Source Filmmaker

Source Filmmaker

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Breath of the Wild: Zelda
   
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Model
Models: Character
タグ: SFM
ファイルサイズ
投稿日
更新日
42.273 MB
2017年5月24日 0時36分
2017年6月3日 23時29分
3 項目の変更履歴 ( 表示 )

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Breath of the Wild: Zelda

Taco 作成の 1 件のコレクション
Taco's Zelda SFM Models
17 アイテム
解説
Listen up, Source is not meant to replicate this game's shading. Do not use dynamic lights, rely only on the map's lighting. I've updated the submission to use the game's original vertex normals on the face, shading should be a lot smoother now. If you are getting shading errors while posing the face, use the bones instead of the flexes, they will give you better results.

Zelda from Breath of the Wild, in her white dress. (Blue outfits are not in the game files)

This submission attempts to replicate the original game's shading as best as Source will allow, you must rely exclusively on the map's preset lighting to get proper results. Dynamic lights will not work correctly with the lightwarp effect.

An alternate model is included that uses traditional shading techniques and a completely custom texture built from scratch for Source. Load zelda_alt.mdl to use it.

In addition to general cleanup and enhancement, I've rerigged her shoulders to deform much better, and completely replaced the bones and rigging on her dress since it was originally too complex for Source's weighting limitations. The facial bones are also now available for use with custom rigging for Source.

Features:
-Replicated BOTW shading
-Alternate model that uses traditional shading and custom textures
-Alternate skin for damage detail
-Cleaner facial textures
-Facial bones with brand new rigging to work right under Source's limitations
-Extensive range of HWM-ish (limited dominators) facial flexes
-Significantly improved rigging and restructured dress bones
-Procedural bones set for the wrist helper to automatically twist the wrist when the hand twists
-Premade poses for the eyes and hands, phoneme presets are also included

zelda.mdl:
BOTW shading, alternate skin for damage detail

zelda_alt.mdl:
Traditional shading and custom textures for use under normal lighting conditions

IK Rig:

https://www.dropbox.com/s/h3b0qdpfsm2a14m/rig_biped_zelda_botw.py?dl=1

Shared Control Groups file for all of my models:

https://www.dropbox.com/s/wreizx2q8eom2r9/sfm_defaultanimationgroups.txt?dl=1

CREDITS:

Taco: Rigging/Compile/Flexes/Materials
Kuro: Importing/Testing/General Help
Jorealis: Texturing/Additional Modeling

Special thanks to RTB for the BOTW tools.

The Legend of Zelda is ©Nintendo, pls no sue

CONTENTS:
botw\zelda.mdl
botw\zelda_alt.mdl
79 件のコメント
Knight Of Embers 2023年3月25日 11時36分 
ahm question the legs are invicible , how can i make it so they can move with the dress?, pardons for the ignorance.
Panda 2023年2月28日 0時37分 
Might have to tell new people where the IK rig goes.
I put it in:
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\scripts\sfm

Right click the model in the Animation Set Editor and choose Rig>Load Rig Script.
SFM will make you navigate to the folder manually.
Choose the rig and you're done!
HypersonicFalcon 2021年8月20日 23時31分 
Is there any way to rip Zelda's Hebra region outfit?
CraniamonUltimateKnight 2020年10月16日 6時37分 
Hello Taco :) When Hyrule Warriors 2 will be release, do you will make the Princess Zelda's Champion uniform please? Because I have read that you don't have found it in the game files from Breath of the Wild but as Zelda with his Champion uniform is playable like we can see in screenshot and trailer from the games, do you have planned to port her for SFM please?
admclucas 2019年9月28日 5時06分 
can we get some animations?
Accident Prone 2019年5月26日 18時32分 
I want to know how I got this after looking up Domination...
Kaptain K. Rool 2019年1月8日 14時43分 
Is it possible to do Riju and/or Daruk?
Taco  [作成者] 2018年6月5日 6時46分 
nope, it doesnt exist in the game files, I didnt see it in the dlc either
EG Studios 2018年6月4日 23時00分 
Does this contain Zelda's blue uniform too?
Guy 2018年4月2日 18時04分 
Can you please make a gmod version? I really want it since I really wanna make some nice artwork with it. I am not an sfm expert so gmod is one of my favorate platforms to design 3 dimensional artwork.