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Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
2021-08-19 01:14:52.979 - Thread: 1 -> Loading LCD texture categories
2021-08-19 01:14:53.080 - Thread: 1 -> Loading LCD texture categories
2021-08-19 01:14:53.097 - Thread: 1 -> MOD_CRITICAL_ERROR: Dot Matrix font
2021-08-19 01:14:53.097 - Thread: 1 -> in file: Unknown
2021-08-19 01:14:53.097 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
I've tried adding it to the Font category ( see change notes ) but it was not possible. I've even tried some none conventional means... It's a bug that is very low on Keen's list. Maybe they've fixed it since I tried, but the font category being empty doesn't really support that thought.
btw: Mod Category should be Font, not Other. :)
If you want to try for yourself you can use the tool I created while making this font.
http://blargmode.se/files/DotMatrixFontTool.zip . You'll likely get security warnings both when downloading and running this, since it's just an unsigned debug build, not intended for release. But I promise, there's nothing fishy about it.