Stellaris

Stellaris

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Space Dwarves
   
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更新時間
21.041 MB
2017 年 4 月 18 日 下午 2:26
2022 年 5 月 12 日 上午 9:36
16 項更新註記 (檢視)

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Space Dwarves

描述
Space Dwarves

This mod will add the following to your game:
- Dwarf portraits under the Dwarven species
- Dwarven name lists

There are 2 alternative sets of dwarves:

The first is the original set with tattoos and very diverse outfits.

The second one is a more military styled set of dwarfes using uniforms. These do not have tattoos and most importantly: Every male dwarf has a beard.

Neither of these sets is used for random species. If you want them to appear as ai empires, you have to create a custom empire using one of the portrait sets.

Only some portraits appear when creating new Empire, other portraits will show up depending on their class/job.
All portraits are not animated.

This is a fixed reupload of mochakingup's original work.
http://steamproxy.net/sharedfiles/filedetails/?id=691347235
73 則留言
Breksus 2022 年 10 月 28 日 下午 2:43 
can pls update this mod for 3.5 this mod not run
Malthus  [作者] 2022 年 8 月 5 日 下午 10:25 
I guess it happens when you bash two rocks together and some smaller part breaks off, or so the scholars say.
Barbituate King 2024 2022 年 8 月 5 日 下午 8:39 
how are dwarf babys made?
Talos Valcoran 2022 年 5 月 13 日 下午 7:56 
Because Paradox that's why xD
k1ttensausage 2022 年 5 月 13 日 下午 5:23 
Had to fiddle with it, but i got it to work again, not sure why things just break sometimes.
k1ttensausage 2022 年 5 月 13 日 下午 5:11 
Yeah it says it's missing the descriptor file since the update, ill try messing around with it some more.
Malthus  [作者] 2022 年 5 月 13 日 上午 4:55 
It works for me though. Please check if it is your launcher that fails to download the modfiles correctly.
k1ttensausage 2022 年 5 月 13 日 上午 1:08 
pretty sure the overlord patch broke this mod, the mod launcher doesn't recognize it anymore.
Talos Valcoran 2022 年 5 月 10 日 下午 1:45 
Nice, didn't expect that
Malthus  [作者] 2022 年 5 月 10 日 上午 8:43 
Challenge accepted.

But honestly I was quite lazy with updating this mod. In my defense though it did still work without any visible issues when I just tested it.
I fixed a small errorlog entry related to the namelist and set the species class to randomized = no. So however the issue with no name empires would be fixed, they shouldn't be created anymore in the first place.