War of Rights

War of Rights

309 ratings
Ultimate Handbook for War of Rights
By ryan and 2 collaborators
Hello! This is the ultimate handbook for everyone. This guide goes in-depth of every tiny detail implemented in the game that we consider valuable to learn. Even if you've played War of Rights your whole life, there is something in here for you! This guide will be improved as the game gets updated over time.
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What is War of Rights?
*PLEASE RATE UP THE GUIDE*

I am now a YouTuber :)
https://www.youtube.com/channel/UCdntMXt6GfVk_PYuXuoP55w?view_as=subscriber

  • "War of Rights is a large-scale online authentic civil war first person experience featuring massive battles, a chain of command system, regiments and an extraordinary historical attention to detail." - according to the War of Rights FAQ.

  • War of Rights is aimed to have a large amount of players on a single server based in a historical event during the American Civil War.

  • War of Rights is regiment & company based. When your new to War of Rights you may notice multiple people trying to recruit you. People are competitivily working to get new members into their companies which are established under a regiment. These companies and regiments fight in line battles frequently. They all use a ranking system, so when you attend trainings and outperform or grow, you'll be promoted. Eventually you can reach the rank sergeant or another role which allows you to become a trainer.

  • Company Tool: https://warofrights.com/CT#companyToolHeader

  • War of Rights is the military simulation game of the American Civil War. Think of an Arma 3 milsim put into action during the civil war. Military simulation are taken seriously, and use realistic tactics and thinking.

  • "War of Rights features the Maryland Campaign of 1862 - with the major battles like Shepherdstown, South Mountain, Harpers Ferry and Antietam." - War of Rights FAQ
It's my first time in the game, now what?
Congratulations! You loaded into a server for the first time. As you've probably read in the first portion of this guide, War of Rights is regiment, and company based. You're gonna want to find a company to join. You can do this by going in-game and asking people already in a company if you can join. People in a company can be easily found, they have tags in their username. They will make you go through the company tool and fill out a roleplay character and join their company. This is where your company leaders will follow through with promotions, platoons, and managing ranks. Remember this is the heart of the game.


Note: What is the "branches" of an army from my perspective?

  • Platoon > Company > Regiment

  • Platoon Size: 15–30

  • Company Size: 100 is the maximum.

  • Regiment Size: Unlimited right now, as it's based on the company's under a regiment, and how many are in each company.

Besides the information presented above, even though there is no skirmishes yet in War of Rights, always make sure to visit a game frequently to get use to the controls, and practice shooting at the shooting range. You can hit "T" on your keyboard as tactical view to find the shooting range. If you don't practice enough in a week, when skirmishes release you'll be falling behind everyone else.
Company Ranking
Private: An enlisted man in the army who held the lowest rank. Privates are responsible for following orders and giving hell to the enemy. They were trained very hard in the sense that they would deal as much damage as possible towards the rebels. Consider them the testing dummy in all situations of combat. They go down before anybody else, because they're the least of experienced men. However, they're the backbone of any army!

Corporal: The duties of a corporal are simple. They are choosen upon for their leadership abilities. If anybody is going to lead a fireteam of 5 men, it's gonna be them. They take charge of the smaller details for fatigue and police duty in camp and garrison duty. They're your "Corporal of the Guard" which means they're choosen to lead a small unit. They frequently succeed in the responsibilities of sergeants in his absence, and should therefore be familiar with his duties.

Sergeant: One of the most iconic ranks in military history. The sergeant would lead by example towards his men and push them to their limits. The sergeant was also in charge of a small section of soldiers called a platoon. He had the authority to shoot any who dared go against “his” orders or orders from a higher rank, even if his men showed cowardice he was allowed to shoot them.

Colour Sergeant (Honorary Role): The colour sergeant was responsible for holding and protecting the colours (flag of the nation). The colour sergeant would be looked upon to rally and inspire men during engagements. You'd be honored to have this role.

First Sergeant: The first sergeant is more experienced then a regulary sergeant. He had the same abilities as any other sergeant. He was even tougher on his men, and would love to shoot a man who presented cowardice. Don't flee in a battle, is the one thing he taught his men.

Sergeant Major: Sergeant major has more control over a first sergeant. However, if they were absent it was a first sergeant who had to step up. A sergeant major

Second Lieutenant: The second lieutenant typically command four squads if the first lieutenant was absent in the chain of command. The second lieutenant is often chosen carefully.

First Lieutenant: Also commanded four squads. If they're absent, it's the second lieutenants job. These men were quite experienced and trusted by their captains. A captain depends on his Lieutenant's.

Captain: A captain lead a company. Every company has a captain or else it isn't a company. He typically commanded two squads directly, and the rest was on his lieutenants. That is why lieutenants are in charge of four squads.

Major: When a colonel fell a major came into action to replace him. In the Civil War officers were falling constantly so there was always someone to replace the next man up. Otherwise there was no way to keep up with a gory battle!

Lieutenant Colonel: A lieutenant colonel leads the whole damn battalion. He probably has the most of experienced on a gory battlfield. As the leader of a battalion, he commands the regiments. Regiments are made up of companies. Lieutenant colonel's have a lot on their back.

Colonel: The colonel commanded two companies directly. He could command any two companies in a regiment. He definitely had a say over his captains.


General: The general, leads the whole army. He tells the lieutenant colonel, and the colonel makes things happen.Nobody questions the general because he is the "god" of war.



Fun Fact: Every Union soldier was expected to fire off at least 3 rounds per minute.
Training Drills (Marching & Shooting)
Some of the following words, videos, and definitions are what you need to learn and expect to see in company drills and trainings. These are the most common things found in trainings. After you've been promoted past private, you're expected to know these by heart. Special thanks to the people who made these videos happen. One in particular goes to the 1st Virginia Cavalary Company A's 1st Lieutenant Paioletti. 95th New York Company A "Warren Rifles" and their drill instructor Ross did an excellent job performing these drills as well!

Interested in joining 1st Virginia Cavalary Company A? Here's their company tool: https://warofrights.com/CT_ViewCompany?companyID=995#companyToolHeader

Interested in joining 95th New York Company A "Warren Rifles." Here's their company tool: https://warofrights.com/CT_ViewCompany?companyID=217#companyToolHeader


SHOOTING DRILLS

VOLLEY FIRE: Volley fire when called by your instructor or trainer, is the act of everyone shooting at once. This is often confused with a Ripple fire. An explanation for why people use volley fire is because if your the group of soldiers being shot at, would you like to see multiple men go down at once and loose morale, or have one guy go down every other minute? One man falling on our side, you wouldn't doubt yourself. 5 men falling down at once, your morale drops drastically. 95th New York Company A "Warren Rifles" and their drill instructor Ross did an excellent job performing these drills!


RIPPLE FIRE:
Ripple fire, often confused with Volley fire but also completely different. Ripple fire is the act of taking turns shooting your weapon. For instance, the person from the right fires, you wait a second then you fire, and then it goes on to the person to left of you and so on. Your trainer or instructor also make add in intervals. In this video there was a two second interval before firing. Credit goes to the 1st Virginia Cavalary Company A's 1st Lieutenant Paioletti for the training.


FIRE BY FILE: Fire by file is similar to ripple fire, however it is not often confused by ripple fire. Fire by file is the act of forming 2 ranks and firing in a zig zag form. It is similar to ripple fire because you are still taking turns. Credit goes to the 1st Virginia Cavalary Company A's 1st Lieutenant Paioletti for the training.

MARCHING DRILLS

LEFT/RIGHT WHEEL: A left and right wheel is the act of turning while marching. Not just any turn though. You should be making a 45 degree turn (or a "curved" turn.) For the best explanation, watch the video. 95th New York Company A "Warren Rifles" and their drill instructor Ross did an excellent job performing this on video!

DETAIL BY FILE: Detail by file is the act of making a sharp 90 degree turn, not to be confused with a left/right wheel.
95th New York Company A "Warren Rifles" and their drill instructor Ross did an excellent job performing this on video!
Colt Revolvers - WEAPONS PART 1
As War of Rights continues to update, and we do more research, we will continue to update this portion of the guide. Weapons is a harder topic to cover in War of Rights, since we don't get much information on it and our goal is to speak with moderators and developers to find out as much as possible.

Colt M1860 Army
The Colt M1860 Army is a .44 caliber weapon. This is one of the most popular weapons used during the civil war. The Colt Model 1860 Army revolver was manufactured from 1860 through 1873. The total production consisted of more than 200,000. The six-shot, .44 caliber revolver was the primary handgun used by Union troops during the Civil War because of its reliability.



Colt M1851 Navy
Colt designated the term 'Navy' to imply the caliber (.36) of the weapon, as he did with its later and heavier companion the Colt Model 1860 Army of .44 caliber. Not as popular, nor powerful as the Colt M1860 Army. It has a 7 ½ inch barrel, in case your wondering...


Colt M1849 Pocket
Most effective in short range, 1849 Pocket Revolver's were most favorable by officers in the army who were being overrun. This gun can effectively reach twentyfive yards due to its short barrel. Its feed system consists of a 5-round cylinder. It has a .31 caliber with a 4" barrel.


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M1847 Walker (BACKER REWARD)
Popular during the Mexican-American war came the M1847 Walker. This is where Mr. Colt took his debut. However this gun had difficulties with the cylinder exploding due to much powder being loaded in the weapon, it was actually equivalent to powder being loaded in a musket.
Springfield Rifles & Muskets - WEAPONS PART 2
This section of the guide consists of Springfield Rifles & Muskets. Just a reminder that sections which involve weapons are always being updated and changed.


M1842 Springfield
Firing two to three rounds a minute, the M1842 Springfield was most favorable and effective from fifty to seventyfive yards. It is .69 caliber with a single-shot muzzleloader. It was the last smoothbore musket produced in United States armories.

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M1855 Springfield
A single-shot muzzleloader being one of the first developed with the industrial industry starting up. It was a .58 caliber delivered quite the impact. It was a percussion rifle with a 40" round barrel.

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M1861 Springfield
With an effective range of 100-140 yards and a firing rate of two to four rounds per minute. This weapon was popular among both sides of the war. It was a .58 caliber Rifled-Musket. This gun ended up setting standards for accuracy, performance, and reliability. The demand for such a weapon became overwhelming at one point.
44 Comments
ghostcav 8 Sep, 2024 @ 8:41am 
PG4G Server im talking about too
ghostcav 6 Sep, 2024 @ 7:33pm 
everyone start leaving 4TH GA server / SG server. The moderators are banning people left and right permanently. Lets find and seed a new server. Pub Officer Discord, Peace in Ukraine, whatever. Im sick of it, sick of the game being like this. Come play on the 400 man Official Dev test server
TawGrey3AR 2 Mar, 2024 @ 2:24pm 
Looks like a lot of work put into this guide - good effort on that account.
I generally can only take the time to show many details to whoever becomes part of the group I got into- can come and say 'hi' from a CLICK HERE link on my Steam profile if you like :steamhappy:
MonkeMan 10 Sep, 2023 @ 9:44am 
he forgot to talk about bayonets and artillery
Grossmann 7 Aug, 2023 @ 4:00am 
Join the 42nd today lads! Great guide!
Xsun 23 Apr, 2023 @ 2:03pm 
this handbook is real useful! i like it
Searching For Sigmund 1 May, 2022 @ 5:20pm 
the navy was actually named the ranger model orignally. it was nicknamed, and later renamed to the navy due to the naval battle engraved on the cylinder. the caliber of the round has nothing to do with the name.
Smiley Kilroy 5 Mar, 2022 @ 3:45pm 
There is no command nor reference in ANY manual of "ripple fire". What you are referring to is Fire by File!
Scipio IPW 9 Aug, 2021 @ 6:34pm 
IX Corps best Corps
Shenandoah_2020@yahoo.com 3 Oct, 2020 @ 10:58pm 
When looking for a regiment to join; after reading their historic record; I examine how they are armed. When I read that the regiment was issued the M1842, that is a game killer for me. Next regiment, on the list. If the regiment is armed with the M1855 or M1861; sign me up!! I do not want to be badly outranged on the battlefield by a weapon limited to 75 yards. Can regimental commanders swap out their historically issued M1842s for M1855 \ M1861s rifled-muskets?
33rd VA:Vol. Evander M. Law