Counter-Strike 2

Counter-Strike 2

Luomus on yhteensopimaton pelin Counter-Strike 2 kanssa. Katso ohjesivut nähdäksesi miksi kyseinen luomus ei ehkä toimi pelin Counter-Strike 2 kanssa.
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Pelitila: Klassikko, Deathmatch
Tunnisteet: Map
Tunnisteet: Arms Race
Tiedostokoko
Julkaistu
Päivitetty
29.565 MB
8.3.2017 klo 15.36
22.3.2017 klo 15.14
6 muutosilmoitusta ( näytä )

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Finally some small project after long time :). Map is situated in ancient Egypt. Map features 48 spawns.

You can find there several weapon spawnpoints: AWP, NEGEV and HEGRENADES are situated in the middle, other guns such as AK47, M4A4, M4A1S and DESERT EAGLE are on team spawns. These "spawpoints" are designed in "Quake" style pickups so the weapons are floating above the ground. Some of them respawns infinite times other ones are just one time pickups.

Available gamemodes: Deathmatch, Arms Race, Classic, Competetive

Map is inspired by game of my childhood so all textures and models in the map are from Serious Sam HD: TFE, I do not own any of them, all rights are reserved to Croteam!

This map needs mp_weapons_allow_map_placed 1 to allow weapon spawns!

Known bugs
none

[Last edit of description: 26.3.2017]
[Last update of map: 22.3.2017]
Tags: ak47, awp, m4a4, aim, fy, arena, serious sam, egypt, fun, 1v1, fightyard, tfe, ancient, 2017, deagle, арена, карта, 竞技场,地图, Arena, harita
65 kommenttia
logic-bomb 15.11.2024 klo 1.51 
Great map!
bold 25.4.2020 klo 22.39 
Best for 1v1
. 24.11.2018 klo 10.29 
serious sam the first ecounter))
🔞Jaws🔞 8.10.2017 klo 4.26 
That's so fucking awesome !
kpd 13.8.2017 klo 16.12 
U need to change terrorist models -- they are merge with textures.
Rakanishu 29.6.2017 klo 6.52 
Looks sweety so far!
? 23.6.2017 klo 6.54 
Best,best,best!!
mute 10.6.2017 klo 6.23 
Nice! Definitely gonna destroy some friends on this map! :)
cr0coDiL  [tekijä] 29.3.2017 klo 5.52 
RE: λxool > https://drive.google.com/open?id=0BwJSsgzlrvRTYlFuYllBVjRTTFE ;there is some info inside of weapon_awp entity
λxool 29.3.2017 klo 4.25 
Could you explain how you did the floating weapons ?
I'm not asking how to do the *exact same thing with particles etc*, just how you did floating/spinning weapons.

I'll be very thankfull if you could help me on that :)