Dota 2
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How Dota 2 Calibration MMR in Dota 2 actually works 2017
By siu
this guide is mainly the purpose to help others succed in there goal and get to the highest possible number for their exceeding numbers,
so mainly if you toon around then you might basically get more alot in this guide especially this guide came from me myself, a 5.9k calibrated in 4,798 ^^ so, basically if you went to this guide I will help anything in need ^^
   
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Calibration MMR in Dota 2 – A Detailed Guide
Before we start this detailed and long article, let me tell you that it took me almost 15 days to conduct research, analyse data available over internet, carry out some tests and then write this article in most easy language. So even if there are some mistakes, I’ll request you to ignore it. However if you find any factual mistake, please tell me in comments below, so I can fix it.

There have been a lot of discussion on the internet about Dota 2 MMR and how to get high calibrating MMR. Valve has never revealed anything about how Dota 2 MMR actually works. However, they just gave some hints and cleared few doubts in their official post. But there are 2 problems with this official post.

1. That article is more than 2 years old and is never updated.
2. It does not have complete information about mechanics of MMR.

I have searched internet quite some time ago and wrote this guide “How Dota 2 MMR Works“. It can answers to lots of questions but still I feel that it is not complete. Before we proceed any further, please read it once so you have fair idea what is Dota 2 MMR and how it actually works and all other important details which you need to know about it.

Following terms will be used frequently in article below, so its better if you familiarize yourself with them.

Here is a video about Amadeus C, a youtuber and a great topic about How MMR calibration works for the first 10 games
What is KDA and How to Calculate it ?
Kill-Death-Assists ratio. Here is the formula to calculate your KDA. (Kills + Assists) / Deaths. So that means if your score is 20 kills, 2 deaths and 10 assists, your KDA will be 15 which is pretty impressive.

Remember
KDA (Kill-Death-Assists ratio) only comes into play when we are talking about calibrating MMR or starting MMR, either solo or party. But if your MMR is already calibrated, then KDA does not play any role towards your MMR. Its just your win or loss then which decides whether you will earn Dota 2 MMR points or you will lose it.
Factors Which are Considered and Not for Calibration MMR
There is no official statement form Dota 2 / valve’s side how they calculate Dota 2 MMR. However, over the time people carried our lots of experiments and finally it was deducted that following points are considered for sure when calculating MMR. You must also know that all point do not carry same weightage. Some points contribute more (KDA, Damage etc) and some points contribute less (Last hits, wards placed etc).

  • KDA
  • Last hits / denies
  • Match length
  • Damage to tower
  • Damage to enemy heroes
  • Healing
  • Buff / De-buffs placed on enemy / ally heroes
  • Clicks do you do per minute (by clicking on the ground)
  • Courier purchase / upgrade
  • Wards placed
  • Neutral staking



Major factor is KDA and all other factors are minor, but they still effect your Calibration MMR.

Here is some factors that are NOT considered for Calibrating MMR.

Factors mentioned below are NEVER considered while calculating your MMR. Don’t believe even if someone says it does. Reason is that these factors don’t have any impact over your game / gameplay.

  • Steam Level
  • Dota 2 Level
  • Compendium Level
  • Total Hours spent playing Dota 2
  • In-game Items
  • Cosmetic Items
Dota 2 Calibration MMR as Carry
So, what are Carries ? lets see what Dota 2 wiki says.

Carries are the heroes that can obtain the greatest offensive power as the game progresses to eventually bear the responsibility for ultimate victory. Once carries get substantial levels and items, they tend to become extremely powerful later in the game as compared to other heroes. They are expected to have the highest number of hero kills on the team.

So what is their use in late game ? They can kill enemies and destroy enemy buildings to ultimately you win the game or at least TRY to win the game. So how Dota 2 system can judge whether you played your carry good or bad ? There are some factors which are :-

KDA
Last Hits / Denies
Damage to tower
Damage to enemy heroes

Once you have got good KDA, its obvious that you have taken care of rest of the 3 factors, i.e., Hero Damage Done, Tower Damage Done and Gold Earned / spent.

Now the question comes, what is a good KDA for a carry ? High number of kills, Low number of deaths. Assists do not matter a lot for carries.

So if you want your calibration MMR to be good, go for those heroes which can have high KDA like Spectre, Medusa, Ember Spirit, Ursa, Huskar etc…

But don’t keep farming for whole game, game may not last that much longer for you to show your potential. Participate in max team fights and inflict as much damage to enemy as possible. Even if you are loosing, still don’t loose hope and keep trying. Once game ends, you may have dealt max damage in your team and in your next game you may rise a step in your calibration MMR ladder. Because damage dealt to heroes and towers matters a lot.

Here is a video about
BannaSlamJamma
^^

Dota 2 Calibration MMR as Support
Lets refer to Dota 2 gamepedia about Support role. It says…

Supports can focus less on amassing gold and items, and more on using their abilities to gain an advantage for the team. Supports are heroes whose purpose is to keep their allies alive and give them opportunities to earn more gold and experience. Supports are not very dependent on items, and generally only purchase one or two items for their personal usage – the rest of their gold is to be spent on items for the benefit of the team such as Animal Courier, Observer Ward, Sentry Ward, and Smoke of Deceit. Supports should always try to forfeit kills to any teammate who is more reliant on items than they are, only performing a kill if none of their allies is able to do it

Clear now ? So we can simply say, supports created are FOR carries. They don’t have any purpose in game other than helping their carries to reach their max potential as fast as possible. For that matter you keep them alive with your abilities and items, you ward / de-ward map to save them from a likely ambushes, you stacks neutrals for them to farm fast and get them as much kills as possible.

It should be obvious how Valve can judge about how good you were as a support. Still, for your information, following points are considered while calculating calibration MMR for supports.

  • KDA
  • Last hits / denies
  • Match length
  • Healing
  • Buff / De-buffs placed on enemy / ally heroes
  • Courier purchase / upgrade
  • Wards placed
  • Neutral staking

You may say, WTF dude, support are also dependent on KDA ? Yes, they are. But support’s good KDA will be a bit different from carries. More assists they’ll have, more KDA they will get.

Remember
One major point to note, whether you are plying carry or support, always try to have minimum possible deaths. This will automatically increase your KDA. Check out this experiment.

A video about Blue Span.

How Teams are Made When Finding a Match ?
After the system calculate and know your MMR, it attempts to balance the game while looking for players with the same MMR as of you or something close to it. The more people on your level are looking for matches that time, more likely to find a balanced match, the less people on your MMR level are looking for a match, you will have more chances to play with people above or below your level.

Let me Explain . Imagine a player who has calibrated MMR of 3500.
Option 1 ( Which the system will first look )

– The system will search for the players who are very close to 3500 such as 3550, 3450. If there are 9 players in the queue with that score bracket, match will be created immediately. That would be the ideal match. But in case system can not find players with desired MMR, it will increases the MMR search radius to avoid taking too much time to find a match.
Option 2 ( Who the system will seek second )

– Players with different scores, but close. In the case of 3500, a player of 3725 or 3250. Note that this MMR varies more than option 1, but still is close to 3500. If, nevertheless, the system does not find other 9 players in this MMR bracket too, it will further increase the MMR search radius.
Option 3 ( Last Option )

– Players with with a lot of difference in their MMR. In the case of 3500, any player of 4550 or a player in 2500. And this procedure goes on. The system keeps giving “infinite” options to find other 9 players.
How Can I Keep Track of All my Stats ?

best way is to make an account on DotaBuff. It is a site dedicated to record your stats and details. You can find almost all types of stats related to your account there.
What Are the Skill Brackets ?

Once you visit DotaBuff or DotaMax, you can see your skill brackets under your match detail. They are like categories which these sites show to rate the skill level of matches. In order to know in which category we play we need to enable the option to expose data to outside matches in the DOTA 2 options, and then open any of these sites, make an account and then give it some time to gather your data.

Currently there are 3 levels. Exact distribution of each bracket is still unkown, but basing on data available on DotaBuff and Dota Max, here is how skill brackets are defined.

Normal Skill Bracket – Once MMR (Visible or Hidden) of players is around 3200 or less, they will be playing in Normal Skill Brackets.

High Skill Bracket – If the MMR (Visible or Hidden) of the players reach a score between 3201 and 4000, they will be playing in High Skill Brackets.

Very High Skill Bracket – If the average score of the players exceed 4000 the match will be counted as Very High Skill Bracket.
How Can I Check My MMR if I am not Yet Calibrated ?

So if your MMR is not yet calibrated, you can get a fair idea of your MMR when you play solo in pub games. If all of your solo games are in normal skill bracket, then you are below 3000 MMR. If mostly your games are in normal skill and some are in high skill bracket, then it means your MMR is around 3300.

if games are consistently in high skill bracket, then it means that your MMR is above 3300 but less than 4000. If your solo games are constantly in very high Skill bracket then your MMR is above 4000. People have been conducting experiments and they concluded that with best KDA and best stats, they managed to get calibrated mmr around 4600. But till now I have not see any post on internet where someone have calibrated more than 4600 in new MMR system.
How to Increase MMR After You’ve Calibrated ?

In case of MMR, you can only increase your score with wins that can give you 5-50 points of MMR in one match depending upon difference in team’s MMRs.
Random Facts About Dota 2 MMR

Here I would like to refer to you a reddit post where the writer compiled a list of random facts about Dota 2 MMR. If you don’t want to leave this page, you can read those here as well.

END :D
Congrats Guys you graduated. lol

Im really proud of you guys who read this guide and maybe get a decent MMR for themselves, so better good luck and play well in your games :D, and always Remember... NEVER DIE atleast 3 deaths you must always get that. goodbye guys and have fun in your accomplisments or downfalls.

;D

49 Comments
76561198162990762 25 Jul, 2018 @ 7:35am 
this is outdated look for new posts
Vz | Curs0r! 11 Jan, 2018 @ 7:09am 
Good Guide.

just one clarification required,

You mentioned above things that matters in Calibration phase; "Clicks do you do per minute (by clicking on the ground)". The highest (clicks) the better or the lower the better?
siu  [author] 4 May, 2017 @ 6:59am 
HI guys im back!
siu  [author] 18 Mar, 2017 @ 7:41am 
buying wards is essential and be good to determine your calibration if you buy wards and help teammates as a support, the point is though you go full damage, and you can do that for the rest of the game is just that if you really want your mmr calibrating to 4k as a support or carry, I suggest pick a role that suits your skill level :)
-> 16 Mar, 2017 @ 7:30am 
how does the calibration system determine if you were playing support or carry (in case of uncertain picks)? what if I'm a 4th position rikimaru going for a full damage build while still buying wards constantly?
76561198351321893 14 Mar, 2017 @ 9:56pm 
this THAC0 guy,
siu  [author] 14 Mar, 2017 @ 9:01pm 
this is my own guide, if you want to express yourself go and make your own guide :)
THAC0 14 Mar, 2017 @ 6:53am 
Called Get Git / Go Mid / Carry, Go look up Jinx videos on youtube or such its a fact MMR dosnt work period. Anyone with half a brain knows this
siu  [author] 14 Mar, 2017 @ 3:19am 
if you cant agree with my statement here, maybe we'll talk about another way of how to understand how mmr calibration actually really works and how to get that sweet Very High Skilled mmr,
THAC0 13 Mar, 2017 @ 12:26pm 
MMR Dosnt work at all
Hi im Gabe Newell and i just wanna say this is complete Trash the MMR Works mainly on Win/Loss and we just added a random number generator to try and make people feel special as if there is something Deeper.
Thanks for your efforts in making people believe you however! makes our game look great like we put thought process into this!