or vines that highlight green.


North Vietnamese Stealth Mechanic

When North Vietnamese forces are prone, or inside tunnels or vegetation they will not be noticed by Recon Planes or Loach Helocopters. Silhouetted leafs will mark the bottom corners when you are stealthed.


Vietnamese Traps

Punji Traps or 'Faceknockers' will camouflage


Tripwire Traps are a two part trap


MD-82 "ToePopper" Anti Personal Mines can be placed on any surface, tile, cement, stone, wood, etc...


Vietnamese Spawn Tunnels

Vietnamese squad leaders can use their pick to dig tunnels. The squad can spawn on these tunnel.




Rifle
Primary Weapons
Equipment
AK-47 Assault Rifle, SKS-45 Carbine
Two Type 67 Grenades, Two Punji Traps

Scout
Primary Weapons
Secondary Weapons
Equipment
MAT-49 SMG, IZh-58 Hunting Shotgun
TT-33 Handgun
Two Tripwire Traps, Two RDG-1 Smoke Grenades

Machine Gunner
Primary Weapons
Secondary Weapons
Equipment
RPD LMG
TT-33 Handgun
Two Type 67 Grenades

Sniper
Primary Weapons
Secondary Weapons
Equipment
SVP Sniper Rifle, MN 91/30 PU Sniper Rifle
TT-33 Handgun
Two Tripwire Traps

Sapper
Primary Weapons
Equipment
SKS-45 Carbine, PPSH-41
Five MD-82 Mines

RPG
Primary Weapons
Equipment
SKS-45 Carbine, IZh-58 Hunting Shotgun
RPG-7

Radioman
Primary Weapons
Equipment
AK-47 Assault Rifle, SKS-45 Carbine
Two RDG-1 Smoke Grenades

Commander
Primary Weapons
Secondary Weapons
Equipment
SKS-45 Carbine, MAT-49 SMG
TT-33 Handgun
Two RDG-1 Smoke Grenades, Binocs
Vietnamese Weapons
Vietnamese Weapons
AK-47 Variants

  • 7.62x39mm
  • Automatic and Semi Automatic
  • 30 Round Magazine
  • Foldable Bayonet
  • Fastest Rate of Fire of the AK-47s


  • 7.62x39mm
  • Automatic and Semi Automatic
  • 30 Round Magazine
  • Retractable Stock
  • Does not have a Bayonet



  • 7.62x39mm
  • Automatic and Semi Automatic
  • 30 Round Magazine
  • Attachable Bayonet
  • Slower but more Accurate Fire



Miscellaneous


  • 7.62x25mm Tokarev




  • 7.62x39mm
  • 10 Round Clip
  • Foldable Bayonet




  • Stick or Drum Magazines




  • Blank



  • Blank



  • 7.62x39mm
  • Retractable Bipod
  • May over heat warping the barrel and decreasing accuracy




MAT-49 SMG Variants


  • 9.19mm Parabellum Fires at 600rpm
  • 32 Round Magazine
  • Retractable Stock



  • 7.62x32mm Tokarev Fires at 900rpm
  • Longer Barrel with slightly increased Accuracy
  • 32 Round Magazine
  • Retractable Stock



Shotgun and Ammo Variants


  • Chambers Two Shells
  • Accurate at long Ranges
  • Can use Slugs



  • Chambers two Shells
  • Slightly Increased Spread
  • Shorter Barrel
  • Can use Slugs

  • Chambers Two Shells
  • Moderate Increased Spread
  • Less likely the gun will press against walls
  • Limited to 00 Buckshot



  • Large pellets encased in a shell




  • Solid 1oz Slug can reach higher ranges



  • An even mix of buckshot and slug



Scoped Rifles

  • 7.62x54mmR
  • Attachable Bayonet




  • 7.62x54mmR
  • Mosin Rifle with PU Scope




Equipment

  • High explosive grenade.
  • Stick handle provides longer throwing range then American grenades



  • Smoke grenade for providing cover




  • A trap dug into soft soil
  • Will camouflage depending on the terrain




  • A two part tripwire trap






  • High Explosive Anti Personel Mine
  • Can be placed on any surface





  • 85mm
  • Travels up to 1km at 115m/s
  • Large Exsplosion



  • Standard Vietnamese Binoculars
64 Player Maps and Game Modes
An Lao Valley


Song Be




Hill 937







Hue City



There is a Tunnel starting Behind B that goes under the river and comes out in the south part of C




Gutters can be Crawled under


Cu Chi



The Walls around Cu Chi can be crouched at and fired through. Focus in while you hip fire to aim.
3 Comments
PLAGUEDASSASSIN 5 Oct, 2018 @ 1:20am 
what lvls do you unlock squad leader and commander
Garmo 5 Nov, 2017 @ 8:58am 
Debateable... Sometimes you shoot at a guy and you hear the same sound as bullet hitting metal (his helmet) but he lives. idk though
GrindEP 11 Jun, 2017 @ 3:08am 
helmets are purely cosmetical and do not save you from bullets. if you ever make a headshot and your opponent lives, he was saved by netcode, not his helmet