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Докладване на проблем с превода
The main problem is that mod updates are not optional. Everyone would get the update immediately when restarting the game. And with this latest update monsters from an existing save game might become even more powerful than they were meant to be; a Crystal Core with double the amount of hitpoints (I came across one with 200k fleet power during testing), a crystal fleet that's suddenly three times as strong as it was when you last exited the game, etc. Some people might also prefer to be attacked by monsters while not having a lot of fleet power.
The older versions of Monster Waves should still function as designed.
Host based settings for the Game and ISBS Compatibility since the Monster Waves 2 policies vanish as soon as isbs is active. Could you have a look at it?