Garry's Mod
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Spinner Tool
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun
Tamaño
Publicado el
Actualizado el
56.013 KB
5 ABR 2017 a las 11:55
14 ENE 2023 a las 4:52
25 notas sobre cambios ( ver )

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Spinner Tool

En 1 colección creada por [Sk$Bh]Trick or treat KID!
DVD's addon collection
255 artículos
Descripción


This script creates spinner entity and fixes the following problems
1. Genaral motor tool persiting in Gmod has tendency to rotate in the oposite way when the car is fased south-north
2. Wire motor tool stops working when the contraption gets duped and negarive power is used
3. Wheels do not have round shape so they bounce on high torques

Create/update a spinner using left click
Copy spinner settings with right click
Reload removes the spinner

The entity gets rotated by a force pair ( red / yellow ) applied to the given local lever ( green ) around the axis ( blue )

FAQ: https://github.com/dvdvideo1234/SpinnerTool/blob/master/readme.md

If you want to support me and you like what I do:

paypal.me/DeyanVasilev
28 comentarios
[Sk$Bh]Trick or treat KID!  [autor] hace 8 horas 
@Flame Gaming X 7 Feb, 2023 @ 9:39pm
@amaninwater 7 hours ago

Your spin axis is a zero vector. This usually happens when you want to use custom axis. Axis direction options are :

tool.spinner.diraxis0=<Custom>
tool.spinner.diraxis1=+X Red
tool.spinner.diraxis2=+Y Green
tool.spinner.diraxis3=+Z Blue
tool.spinner.diraxis4=-X Red
tool.spinner.diraxis5=-Y Green
tool.spinner.diraxis6=-Z Blue

1..6 Will chose local local direction vecor for you. The custom option wil read the console variable "spinner_cusaxis" which usually has "0,0,0" value on unutialization.

Chose one of the option 1..6 or update the "cusaxis" variable with a desired value. You can easily do this via right click on some prop surface to take the hit-normal vector and update the spin axis using it.
amaninwater hace 16 horas 
Spinner axis zero!
Flame Gaming X 7 FEB 2023 a las 11:39 
spinner axis zero :steambored:
[Sk$Bh]Trick or treat KID!  [autor] 28 MAY 2022 a las 13:01 
@barn man 26 May @ 9:42pm

No worries 😊
76561198414959549 26 MAY 2022 a las 11:42 
ok i now about the thingy but i said that mostly of a joke i know about that
[Sk$Bh]Trick or treat KID!  [autor] 20 DIC 2021 a las 4:33 
@edd (eddsworld) 8 hours ago

Yeah. It is called steam link. You run your computer with steam amd make the TV app connect to the PC trough your local home network. You connect the mouse and keyboard to the TV and done... It requires a 2019+ Smart TV though with Teizen android.
76561198414959549 19 DIC 2021 a las 19:54 
wait one second someones playing garrys mod on a tv
[Sk$Bh]Trick or treat KID!  [autor] 10 ABR 2020 a las 8:27 
@Doc 21 hours ago

1. Can you make this, but except it's a normal axis tool, so it keeps the wheels counting as a prop to allow ACF to connect to it?

When you select the "Axis normal" option, an axis will be created between the spinner and the trace entity. It is just a regular normal axis that can be driven also using ACF. You must remember to set the "Power" option to zero, so when you accidentally hit the active numpad key it will not start spinning. That way you disable the numpad, but the wiremod manipulation is still enabled.


2. I keep on getting the problem where the engine spins the wheels and then the wheels become bouncy and don't drive smoothly.

The tool has this option "Sphere radius" when translated to English, which tells the engine to make the entity have spherical collisions. That way it wont bounce off the ground
TravisDaTaidum 9 ABR 2020 a las 11:03 
Can you make this, but except it's a normal axis tool, so it keeps the wheels counting as a prop to allow ACF to connect to it? I keep on getting the problem where the engine spins the wheels and then the wheels become bouncy and don't drive smoothly.
✙eryan✙ 28 MAR 2020 a las 2:28 
ето просто ахуе**:winter2019coolyul: