Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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Rising Storm 2: Vietnam - How to be a Commander
By Humanvegetable
How to play as the commander.
   
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Introduction
Don't be in a position of leadership if you have no mic. The power of teamwork. A talk.
If you are the commander, and you don't have a mic, please get off and let someone else do it. This role requires a lot of communication and coordination, which is the glue of teamwork. People who use typing to communicate are fools. No one will stop to read the chat. Were you just running through the jungle trying to run away from the AC-47 and went to yourself, "Lemme stop and check the chat."

You have to talk to your squad leaders often about where to go, where the enemy is, where to mark arty, how the situation is, etc.

If you're a squad leader, and if you don't have a mic, you won't be able to communicate well, please get a mic. Communications is key to teamwork. Teamwork will give you the added extra, the slight edge that will lead you to victory.

If you're the squad leader, please set arty coordinates, please don't die since you're the mobile respawn point, and please set up tunnels (spawn points), and please listen to the commander.

Everyone else, just follow your squad leaders. Use squad chat.
Tools
Radioman - Your radio man probably won't listen or follow you. So just use a normal radio or get a buddy with a copy of the game.

Radio - Just sit in front of this and communicate with your team. Where to go, what to do for 40 minutes at a time.

Helicopters - The loach has a radio. You can mark arty coordinates using your binoculars (and then beacon), or just use beacon and right click. You can mark the LZ by using the beacon and then clicking Middle-Mouse-Button. You'll probably get shot down by anti-air.

Ambush Recon (Vietnam)- This is extremely useful for getting your dead people respawned on the point (if you're on it) NOW. But it requires you to be on point. Press "the respawn button" on your keyboard.

Offmap Firepower - When do you use arty? Spooky AC-47? Napalm? Whenever you have a juicy amount of enemies congregating an area, use this. Be careful, anything within 100-150m will be killed. This means everyone!

Anti-Air - This should be saved up to take care of annoying helicopters or the AC-47. Talk to your squad leaders when they need this.

Stay Calm - Even though arty and gunfire is preventing you from hearing anything, stay calm. You'll have a heavy desire to scream orders. Even though you can't hear yourself, your teammates will hear you just fine. In one match, I was screaming orders so loudly that my own team kicked me!
Story Time and Example
I just played a game where I was the commander in Hue City. It was a thing of beauty. First round was as Vietnamese, I hid on the top of B building in front of the radio. It was like a spaghetti western. So many bullets flying everywhere and yet none of them hit me. It was divine intervention.

All the squad leaders were firing on all cylinders.

I would say "calling recon," and call up recon and start relaying information that is easily digestible. Saying "north and south" is harder to digest than "left or right" in relation to player orientation (front towards enemy). So i say "Far left flank, 4 enemies. Lots of enemies across the street from B. Squad leaders, mark arty across the street from B." 30 seconds later, lots of arty coordinates appear on my map. One is enough.

I would tell the team what ability I'm using and when.

We lose A. I tell everyone to rush into B, use smoke. I tell squad leaders to build tunnels whenever they die (to remind them). It's really important. I try to maximize any type of advantage and I keep the team controlled over the forces of chaos.

I yell "Arty danger close in front of B across the street, 60 seconds. Take cover. Get out of the streets, you will die." This will minimize friendly fire and maximize enemy deaths. There's still always that guy that never listens and gets killed by friendly arty.

We're about to lose B by 75%, then I tell my team "calling ambush" and then use it. Bam, 8 people spawn on top of B. 75% goes to 0%. Rinse and repeat until the lockdown goes to 0 minutes. The enemy team was salty . My team was ecstatic, it was so lop-sided due to our MAXIMUM SYNERGY levels. It was like the enemy was fighting an extra 50% of troops.

Enemy: "Our commander sucks"

Sides switch. We're now the US.

We took A and B within 10 minutes.

I told everyone where to go. We ran into lockdown with C. "Snipers, go take out the snipers on top of C." With all commander options exhausted, I told everyone to rush the bridge since the snipers were down. We took C with 2 seconds to spare on lockdown.

I would say "calling recon." and I would relay information like "8 right flank, 1 left flank, go left. mark arty in front of D, house" and everyone would do it. It's better to make information easily digestible. Try not to say "mark arty on F3," because you are putting more work on already stressed out people. Just say "mark arty on top of D" or "behind D."

We were about to lose D due to lockdown. I told my team, "don't die. napalm and spooky will be ready in 3 minutes. Don't die, you are mobile respawn points. Rush after napalm. Don't step on the fire, you will die." Three minutes later, I called napalm on the house and then I called a spooky. "Spooky is preventing reinforcements from coming into D, take that house." That spooky wiped out 16+ people behind enemy lines. We got D then E.

"Take out enemy tunnel at XYZ, check your map. Front of F clear, frontal assault. Fix bayonets, charge."

The team fixed bayonets and charged the last position with very high morale. Our chances of losing the match were zero percent since we captured more than them after 5 minutes of the 2nd round. We captured F, ran their tickets down to 0 and we won by OVER ONE HUNDRED reinforcements.

Same plan, MAX SYNERGY and we ended up steam-rolling them. No amount of skill can help the enemy once we absolutely crushed their willpower and demoralized them with superior teamwork. Within five minutes of the 2nd round, the enemy team knew they lost the match. It is incredibly demoralizing fighting against an enemy team that cannot lose.

Their leadership was viewed as grossly incompetent since they were unable to capture more than one point. He didn't have a mic. With severe doubts as to what worked and who to listen to, the enemy team ran amok as they tried to figure out what to do like a headless animal.

I could see on the map that the enemy was spread out all over the place even while the final point was over run. It was like they gave up or were extremely confused.

You can have all the skill in the world, but without willpower, it is useless. Without a foundation of willpower, there cannot be any teamwork.

Skill > Will > Teamwork

This is the power of teamwork. So when you take the position of commander and you have no mic, your team will crumble rapidly from the forces of chaos. As a leader, you need to control your people from the chaos and keep them on track through communication. Use a mic!


EVIDENCE
TEAMWORK 1
TEAMWORK 2
TEAMWORK 3
12 Comments
Humanvegetable  [author] 19 Apr, 2019 @ 10:09pm 
It is hilarious when a mute commander is so incompetent that he ends up dropping napalm and kills half of his own team. VOTE KICK! :2016roasted::ManOnFire::2016roasted:
OrganHarvestingCEO 19 Apr, 2019 @ 8:09pm 
Now thats a comment I will agree with. See you on the battlefield commander.
Humanvegetable  [author] 19 Apr, 2019 @ 8:56am 
It gets frustrating when there is zero communication through text or even through in-game orders. Those commanders need to go away.

Using a mic makes communication so much faster. It's great. :Quiet:
OrganHarvestingCEO 19 Apr, 2019 @ 12:00am 
Right off the bat the advice seems for clans and not normal players. I've played this game up into level 55 and 34 on another account and have never been on the mic for commander nor squad leader. Does it make commanding easier? Yes. Is it a necessity? No. I've easily led my team to victory countless times by taunting the enemies in public chat and giving orders from the map as commander (which every squad leader can see where they need to attack from) whilst putting down support with little to no complaints at all. If you want to game with people in command with mics, then join one of the servers that specifically state you need one for command. Even then some, you come off as elitist for wanting to kick a commander out for being mute. Just bad.
Humanvegetable  [author] 30 Dec, 2018 @ 1:21pm 
The example is the guide. The guide is small because there isn't too much to write about. Still, a lot of people who choose this role fail due to lack of basic knowledge, communication skills, and coordination skills. This guide brings basic knowledge to people looking to fill this role.

As for morale, it's not a meter on your UI. It's something you "feel." If your team is losing really badly, they just stop playing as well. They just run towards enemy fire just wanting to "get it over with." Having a bad commander who drops surprise napalm on his own team makes everything so much worse.

You feel it too don't you?
Zeky 30 Dec, 2018 @ 8:22am 
And where is the guide? it just talks about the skills and personnal experience and there is no ingame morale.
Humanvegetable  [author] 28 Dec, 2018 @ 6:46am 
It's more effective to -not- be in helicopters since they're always being shot down by anti-air. I updated the guide.
Moraxxus 28 Dec, 2018 @ 3:39am 
Cmd guide written by someone who has 50 h in game and doesnt know that a loach has a radio.
Killer Beast 3 Jun, 2018 @ 6:56pm 
Nowadays, you need to be level 25 to be a commander, apparently.
The Throngler 24 Mar, 2018 @ 2:14pm 
Well the reason i ask is because even when there isnt a commander and the server is empty i cant select commander its greyed out