Arma 3
195 avaliações
Oil Rig
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Tanoa
DLC: Apex
Marcadores: Tag Review
Tamanho
Publicado em
Atualizado em
416.381 KB
14/fev./2017 às 8:04
15/fev./2017 às 10:36
4 notas de atualização ( ver )
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Oil Rig

Descrição
Oil Rig is a large offshore oil platform on Tanoa

This is not a mission with an objective but in this szenario you can explore it.

Feel free to make a mission out of it.

Guide "How to edit a workshop scenario in the eden editor."
61 comentário(s)
DeltaArcAngel 16 de jun. às 13:59 
Do you have file for this so we can drop it on to a different maps
Tornado1001 18/mai./2023 às 19:47 
Why is it when i launch it, it looks nothing like the screenshots...
Toxic 18/jul./2022 às 16:16 
I don't suppose anyone has uploaded this as a composition have they?
Azael-San 16/abr./2022 às 8:18 
Do I necessarily need the Apex DLC?
Mach2Infinity 8/mar./2022 às 18:54 
I've been able to open the mission in Eden Editor then copy and paste the oil rig only into a KP Liberation mission for a different map. However, when I run the mission I can't get more than one player. It seems there must be something restricting it to a single player mission? Any chance you can release it as a composition such as this? https://steamproxy.net/sharedfiles/filedetails/?id=2560712678 . Thanks
J.J. Cakes 8/jun./2021 às 6:58 
@Berniemac Unpack the .pbo then rename the file from .tanoa to whatever map you want to use. For example I renamed it to .stratis to run the mission on that map.
Berniemac 4/jun./2021 às 19:34 
Can I use this on a map I’m using for a campaign with my Milsim group? It’s on Tanoa but I would like to be able to place the rig where I want it if possible
J.J. Cakes 27/mai./2021 às 9:44 
Great effort first of all!

If anyone is having bad frames, what I did was change the .tanoa to .stratis after extracting the PBO, opened the mission in Stratis (Tanoa is already hard on frames) then moved the rig back into the map area (manually just dragged it after selecting everything), then I selected everything but the lights in the editor and turned off simulation and damage. All this together got me an additional 90FPS running the mission in the editor, and no, that's not a typo. I still need to go back and re-enable simulation for any asset with doors, but that shouldn't kill FPS by much at all.

Tip: you'll see checkboxes to the right of Enable Simulation and Enable Damage when you select multiple objects, checking those means you want the changes to apply to all selected objects.
Matsumoto 3/mai./2021 às 15:32 
"THEY PLAYED US LIKE A DAMN FIDDLE!"
Cpt.Findus 18/jan./2021 às 14:11 
great work!!!