Total War: WARHAMMER

Total War: WARHAMMER

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We are not farmers !
   
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Tags: mod, Units
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1. März 2017 um 23:12
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We are not farmers !

In 1 Kollektion von MOMO & YUNA
Puipui_lai's MODs
3 Inhalte
Beschreibung
(Forgive my English)

** This MOD only removes the farming income panalty from Men at Arms, Yeoman and above. It means those units will no longer cause the farming panalty. But it does not change the capacity limit, you will still get the warning. With this MOD you can recruit over the capacity without having the farming panalty. However Peasant Mob / Bow still have the panalty. You need to keep Peasant Mob / Bow under the limit while recruit any other unit as many as your heart desires. **

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Concept of the MOD:

I like the new peasant economic system introduced in Bretonnia DLC. But in my opinion, Men at Arms, Yeoman, Pilgrims should not come from farmers. Only the Peasant Bow and Peasant Mob units should come from farmers.

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How does it work ?:

This MOD only removes the farming income panalty from Men at Arms, Yeoman and above. But it does not change the capacity limit. With this MOD you can recruit over the capacity without having the farming panalty. However Peasant Mob / Bow still have the panalty. You need to keep Peasant Mob / Bow under the limit while recruit any other unit as many as your heart desires.

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How to know if the MOD is working ? After you have recruited Men at Arms and/or Yeoman units over the limit (make sure the Peasant Mob / Bow units are under the limit) for example now you have 15/10 on top of the screen. Then hover the mouse curser above the 15/10, the tool tip should read "Your farm is working at full capacity" or someting like that.

If the tool tip says that you are loosing the farming income, that means the MOD is not working.

1. Check the number of your Peasant Mob / Bow make sure these units are under the limit.
2. Make sure the MOD is enabled in the game launch panel.
3. Disable any other mod that you suspect to have something to do with Bretonnia's units.

I have been using this MOD in my current campaign, having Men at Arms and Yeoman combined way over the limit without any income panalty.

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Compatibility:

- Tested with patch 1.6 Bretonnia Free DLC , all OK.

- This MOD should be compatible with any other mod that does not touch Bretonnia faction directly.

- Saved game compatible.

I am very new to Modding , i will appreciate your feedback.
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Added March 7th 2017

My recommendation for using Bretonnia Peasant Mob.

Bretonnia has a big advantage that it can recruit very cheap Peasant Mob units. Although this has a negative effect to your farmimg income as we all know. But what many people don't know is that Peasant Mobs are not supposed to stay in your army for a long time. They are supposed to be recruited right before going into a battle to give your regular army some extra hands, and be dismissed right after the battle is over (if they manage to survive the battle, which i doubt), or when the threat has been eliminated. That way they can go back to their farms, so you will loose the farming income just for a few turns which is alright. You don't need them to stay in your army forever and they are not supposed to. They act just like some extra hands for a short time.
37 Kommentare
SausageSnacks 1. Nov. 2017 um 1:19 
k, thanks for responding
MOMO & YUNA  [Autor] 1. Nov. 2017 um 1:09 
@ Barry:
I have not purchased WH2, waiting for a big discount. And i have not updated this mod.
SausageSnacks 31. Okt. 2017 um 23:39 
will you port this mod for warhammer 2?
Shatilov 24. Sep. 2017 um 15:30 
This is a very good mod, but it needs updating, cause it isnt working, even if i load it alone.
Jon 22. Mai 2017 um 20:22 
so it's not compatible with steel faith?
Alex the Great 17. März 2017 um 9:40 
@puipui
SFO is Steel faith Overhaul, my bad for not being specific. But ah yea SFO touches the stats of all units. :steamsad:
MOMO & YUNA  [Autor] 17. März 2017 um 9:19 
@ AlextheGreat: I don't know what SFO is, basically this mod should be compatible with any other mod that does not touch the units of Bretonia.
Alex the Great 16. März 2017 um 12:40 
Hmmm, would this be compatible with SFO?
MOMO & YUNA  [Autor] 15. März 2017 um 8:25 
@ [KOR]ArangG : If i understand you correctly, "Better AI Source" that you mentioned is a MOD from someone else and it is conflicting with my MOD. If that is the case, then cannot fix the problem because i don't know Better AI MOD and i never used it, so i have no idea, and because i am new to modding so i doubt that i have the ability. My best suggestion for you would be, disable the other MODs in conflict or contact the other MOD's creator to look at it. I am sorry i cannot help.
[KOR]AranG 15. März 2017 um 6:17 
This source collided with better ai source. Could you revise this problem?