Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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NordoUnit Compilation - Garrison Add-On
   
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29 mar, 2017 @ 10:39
20 sep, 2019 @ 15:25
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NordoUnit Compilation - Garrison Add-On

I 3 samlingar av Nor Dogroth
NordoUnits Compilation
9 artiklar
Mods Supported By NordoPic
89 artiklar
NordoGerman: Liste deutscher Übersetzungen
119 artiklar
Beskrivning
It's time to present my Garrison Add-On for the NordoUnits Compilation. It can be worth a try if you want better town and city garrisons.

My motivation is to increase the garrisons with a settlement's growth using some of the new units. Andrew Boyarsky already did a great job on garrison modding so this add-on basically consists of his Better Garrison mod.

Features
  • growing garrisons like in Better Garrison
  • new garrison commander units for all 24 Hellenic factions (exceptions exist) and Etruscans
    • 4 quality levels from citizen commander up to a faction's elite unit
    • Citizen Commander: city lvl 1, town lvl 2
    • Guard Commander: city lvl 2, town lvl 3
    • Veteran Commander: city lvl 3, town lvl 4, heavy barrack lvl 4
    • Elite Commander: city lvl 4, heavy barrack lvl 5

I'm not 100% sure if the commander units as I called them will be the garrison general in battle.

Compatibilty
  • You shouldn't use Better Garrison while using this one
  • Subscribing and Unsubscribing is save game compatible. After the next turn all new units will appear and the harsh quartermaster will take the weapons from your removed garrison troops.
  • You need the mods listed in NordoUnit Compilation Pack 2, Pack 3 and Pack 4 or these three parts itself.
20 kommentarer
Nor Dogroth  [skapare] 15 jun, 2020 @ 10:03 
On the other side, large fortified settlements like Syracusae or Lilybaion do not have a wall in the game. That's really stupid and yes, I would like to have a more historical accurate game, but it's only accurate in some points. We have to accept it but we can still make the game more fun to play.
Nor Dogroth  [skapare] 15 jun, 2020 @ 10:02 
Germanics would not have settlements either. So what, we've to deal with this kind of game. However, Celts had walled settlements, called Oppida.
QuaisWaffle 15 jun, 2020 @ 4:17 
Dude, it's not "lazy" , MOST barbarian settlements like in Britannia anyway would NOT have had walls lol
Nor Dogroth  [skapare] 29 sep, 2019 @ 5:29 
They already have pikemen in my unit compilation.
abc 29 sep, 2019 @ 2:02 
a little off topic, but do u think you could make a mod to give pikemen to Massilia
abc 28 sep, 2019 @ 20:20 
that's rather annoying bad game design by the devs it would seem, how ever i was able to find a mod that did implement walls and more defense's and its really op called PALISADES_&_DEFENSES but for w/e reason it does not work when defending towns with ports.
Nor Dogroth  [skapare] 28 sep, 2019 @ 2:13 
It would be very nice to have minor settlements with walls in my eyes. Syracuse or Lilybaion without walls is just a bad joke. However, it's almost impossible to implement walls. I could find only one outdated mod in the workshop that managed to add walls by editing the startpos. But startpos editing has very low compatibility and it brings lots of bad consequences, because it would be necessary to make minor settlements capitals and they would lose their resources and so on.
abc 27 sep, 2019 @ 18:36 
just wondering if you could add walls to barbarian tier 4 towns I'm always annoyed that the town lay outs are not even made by the devs to be easily defendable given the troop types they have are meant to be fielded and charging in force, I can pick a few spots to bottle neck troops but i lose the battle wide morale buff capture point. and I'm also bothered with theses tier 4 towns that a wall around the city is up but has like 5 sections that fell over before the battle even initiates, I don't even know if it can be done But u seem experienced in the field, i see a few mods with Towns that are targeted and tagged as capitals but show no walls via campaign map just in battle.
Nor Dogroth  [skapare] 30 jun, 2019 @ 6:39 
The growing garrisons affects (most of) all factions.