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Bir çeviri sorunu bildirin
At least I haven't found any problems when testing.
But thanks for the comment anyway.
It's nice to hear that someone has put so much thought into my mod.
And also nice to hear that you like the mod :D
Thanks for checking what exactly the problem is. As soon as my computer is up and running again I'll have a look there. About the two files you mentioned, unfortunately I have to correct you. If I remember correctly, the ethic2 file is a new file I added that just overrides a specific class in the larger original ethic file, so it's as mod-compatible as I can make it. It serves as a safety mechanism so that hive minds can still only take the hive mind ethics despite the increased ethic score and cannot be hive mind + military, for example. In the past, this was possible with this mod and led to some problems, which is why I intercepted this with this change.
The Leader Classes File adjusts that leaders start with more trait points as described in the mod description. It's only one line per leader that changes, but because I have a change in all leader classes, this procedure has made the most sense for me so far.
Reason is quite simple, in between updates PDX changed a variable in leader_classes for scientists:
line 324 from (your mod):
is_scope_type = fleet
to:
is_scope_type = ship
This broke the mod so should be easy to fix.
However, while comparing this file (and the others) via WinMerge with base game files, there are no other changes to this file (leader_classes\00_base_classes.txt) and the ethics file (ethics\00_ethics2.txt).
Hence, I would recommend for future compatibility and for much fewer issues with about every other mod/patch in the future to remove both folders/files from the mod.
Absolutely not meant as disrespect, just as a friendly heads-up :)
Dirty edits can really mess up the game, everyone who modded Skyrim in the past (so about every other gamer) had that issue :D Great mod and keep it up!