Arma 3
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Oil Rig
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Tanoa
DLC: Apex
Mostra gli oggetti etichettati con tutti i termini selezionati: Tag Review
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416.381 KB
14 feb 2017, ore 8:04
15 feb 2017, ore 10:36
4 note di rilascio ( visualizza )
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Oil Rig

Descrizione
Oil Rig is a large offshore oil platform on Tanoa

This is not a mission with an objective but in this szenario you can explore it.

Feel free to make a mission out of it.

Guide "How to edit a workshop scenario in the eden editor."
61 commenti
DeltaArcAngel 16 giu, ore 13:59 
Do you have file for this so we can drop it on to a different maps
Tornado1001 18 mag 2023, ore 19:47 
Why is it when i launch it, it looks nothing like the screenshots...
Toxic 18 lug 2022, ore 16:16 
I don't suppose anyone has uploaded this as a composition have they?
Azael-San 16 apr 2022, ore 8:18 
Do I necessarily need the Apex DLC?
Mach2Infinity 8 mar 2022, ore 18:54 
I've been able to open the mission in Eden Editor then copy and paste the oil rig only into a KP Liberation mission for a different map. However, when I run the mission I can't get more than one player. It seems there must be something restricting it to a single player mission? Any chance you can release it as a composition such as this? https://steamproxy.net/sharedfiles/filedetails/?id=2560712678 . Thanks
J.J. Cakes 8 giu 2021, ore 6:58 
@Berniemac Unpack the .pbo then rename the file from .tanoa to whatever map you want to use. For example I renamed it to .stratis to run the mission on that map.
Berniemac 4 giu 2021, ore 19:34 
Can I use this on a map I’m using for a campaign with my Milsim group? It’s on Tanoa but I would like to be able to place the rig where I want it if possible
J.J. Cakes 27 mag 2021, ore 9:44 
Great effort first of all!

If anyone is having bad frames, what I did was change the .tanoa to .stratis after extracting the PBO, opened the mission in Stratis (Tanoa is already hard on frames) then moved the rig back into the map area (manually just dragged it after selecting everything), then I selected everything but the lights in the editor and turned off simulation and damage. All this together got me an additional 90FPS running the mission in the editor, and no, that's not a typo. I still need to go back and re-enable simulation for any asset with doors, but that shouldn't kill FPS by much at all.

Tip: you'll see checkboxes to the right of Enable Simulation and Enable Damage when you select multiple objects, checking those means you want the changes to apply to all selected objects.
Matsumoto 3 mag 2021, ore 15:32 
"THEY PLAYED US LIKE A DAMN FIDDLE!"
Cpt.Findus 18 gen 2021, ore 14:11 
great work!!!