Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
(I'd like to make a custom weapon with tf2attributes that can deflect)
Is there a feasible way to force them to taunt?
I was thinking of trying replacing the tank in a wave with a tank taunt soldier.
I don't see any taunt overrides or force taunting stuff tho.
What is the range that they start aiming at ememies with it? Maybe increasing that will have them just do it constantly. A cheap workaround.
Nothing attached to the medic AI we can salvage eh?