Dead by Daylight

Dead by Daylight

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"The doctor will see you now" - The Doctor's Ultimate Guide
By FancySnacks
In this guide you'll learn the basics of The Doctor killer as well as some tips and tricks to help you get better at him and use him to it's fullest potential. Last Updated: 16 September 2017
   
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1. The Doctor's bio
The Doctor is a paid killer and is only available by purchasing Spark of Madness DLC on Steam

"I have difficulty keeping my sanity. Each day, this altering world provides me with new trials. A man wearing the robes of a doctor crossed my path. From afar, I witness him walk around, searching.. But he was not...normal. Eyes and mouth pried open, in a painful and disturbing way. Where do these fiends stem from? I do not trust him, he looks like he wants to bring pain, not healing? I will stay away, it is the wisest thing to do." ~ Unknown

From an early age, Herman Carter understood the human psyche. To analyze and deconstruct something as powerful as the brain intrigued him. He was an apt pupil and gained the attention of his teachers. He excelled in high-school and was published in “Partisan” - a psychology gazette. Within a year Carter was fast-tracked into Yale’s advanced neuroscience programme, really a front for the CIA. Brainpower is a must if you’re about to conquer the world and demolish foes across the pond. The CIA understood this, so interrogation and intelligence became their number one priority. All they needed was brilliant people - like Carter.

Carter and other top-tier recruits were transferred off-campus and into a secret black site facility in Illinois known as the Léry Memorial Institute. A protege craves a mentor, and that’s where Mr. Stamper stepped in who taught Carter that information is everything and knowledge is power. He was given all instruments needed, a guiding hand, and more or less everything he asked for. He never realized that sunlight had started to become so scarce. That he too was kept in the dark. Because knowledge doesn’t only give you power, it also transforms you into a threat.

To extract information was his mission. Mr Stamper encouraged Carter to go further and not to consider this a normal medical facility - no eyes were watching them, there were no rules to abide. The agency just pointed Carter in the right direction, then he started to take a few steps back as he saw how Carter could walk on his own. Docile test subjects were exchanged for real, live spies. People that played a role in the troubles outside the facility. Carter shouldered this new role - Project Awakening took form, and on paper Carter described it as “experimental interrogation”. It was approved and over a few months, nobody knocked on his door. Screams and moans filled the corridor outside his lab, but wars skew people and what they accept - as long as the enemy is kept at bay. The fluorescent lights flickered more and more often. ECT became a standard dish on the menu. Prisoners held at the facility begged the guards to take them to any other lab but Carter’s. Rumors were disregarded in the beginning.

Over the years, Carter became known as the Doctor and no one ever questioned if he had even held a medical certificate or even what happened to the prisoners after they had given up their information. It was only after the Léry Memorial Institute went silent for a week that they finally uncovered the true horror of what had happened there.

Carter’s experimental information extraction had turned to horrific and bizarre torture. Patients and prisoners were found dead or in vegetative states with all types of head trauma. In his office, they found the most terrible discovery of all. Mr. Stamper, himself, his head peeled open and an array of electrodes and sensors inserted into his still working but annihilated brain. There was no sign of Herman “The Doctor” Carter, but his research papers suggested that he had been using the prisoners as part of awful ECT experiments as he searched for the panacea of mind control.

The government didn’t want to know. The black site was condemned and all knowledge of the Léry Memorial Institute redacted forever.
2. Doctor's Customization
Base cosmetics


Prestige


Not mine, I will post an screenshot once I get Doctor to prestige III

Black suit (released with Doctor's Cube / buffs



I believe it will be a promo you get for attending events like Pax etc. where DbD team will be, but currently it's unavailable and you can't get it since it's only in game files and not in game yet.
Added to the game.
3. Power - Carter's Spark
  • You start the game in the Punishment Mode. In punishment mode you work like every killer, you move at the same speed as most killers (4.6 m/s) and have the same lunge range. You can switch to Threatment Mode by holding Mouse 2 (you can cancel it). In treatment you move 4.4 m/s which is the same speed as or The Hag. For comparison, sprinting survivor moves at 4.0 m/s
  • In Treatment Mode you can't attack. You can still break pallets and pickup lying survivors or damage generators.
  • In Treatment Mode you generate sparks in your hearbeat range. Survivors that hear your heartbeat will start receiving madness, the closer you are to them the more crazy they get. Perks or addons that increase your heartbeat range will have even better effect (so you should use Distressing on him).
  • When survivor gets enough madness they go up in Madness tier. This works similiarly to Myers' power. Everytime a survivor madness tier increases they scream, revealing their postion to you.
  • In Treatment Mode instead of attacking you can charge up eletric shock. After charging it you can release it in a cone to increase survivor's madness tremendously and make them scream revealing their position.
  • Survivor can enter Madness I, Madness II and Madness III. Everytime they reach another madness level they scream. Madness II & Madness I cause survivor's to have hallucinations. Every few seconds a immobile statue of you will appear near their location. If you see your clone (yellow statue), that means a survivor is near the clone.
  • Skillchecks caused by survivors have a 33%, 66% or 100% chance of appearing in a random location while in Madness I, II or III, respectively (increasing their difficulty in result).
  • Survivors in Madness III will often scream making it even easier to find them
  • Survivors in Madness III can't heal, sabotage, repair generators or cleanse totems. They will have to do ~8 second interaction to get rid of it.
  • After hooking you get back to Punishment Mode
  • Your active electrick shock goes through walls and obstacles like pallets.
  • When survivors scream they can't perform actions like vault or throw pallets for about 2 seconds, screaming will also interrupt most interactions (repairing, healing etc.)
  • When in Treatment Mode dying survivors will also scream, you can use this to find downed survivors without deerstalker.
4. Doctor's Perks

Your presence alone instills great fear. Survivors within your terror radius suffer from inefficiency. Affected survivors' item consumption rates are increased by 50/75/100 %
"♥♥♥♥!! I dropped the gauze!"

This perk appears at 5th level and on 30th level as a teachable

Note: Makes items lasting up to half as long, making them less useful. Pretty good perk. Works good with Distressing perk, can screw up sabojakes and flashlight abusers. Got buffed recently and is worth using, just remember to use perks and addons that increase your terror radius / hearbeat so it will have the maximum effect. DON'T choose if survivors don't have many items. (use it when atleast 2 or 3 survivors have items)


Meticulous in your approach, terrifying in your application. While in a chase, your terror radius is increased by 6/7/8 meters meter. Otherwise your terror radius is decreased by 6/7/8 meters meter and your field of view is slightly/moderately/considerably increased

"It's time for your treatment!." - The Doctor

This perk appears at 10th level and on 35th level as a teachable

Note: Decent perk, works best on The Shape. It's not that great on Doctor because you have reduced heartbeat range when not in chase so your Treatment Mode is worse and you can't find survivors that easily. Overall, good for finding survivors, just not on Doctor. It also doesn't stack with Shadowborn

You are fuelled by your hate for progress. Overcharge a generator by performing the Damage Generator action. The next survivor interacting with that generator is faced with a moderately/considerably/tremendously difficult Skill Check. Failing the Skill Check results in an additional 3/4/5 % generator regression. If surivor success the skillcheck it won't get any bonus progression

This perk appears at 15th level and on 40th level as a teachable

Note Doctor's best perk and really strong perk overall. When you damage a generator, the next's skillcheck will be really really small so you have 85% chance that survivor will fail this and regress the generator progress by the ♥♥♥♥♥♥♥ 13/14/15% total. Goes well with Hex: Ruin and makes skillchecks pain in the butt. Strong perk that I'll use on every killer.
5. Good Perks / Perk Builds
Usual Doctor

I believe this is the most optimal build for Doctor, it has everything a high rank killer would want. Overcharge for prolonging the game, Nurse's Calling will reveal all healers and survivors with Madness 3 trying to Snap out of it, Distressing for bigger pressure with your electric heartbeat and Overcharge for extending games and also making finding survivors easier.

I hate skillchecks

Distressing, Unnerving Presence, Hex: Ruin, Overcharge

This perk build is the best one yet. It makes your heartbeat range bigger, means you'll find survivors easier in Treatment Mode. Addionally, everyone in your heartbeat range will get harder skillchecks and if they fail them they will lose 10% progress on gens, but if they hit good skillchecks...well...they lose 5% progress on gens as long as Hex totem is standing. Pretty good huh? Addionally your Overcharge perk will make skillchecks even worse, because if they miss the really hard skillcheck they will get even more regression. This build will make games so long the survivors will give up. However Doctor's not so good at defending Hex totem, you can shock them with your active attack to stop them from destroying them but overall you can't really do anything about it. It's also worth noting that if survivors misses the Overcharge skillcheck they will create noise allowing you to easily find them, good stuff.


Anti Flashlight/Anti Sabo

Overhelming Presence, Agitation, Lightborn, Brutal Strenght

I only used it few times and I'll recommend using this when they have atleast 2 Toolboxes. It rekts any sabotage or even toolbox repair, it makes toolboxes last really short when in your terror radius and in case they actually sabotage your hooks you can still get them with Agitation.
Thankfully, sabotage is rare these days.

Anti Flashlight

A beast build, counters all the flashligh saves. Not only it makes people drop their flashlights when hit (and it loses 0/5/10% duration), every player in your heartbeat will have their flashlight consumed twice as much. For example a basic flashlights lasts for 8 seconds, with Overhelming Presence it's down to just 4 seconds. Everytime you hit an survivor the duration gets reduced by atleast 0.8 seconds (1.2 seconds if its purple flashlight). Now, if you actually get hit by a flashlight it's duration is far shorter, which will make things even better. Last perk is any perk you want. Show these instablind flashlights hell!


I hate skillchecks 2.0

I haven't had a chance to use this build yet but from what I see this is the most cancerous build yet. Basically, after you kick the generator survivors will have 5% regression from Overcharge if they fail a skillcheck (and the skillcheck is so hard they will) and then there's 6% bonus penalty from Hunter's Lullaby and 10% base regression on failed gen skillchecks. This makes a total of 21% generator regression (1/5th of full gen) everytime they fail and Overcharge. You a hex perksand Doctor sucks at defending totems so you can switch Distressing for Thrill of the Hunt for better defense. You can also add Hex: Ruin but then you'll have to really focus on defending totems, I'd suggest giving it a try though. Also what's worth noting is that when Hex: Hunter's Lullaby gets in power, survivors will realize you have it and will rush to destroy the totem :(

Best perks to use on Doctor


[b]Distressing[/b] is pretty much a [u]must have[/u] on this killer because not only it gives him more ez points, it makes finding surivors so effective you'll never want to replace that. If you equip addons that increase your terror radius and perk that do stuff to your heartbeat like [b]Overhelming Pressence[/b] or [b]Unnerving Pressence[/b] you'll be a really strong and sexy guy. [b]Nurse's Calling[/b] is really great because it also allows you to see Madness 3 survivors trying to [b]Snap out of it[/b]. [h1]14th September 2017[/h1] - [b]Distressing[/b] received a buff where it gives 50/75/100% more bloodpoints (they are awarded after match) and increases your terror radius by 22/24/26%. It's only a minor buff because the maximum value went from [b]24%[/b] to [b]26%[/b] but it's better on level 1 and 2 (so if you can't find a higher level [b]Distressing[/b] you're still effective) and also the bloodpoint buff will greatly reduce the grind in the game, good stuff. [b]Unnerving Pressence[/b] also received a buff and now gives survivors 6/8/10% more chance to trigger skillchecks while they're in terror radius, it also reduces skillcheck succes zones by 40/50/60% (it was just 5/10/15% before!). Survivors have 8% chance to trigger a skillcheck every second, this perks basically gives them 18% and reduces the zones which will make them fail the skillchecks from the time to time giving you an sound notification. In my opinion it is a really nice buff, and will work even better with skillcheck builds, alone it lacks power but when used with the combo it's really strong. Other perks are mentioned here because they're great on every killer and work with everything soo... Remember that these are only suggestions, you are free to use any perks you want, whatever fits you the bes
Distressing is pretty much a must have on this killer because not only it gives him more ez points, it makes finding surivors so effective you'll never want to replace that. If you equip addons that increase your terror radius and perk that do stuff to your heartbeat like Overhelming Pressence or Unnerving Pressence you'll be a really strong and sexy guy.

Nurse's Calling is really great because it also allows you to see Madness 3 survivors trying to Snap out of it.

14th September 2017
- Distressing received a buff where it gives 50/75/100% more bloodpoints (they are awarded after match) and increases your terror radius by 22/24/26%. It's only a minor buff because the maximum value went from 24% to 26% but it's better on level 1 and 2 (so if you can't find a higher level Distressing you're still effective) and also the bloodpoint buff will greatly reduce the grind in the game, good stuff.

Unnerving Pressence also received a buff and now gives survivors 6/8/10% more chance to trigger skillchecks while they're in terror radius, it also reduces skillcheck succes zones by 40/50/60% (it was just 5/10/15% before!). Survivors have 8% chance to trigger a skillcheck every second, this perks basically gives them 18% and reduces the zones which will make them fail the skillchecks from the time to time giving you an sound notification. In my opinion it is a really nice buff, and will work even better with skillcheck builds, alone it lacks power but when used with the combo it's really strong.

Other perks are mentioned here because they're great on every killer and work with everything soo...


Remember that these are only suggestions, you are free to use any perks you want, whatever fits you the best!
6. Best addons/Addon combos

From the left to right - "Calm - Class I", "Calm - Class II" and "Calm - Class III". All of these perks increase your terror radius in Treatment Mode slightly/moderately/considerably. If you pair it with Distressing you will get a huge terror radius while in your zap zap mode, I didn't have a chance to test it yet but your terror radius should be around 50m.

Base terror radius - 32 m
With distressing - 39-40 m
With Calm - Class III addon - 50 (?)

Use it with skillcheck perk build, Unnerving Pressence will benefit greatly and will proc 2x times as often. I'd also suggest using Overhelming Pressence it will rekt any toolboxes, flashlights and medkits. I also forgot mentioning that it will make finding survivors far far easier in your Treatment Mode. This probably the best addon because you just have so many uses with it and it will always do good stuff.



Order - Class I, Order - Class II and Order Class - III. Apart from giving survivors more madness from your shock attack, all survivors that have atleast 1 madness will have 25/50/100% for a skillcheck to appear in random location on the screen. If you pair it with anti skillcheck build (Hunter's Lullaby + Overcharge + Unnerving Pressence + Distressing) you will make skillchecks a true hell for survivors and if you use this you should expect survivors to lose all hope. Especially cancerous vs. bad/new survivors who can't hit skillchecks right (I'm looking at you Dwight).


Ultra Caner Anti Skillcheck Build
I've created the build beyond any mortal understanding, this the secret recipient to be the most broken killer in the history (pls devs dont nerf this). Not only you have huge terror radius for finding survivors, everyone in your heartbeat will have the problems hitting any skillchecks. Not only they will be hard to hit, they will also appear at random locations on the screen. This is the most powerful killer build in history, just because it ♥♥♥♥♥ up with survivor's gameplay so much with only 1 hex perk. I expect you to have a free win with this build.

7. Playstyle
Doctor is pretty much good on every map. He's weaker on maps like Swamp or Asylum like most killers but good on Shelter Woods (Macmillan Estate). He works best on small maps like Haddonfield because he can cover so much map with his heartbeat range to find and disrupt survivors.

Early Game
You'll start the game in Punishment Mode, first of all, run to the far end of the map where you think the survivors will be. Then when you get close to the farest generators switch to Treatment Mode and walk around. You are guaranteed to find somebody. If it's possible, shock them once and quickly change to Punishment Mode and hunt them down. If they loop pallets or stay in safe spots, try to shock them with active power, it goes through walls and pallets so no worries. Screaming will also cancel their vaults and pallet throws. Try to stack as much madness as possible. Bloodlust is your friend, but it gets removed by destroying pallets, getting stunned or losing vision, just keep an eye on your victim. Remember to go into Treatmend Mode near generators to find hiding survivors.

Mid Game
This is pretty much the hooking phase. Everytime you hook someone remember to switch to Threatment Mode and see if there's somebody near hook that wants to resuce your prey. Your active shock can also cancel unhooks when used, so take advantage of that. Stay for a maximum of 10 seconds near hook but never camp unless you see many survivors near at the hook. Apart from that, stack more madness, damage gens, protect hex totems if you have any and roam alot in Treatment mode to find survivors. Try to reach Madness III on everyone.

Late Game
Pretty much nothing changes from a mid game, hunt survivors, hook, and roam with Treatment Mode. Try to keep Madness III on everyone.


3 Gen strat
If you're using the I hate skillchecks you can use this strat with high success. Find 3 or 4 gens that are close together and roam between them and ignore all other generators[/i]. Just protect these gens and your hex totem. With this build it's almost impossible to win the game by survivors (especially coordinated). When you roam from gen to gen with Treatment Mode all survivors will get harder skillchecks and will be easily found by you. It's most effective on smaller maps, and really hard on big ones like Swamp.
Thanks for reading
I hope this guide helped you learning this new killer. I believe Doctor needs some buff but he's a pretty good and fun killer overall. I believe he is as strong as Myers and definitively not weak or bad. Although, I understand why people call him bad. The Madness II & III isn't much rewarding and he has different and pretty difficult playstyle compared to the other killers. Nonetheless, when played properly he can be one of the strongest killers.

Again, thanks for reading and have fun playing as The Doctor!

If you enjoyed the guide, don't be shy to Rate Up or add to your favourites! :3

Last Updated: 16 September 2017

Upcoming Features:
-Addon list
-More perk builds (if I actually find anything :P)
-Video guides / gameplay examples
54 Comments
Sharp 28 Aug, 2019 @ 5:26pm 
Nurse's Calling doesn't work for Snapping out of it anymore
THE POOPOOPEEPEE MAN 24 Mar, 2018 @ 8:49am 
Ive never found nurses calling useful since you can see the illusions anyway
Jayssapphire 4 Jan, 2018 @ 8:41am 
Got The Doctor a few days ago, and I've been having trouble while playing as him. Having this on hand will be a great help. And for that, you have my thanks.
Cynda 11 Dec, 2017 @ 7:36am 
+rep very good i dont have doc anyway but im looking for builds
Alloc 31 Oct, 2017 @ 11:18am 
Great guide, looking forward next update with more builds and videos :)
PNgamer 19 Oct, 2017 @ 5:41am 
No update ? That guide is not up to date
Ronald_Mcdonald 18 Oct, 2017 @ 9:00am 
this guide may me assend into rank 14, bless him entity
Pre 15 Oct, 2017 @ 3:46pm 
Great guide. Just wanted to point out that some parts of the guide still have the [h/] etc. kind of stuff showing. :)
Fanda Nyamo 10 Oct, 2017 @ 6:10am 
Hey OP, can you make guides for other killers too? Highly enjoyed this one.
FancySnacks  [author] 8 Oct, 2017 @ 9:51pm 
If you have a hex totem, you can see it through walls like generators. But you cant differentiate them if you have multiple hex totems.