Garry's Mod
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Mad Vehicle
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Tipo de contenido: Extensión
Tipo de extensión: PNJ
Etiqueta de extensión: Diversión, Juego de rol
Tamaño
Publicado el
Actualizado el
4.509 MB
5 ABR 2017 a las 4:52
27 MAR 2019 a las 0:15
14 notas sobre cambios ( ver )

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Mad Vehicle

Descripción
Your vehicles become crazy!
They will run toward you!

Added compatibility by updates
  • Now SCAR Compatible
  • Simfphys Vehicles can also become mad!!

How to make a crazy vehicle:
  • Go to: NPC -> GreatZenkakuMan's NPCs -> Mad Vehicle
  • Spawn Mad Vehicle near your vehicle.
  • If the vehicle has a spawn effect, the spell is done.

How to make the vehicle go back to normal:
  • Undo.
  • Make it get stuck for 10 seconds.
  • Make it dive into water.
  • Drive it.
  • Destroy it(when it is a SCAR or a Simfphys Vehicle).

ConVars:
  • madvehicle_enemyrange(default: 4500)
    An enemy within this range can be the target of Mad Vehicle.
  • madvehicle_detectionrange(default: 30)
    A vehicle within this range will become mad.
    If you have a difficulty in spawning Mad Vehicle, set this larger.
  • madvehicle_playmusic(default: 0)
    Whether Mad Vehicles play music or not.
  • madvehicle_deleteonstuck(default: 10)
    How long does it take to delete Mad Vehicle when it's getting stuck.
    Set this to 0 to prevent Mad Vehicles from removing by stuck.

  • madvehicle_targetantlion(default: 1) If set 0, Mad Vehicles won't target Antlion group.
    This also determines if they target Xen monsters in Half-Life.
  • madvehicle_targetcitizen(default: 1) Same as above, but deal with citizens.
  • madvehicle_targetcombine(default: 1) Combine forces except metropolices and manhacks.
  • madvehicle_targetmetropolice(default: 1) Metropolices and manhacks.
  • madvehicle_targetzombie(default: 1) Zombies.
  • madvehicle_targetmilitary(default: 1) Human grunts, Assassins, Black Ops, etc.
  • madvehicle_targetother(default: 1) Other NPCs, such as barnacles, ...
  • madvehicle_targetplayer(default: 1) Players.
  • madvehicle_targetnextbot(default: 1) Nextbots.
  • madvehicle_targetvehicle(default: 0) Vehicles. This also makes two Mad Vehicles attack each other.

P.S. My patreon here![www.patreon.com]
Discusiones populares Ver todo (2)
2
15 SEP a las 14:49
glide support when?
bondar_O
7
11 SEP 2024 a las 15:30
Will you make it LVS comparable now that [simfphys] is gone forever
Neatfinity YT
527 comentarios
Mark Heathcliff 22 NOV a las 9:56 
"That car is out there. It can't be bargained with, it can't be reasoned with. It doesn't feel pity or remorse or fear, and it absolutely will not stop, ever, until you are dead!"
//GemminiGloopers// 19 NOV a las 15:35 
is this inspired by John Carpenter's Christine?
JordiWasTaken 13 OCT a las 13:34 
GLIDE SUPPORT PLEASE:physgun:
andrew 12 OCT a las 14:22 
Glide support please
sable goon champion 29 SEP a las 19:23 
Glide support pls
Alpha Wesker 31 JUL a las 9:47 
if it crashes and doesn't move for a few seconds it just...stops
SK8BoredERrr 2015 4 JUN a las 15:17 
does this clash with vj base?
SK8BoredERrr 2015 18 MAY a las 15:26 
jenky
SK8BoredERrr 2015 18 MAY a las 14:05 
NVM the car base I was using didn't make it work
SK8BoredERrr 2015 18 MAY a las 13:29 
Do I spawn it near my car near like an enemy car or what do I do?