Garry's Mod
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Fort Fights
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Build, Fun
Dimensiunea fișierului
Postat
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10.554 MB
3 iun. 2017 la 2:13
30 iul. 2018 la 15:01
24 notițe privind schimbările ( vizionare )

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Fort Fights

În 1 colecție creată de Krotter
Fort Fights Collection
2 obiecte
Descriere
Fort Fights is a team based gamemode set in the HL2 universe with three main goals: Loot, Build and Fight.

Play as a Combine Soldier or as a Rebel. Protect your base by gearing up and finding building materials in City 17. Keep your generator running by collecting energy cells and destory the enemy's one.

Includes one map, called fof_city17

Features:
- New, redesigned HL2 style HUD.
- Multi-language support (currently only English and Hungarian)
- Lots of cvars, to be able to change something you don't like

Available cvars:
- fof_turretdamagemultiplier | Sets the damage multiplier for turrets.
- fof_rounds_minplayerstostart | Minimum players to start a round, see also - fof_minplayersisoverallplayers
- fof_rounds_timebetweenstages1and2 | Time in seconds between the first and the second stage
- fof_rounds_timebetweenstages2and3 | Time in seconds between the second and the third stage
- fof_rounds_timebetweenrounds | The time between a round's end and the next round in seconds
- fof_rounds_timebetweenloots | Time in seconds between two loot waves after stage 3
- fof_loot_frequency | Chance of spawning a loot on a loot spawn point
- fof_loot_chanceofbeingcrate | Chance of a loot spawning as a crate (100=Every loot is a crate, 0=Crates never spawn)
- fof_loot_chanceofbeingtool | Chance of a loot being a tool (medkit) (100=Every loot is a tool, 0=Tools never spawn)
- fof_loot_chanceofbeingammo | Chance of a loot being ammo (100=Every loot is ammo, 0=Ammo will never spawn)
- fof_loot_cratecontainsexclusiveloot | Chance of a crate containing a crate only item
- fof_generatorhealth | Sets the health of the generator
- fof_propkilling | Enables propkilling
- fof_friendlyfire | Enables friendly fire
- fof_propdamage_multiplier_melee | Changes the melee damage multiplier aganist props. If zero, melee weapons won't be able to damage the generator and props.
- fof_propdamage_multiplier_rpgandgrenade | Changes the grenade and RPG damage multiplier aganist props. If zero, RPGs and grenades won't be able to damage the generator and props.
- fof_propdamage_multiplier_overall | Changes the overall damage multiplier aganist props. If zero, nothing will be able to damage the generator and props.
- fof_propdamage_maxhealth | Changes the maximal health a prop can have
- fof_kill_propflyers | Kills propflying players outside of their base.
- fof_zombies_enabled | Enables zombies
- fof_zombies_maxalive | How many zombies can be alive at once
- fof_generator_energyloss | Sets the generator energy loss rate. Value is a percentage. (0-100)
- fof_generator_energylowplayercountloss | Sets the generator energy loss rate when there is a low player count. Value is a percentage. (0-100)
- fof_generator_lowplayercountis | Sets the player count at which the generator loses energy slower.
- fof_generator_noenergy_healthloss | Sets the health lost when there's no energy in the generator Value is a percentage. (0-100)
- fof_generator_health_regenrate | Sets the health regeneration rate for the generator. Value is a percentage. (0-100)
- fof_generator_energycell_regeneration_percent | Sets the energy cell's regeneration percentage. Value is a percentage. (0-100)
- fof_shop_enabled | Enables the cosmetics shop.
- fof_map_voting_enabled | Enables map voting.
- fof_map_voting_canvoteoncurrentmap | Sets whether players can vote to play again on the current map.
- fof_map_voting_length | Sets the voting's duration in seconds.
- fof_rounds_matches_before_voting_restarting | Sets the match limit before a map voting/restart.
- fof_map_voting_mapcount | Sets how many maps are on the map voting screen.
- fof_map_restarting_enabled | Enables map restarting. (Has no effect if map voting is enabled.)
- fof_shop_uses_mysql | Sets whether the shop uses a MySQL connection to save/load user information. (Requires MySQLOO module)
- fof_mysql_ip | Self-explanatory (Protected convar)
- fof_mysql_username | Self-explanatory (Protected convar)
- fof_mysql_password | Self-explanatory (Protected convar)
- fof_mysql_database | Self-explanatory (Protected convar)
- fof_mysql_port | Self-explanatory (Protected convar)
- fof_event_chance_of_happening | Changes the chance of an event happening. (0 means events are disabled)
- fof_event_antlion_enabled | Enables the Antlion Event
- fof_event_scanner_enabled | Enables the Scanner Canister Event
- fof_propdamage_dissolve_when_destroyed | Changes whether props dissolve (silently) when destroyed.
- fof_physgun_grabbed_props_dont_collide | Changes whether props grabbed with the physgun collide with players. (0=collide with players, 1=don't collide with players)
- fof_stamina_enabled | Enables the stamina system (used when running).
- fof_stamina_depletion_speed | Changes the stamina depletion speed when running.
- fof_stamina_regeneration_speed | Changes the stamina regeneration speed.

It's recommended to write fof_* cvars in the "garrysmod\data\fortfights\cvars\cvarlist.txt" file rather than in default .cfgs, like autoexec.cfg, otherwise some cvars, like the MySQL related ones won't work.



Client cvars/console commands (can be used by anyone):
- fof_help | Prints all available cvars/concommands.
- fof_showhelp | Shows the tutorial. (F1 by default)
- fof_cl_tutorialhideshud | Changes whether the tutorial menu disables the default (FoF) HUD.
- fof_cl_tutorialfreezesplayer | Changes whether the tutorial menu freezes the player.
- fof_cl_musicenabled | Changes whether music is played.



Note to server owners: The gamemode is called 'lootwars' internally, so you'll have to start it with the "gamemode lootwars" command.

The map list is loaded from a file at 'garrysmod\data\fortfights\fof_mapvote_list.txt'. Every maps' name needs to be in a new, separate line.


An example config pack can be found here[www.dropbox.com].



Doesn't require any games, except from GMod, of course.



Check out my other gamemode:

Discuții populare Vezi toate (25)
17
21 oct. 2021 la 17:50
Is there any servers for this gamemode?
Undercover Steve
10
11 nov. 2021 la 3:56
IMPORTANT: List of currently known bugs/issues
Krotter
3
4 febr. 2019 la 13:20
KekBox Private Virtual LAN FF server
>KB> >KEKSQUAD
132 comentarii
>KB> >KEKSQUAD 9 apr. la 16:50 
Hey @copy check my Steam profile; plenty of conversions exist for it already

You can also check the Fort Fights Hammer Documentation discussion on this thing to find out how to make/edit your own maps to support the mode
Copy 9 apr. la 13:31 
Hey Will You Add More Mode Fort Fight in Other map[
>KB> >KEKSQUAD 31 iul. 2023 la 14:36 
Read that link's contents again
glxckisactive 31 iul. 2023 la 13:32 
@|KB| >KEKSQUAD theres no fortfights folder in data
glxckisactive 31 iul. 2023 la 13:29 
@fourarmz shut up you little petri dish bitch
>KB> >KEKSQUAD 31 iul. 2023 la 12:11 
Although you may have to extract and modify the gamemode to support picking up ArcCW weapons
fourarmz 31 iul. 2023 la 10:57 
how dare you call them shite
glxckisactive 31 iul. 2023 la 10:20 
can you change weapon types?

i want to use arc9 tarkov weapons or arccw instead of the shite hl2 guns
n1ck 17 dec. 2022 la 18:31 
do props respawn like loot?