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Breath of the Wild: Zelda
   
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Models: Character
Метки: SFM
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24 мая. 2017 г. в 0:36
3 июн. 2017 г. в 23:29
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Breath of the Wild: Zelda

В 1 коллекции, созданной Taco
Taco's Zelda SFM Models
Предметов: 17
Описание
Listen up, Source is not meant to replicate this game's shading. Do not use dynamic lights, rely only on the map's lighting. I've updated the submission to use the game's original vertex normals on the face, shading should be a lot smoother now. If you are getting shading errors while posing the face, use the bones instead of the flexes, they will give you better results.

Zelda from Breath of the Wild, in her white dress. (Blue outfits are not in the game files)

This submission attempts to replicate the original game's shading as best as Source will allow, you must rely exclusively on the map's preset lighting to get proper results. Dynamic lights will not work correctly with the lightwarp effect.

An alternate model is included that uses traditional shading techniques and a completely custom texture built from scratch for Source. Load zelda_alt.mdl to use it.

In addition to general cleanup and enhancement, I've rerigged her shoulders to deform much better, and completely replaced the bones and rigging on her dress since it was originally too complex for Source's weighting limitations. The facial bones are also now available for use with custom rigging for Source.

Features:
-Replicated BOTW shading
-Alternate model that uses traditional shading and custom textures
-Alternate skin for damage detail
-Cleaner facial textures
-Facial bones with brand new rigging to work right under Source's limitations
-Extensive range of HWM-ish (limited dominators) facial flexes
-Significantly improved rigging and restructured dress bones
-Procedural bones set for the wrist helper to automatically twist the wrist when the hand twists
-Premade poses for the eyes and hands, phoneme presets are also included

zelda.mdl:
BOTW shading, alternate skin for damage detail

zelda_alt.mdl:
Traditional shading and custom textures for use under normal lighting conditions

IK Rig:

https://www.dropbox.com/s/h3b0qdpfsm2a14m/rig_biped_zelda_botw.py?dl=1

Shared Control Groups file for all of my models:

https://www.dropbox.com/s/wreizx2q8eom2r9/sfm_defaultanimationgroups.txt?dl=1

CREDITS:

Taco: Rigging/Compile/Flexes/Materials
Kuro: Importing/Testing/General Help
Jorealis: Texturing/Additional Modeling

Special thanks to RTB for the BOTW tools.

The Legend of Zelda is ©Nintendo, pls no sue

CONTENTS:
botw\zelda.mdl
botw\zelda_alt.mdl
Комментариев: 79
Knight Of Embers 25 мар. 2023 г. в 11:36 
ahm question the legs are invicible , how can i make it so they can move with the dress?, pardons for the ignorance.
Panda 28 фев. 2023 г. в 0:37 
Might have to tell new people where the IK rig goes.
I put it in:
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\scripts\sfm

Right click the model in the Animation Set Editor and choose Rig>Load Rig Script.
SFM will make you navigate to the folder manually.
Choose the rig and you're done!
HypersonicFalcon 20 авг. 2021 г. в 23:31 
Is there any way to rip Zelda's Hebra region outfit?
CraniamonUltimateKnight 16 окт. 2020 г. в 6:37 
Hello Taco :) When Hyrule Warriors 2 will be release, do you will make the Princess Zelda's Champion uniform please? Because I have read that you don't have found it in the game files from Breath of the Wild but as Zelda with his Champion uniform is playable like we can see in screenshot and trailer from the games, do you have planned to port her for SFM please?
admclucas 28 сен. 2019 г. в 5:06 
can we get some animations?
Accident Prone 26 мая. 2019 г. в 18:32 
I want to know how I got this after looking up Domination...
Kaptain K. Rool 8 янв. 2019 г. в 14:43 
Is it possible to do Riju and/or Daruk?
Taco  [создатель] 5 июн. 2018 г. в 6:46 
nope, it doesnt exist in the game files, I didnt see it in the dlc either
EG Studios 4 июн. 2018 г. в 23:00 
Does this contain Zelda's blue uniform too?
Guy 2 апр. 2018 г. в 18:04 
Can you please make a gmod version? I really want it since I really wanna make some nice artwork with it. I am not an sfm expert so gmod is one of my favorate platforms to design 3 dimensional artwork.