Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
It checks for whether that counter is equal to or greater than 0. If it does, then she invites you to contact her later.
The only choices that mattered in making her available to visit was simply to tell her whether Remy's ears were amusing or you didn't notice them. Then the game checks for whether you had one of Remy's endings done.
The questions don't seem to actually matter although, I usually ask her them anyway, and the things that do is whether you tell Emera that you didn't notice his ears or you do find them amusing. (A hidden mood counter only for that part is affected.)
After that, the game checks for whether you have Remy's good or bad ending already done in a previous play-through. If so, she becomes available to be met with.