The Journeyman Project 1: Pegasus Prime

The Journeyman Project 1: Pegasus Prime

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"Egg Hunter" achievement guide
By REBCART
Looking for the easter eggs? This guide shows where they all are.
   
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Preface
Here is a list of easter eggs I have found in Pegasus Prime. The majority of these will be accessed by holding/pressing the E key in various places. These will be listed in chronological order based on game progression. Oh and I don't think I have to mention this, but there will be SPOILERS in this guide.

If you want to find these on your own, you shouldn't be here.
Menues
#1: Interface overview
Location: Interface overview
Click on the E on the keyboard (or the Select button if you are using Steam controller)
Caldoria #1
#2: Radio Wakeup w/ Buzzer
Holding E during the intro movie into the waking up cinematic will initiate an easter egg of an alarm clock buzzing as well as a radio voice talking (from the classic JMAN1).
Holding E must be initiated during the intro movie, not on the title menu. The movie cannot be skipped.

#3: Month-o-Matic
Holding E right after the initial video call ends (when you are first waking up) will initiate the Month-o-matic easter egg.
Be sure to hold E as soon as the video call ends. You can skip this video call if you don't want to watch it.

#4: Arthur AI Biochip
Holding E and pressing the lowest button on your food replicator (the one that usually spawns the orange beverage) will spawn a cornbread instead of the usual glass. Clicking on this cornbread will initiate a movie, and aquisition of the Arthur AI Biochip.

#5: Classic Elevator Voice
Holding E as you press either the 2 or 3 floor buttons in the elevator will play the classic voice from JMAN1.
TSA
#6: Alternative Jimenez
Holding E as you click on the Jimenez head in the TSA entryway will play an alternative dialogue.

#7: Alternative Castillo
Holding E as you click on the Castillo head in the TSA entryway will play an alternative dialogue.

#8: Alternative Matsumoto (STEAM VERSION ONLY)
Holding E as you click on the Matsumoto head in the TSA entryway will play an alternative dialogue.

#9: Alternative Sinclair
Holding E as you click on the Sinclair head in the TSA entryway will play an alternative dialogue.
WSC
#10: Alternative Walchek (Laughing)
Holding E as you click on the word "Walchek" on Sinclair's answering machine in his office will play an alternative dialogue.
You will need to transfer his messages to his office from the room you spawn in when you first get to WSC.
This easter egg is a random occurrence and you can sometimes get #11 instead.

#11: Alternative Walchek (Exploding Implant)
Holding E as you click on the word "Walchek" on Sinclair's answering machine in his office will play an alternative dialogue.
You will need to transfer his messages to his office from the room you spawn in when you first get to WSC.
This easter egg is a random occurrence and you can sometimes get #10 instead.

#12: Hidden 4th Sinclair Entry
Holding E as you click slightly below the 3rd entry on Sinclair's computer (below the assault rifle) will play a lengthy 4th entry, which is also in JMAN1.
Best way to approach this is to come up from the bottom and as soon as you can click (with a pointer finger), do so. It's right below the words "Time Bending".
NORAD
#13: Spinning Globe
Holding E while clicking anywhere on the globe during the missle silo globe puzzle will initiate the spinning globe easter egg.
Mars
#14: Alternative Robot Voice
Holding E as you encounter the robot right before the shield generator will cause the robot to have a more human-like voice.
To best get this one, hold E as you are turning in the direction of the Shield Generator door.
This easter egg is a random occurrence and you can sometimes get #15 instead.

#15: Faster Walking Robot
Holding E as you encounter the robot right before the shield generator will cause the robot to walk towards you faster.
To best get this one, hold E as you are turning in the direction of the Shield Generator door.
This easter egg is a random occurrence and you can sometimes get #14 instead.

#16: Alternative Ambient Maze Music
Holding E as you first enter the maze from the airlock will constantly play the ambient maze music instead of the classic music from JMAN1.
The classic more upbeat music was initially planned as the easter egg music but was changed. The ambient maze music was supposed to be the default.

#17: Faster Flight FMV, Classic Music
Holding E before the Mars flight sequence from the Airlock will cause the flight FMV to be automatic, as well as a lot faster and having the classic music from JMAN1.
It is best to start holding E as soon as the man says "Prepare for drop launch, all clear for take off" and don't let go until the easter egg activates.

#18: Different Flying Music (PSX Audio) (STEAM VERSION ONLY)
Holding E before the Mars flight sequence from the Airlock will cause the music to change to an alternative song taken from the unreleased PSX version of the game.
It is best to start holding E before Gage swings around in the shuttle seat and before you hear "Cockpit module boarding sequence complete". Release after this line, do not hold too long or you might trigger #17.
Caldoria #2
#19: Mooed Down Death Screen (STEAM VERSION ONLY)
This easter egg is ONLY available after resolving all temporal rips. Two ways to trigger this easter egg:
From the TSA transporter: Holding E while clicking on the "Other..." option instead of clicking Caldoria Heights
From the Caldoria transporter: Holding E while clicking on the "Other..." option instead of clicking TSA.

#20: Classic Card Bomb Voice
Holding E as you plug in the card bomb on the rooftop will play the classic "Card bomb activated" voice from JMAN1.

#21: Alternative rooftop bomb music (STEAM VERSION ONLY)
Holding E as you start the bomb minigame on the rooftop will change the music.

#22: Extended Agent 8 & 5 Conversation
Holding E when you click Continue on the last Result screen will cause an alternative ending movie, with an extended conversation between Agent 8 and 5 in 5's living room. Best to hold E until the video starts playing.
13 Comments
protoborg 7 Feb, 2023 @ 7:56am 
I can't seem to get Arthur. Doesn't matter if I hold "E" when I click the "orange juice" button or not. I get the juice every time. What am I doing wrong? I really want Arthur to be the AI instead of that smarmy woman. Someone please help.
TheScarletSpider1 29 Nov, 2021 @ 6:28pm 
I figured out one reason it might not: You need to go to the User Interface / How To Play area in the Main Menu, hover over the 'E' button on the digital keyboard, and actually select it with your mouse button to return to the Menu so the screen fades away while the Easter Egg is on the screen to register it as an Easter Egg. Just hovering over the digital letter 'E' does not count as the Easter Egg, nor does actually pressing the letter 'E' on your real life keyboard (which I had done many times before).

I started the game over to try and go through all the Easter Eggs again, and while wondering the apartment realized I didn't start with the the actual first Easter Egg, did the above, started a new game, and the Achievement popped right after the Opening Cutscene finished.
Director Bison 1 Dec, 2020 @ 6:21pm 
I was having trouble unlocking the Achievement but eventually I got it to pop

I got every Easter Egg once, with saving and loading, and relaunching the game, and it didn't pop.
The second time I played the whole game and got every Easter Egg except for the PSX music during the Mars Flight sequence, altho I did get that easter egg during the same gameplay secession just not during the same playthough.
My Guess on what made it work the second time is either You need to complete the Mars Maze and the Time bomb with the Easter Egg Alt Music. Or You need to beat the game having gotten every Easter Egg previously, since I didn't actually complete the time bomb with the Easter Egg Music, before starting my new playthough, i was expecting it to pop when I simply heard the music.
So if you get every Easter Egg you Might need to watch the Extended ending, and then go back and beat the time bomb again.
Hamakei 13 May, 2020 @ 5:19pm 
Also not getting the achievement even though I've found all the eggs in this guide. Is it possible there are some missing?
Hamakei 13 May, 2020 @ 1:24pm 
Can collaborate with kindups. The trigger for 18 seems to be holding down E at the point the voice says "Cockpit Module Boarding Sequence Complete". The trigger for 17 seems to be holding down E at the point the launch actually starts, and the latter overrides the former. So if you hold E as you're climbing in to the cockpit and release it when the on-board computer starts running it's tests...then let go, you should get the PSX music instead
boru 17 Dec, 2019 @ 10:27am 
Thanks for the guide. Achievement didn't trigger, but it was a lot of fun to uncover all the easter eggs anyway.
-==Kinderstock==- 7 Aug, 2018 @ 1:11pm 
same here, triggeres all the eggs an no achievement.. :-(
kindups 18 Apr, 2017 @ 5:08pm 
For #18, holding E as you're entering the pod and *letting go* before the ship launches seems to reliably trigger the PlayStation music. If you hold it all the way through the fast version seems to always trigger.

That said, I triggered all these eggs and yet still haven't managed to get the Egg Hunter Achievement 😑
REBCART  [author] 27 Feb, 2017 @ 11:44am 
It is there, I'm not sure what else to say. I'm not sure how rare the occurance is.
Mr. Roboto 27 Feb, 2017 @ 9:07am 
I'm having the same issue, can't seem to get the second easter egg to activate during the mars chase.