Arma 3
195 평점
Oil Rig
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Tanoa
DLC: Apex
태그: Tag Review
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416.381 KB
2017년 2월 14일 오전 8시 04분
2017년 2월 15일 오전 10시 36분
변경 사항 4개 ( 보기 )
이 아이템을 사용하려면 DLC가 있어야 합니다.

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Oil Rig

설명
Oil Rig is a large offshore oil platform on Tanoa

This is not a mission with an objective but in this szenario you can explore it.

Feel free to make a mission out of it.

Guide "How to edit a workshop scenario in the eden editor."
댓글 61
DeltaArcAngel 2024년 6월 16일 오후 1시 59분 
Do you have file for this so we can drop it on to a different maps
Tornado1001 2023년 5월 18일 오후 7시 47분 
Why is it when i launch it, it looks nothing like the screenshots...
Toxic 2022년 7월 18일 오후 4시 16분 
I don't suppose anyone has uploaded this as a composition have they?
Azael-San 2022년 4월 16일 오전 8시 18분 
Do I necessarily need the Apex DLC?
Mach2Infinity 2022년 3월 8일 오후 6시 54분 
I've been able to open the mission in Eden Editor then copy and paste the oil rig only into a KP Liberation mission for a different map. However, when I run the mission I can't get more than one player. It seems there must be something restricting it to a single player mission? Any chance you can release it as a composition such as this? https://steamproxy.net/sharedfiles/filedetails/?id=2560712678 . Thanks
J.J. Cakes 2021년 6월 8일 오전 6시 58분 
@Berniemac Unpack the .pbo then rename the file from .tanoa to whatever map you want to use. For example I renamed it to .stratis to run the mission on that map.
Berniemac 2021년 6월 4일 오후 7시 34분 
Can I use this on a map I’m using for a campaign with my Milsim group? It’s on Tanoa but I would like to be able to place the rig where I want it if possible
J.J. Cakes 2021년 5월 27일 오전 9시 44분 
Great effort first of all!

If anyone is having bad frames, what I did was change the .tanoa to .stratis after extracting the PBO, opened the mission in Stratis (Tanoa is already hard on frames) then moved the rig back into the map area (manually just dragged it after selecting everything), then I selected everything but the lights in the editor and turned off simulation and damage. All this together got me an additional 90FPS running the mission in the editor, and no, that's not a typo. I still need to go back and re-enable simulation for any asset with doors, but that shouldn't kill FPS by much at all.

Tip: you'll see checkboxes to the right of Enable Simulation and Enable Damage when you select multiple objects, checking those means you want the changes to apply to all selected objects.
Matsumoto 2021년 5월 3일 오후 3시 32분 
"THEY PLAYED US LIKE A DAMN FIDDLE!"
Cpt.Findus 2021년 1월 18일 오후 2시 11분 
great work!!!