安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
For dragonborne, you could always start with one of the saurus models from warhammer age of sigmar. I know there are a few good mods available with them.
This contains all the source files for doing the tutorial.
ZakKeelDesign@gmail.com
If you can send the texture file before and after adding the head, maybe I can get a better idea of what might be happening.
When you're merging multiple textures, you need to go in to the UV/Image editor and adjust the UV map to fit your new merged texture.
If you mean the textures are looking noticeably lower quality once you've merged them, it might be something to do with the increments you're resizing your image in. I use cropping as opposed to adjusting the image size partially to avoid any degrading of the textures.
If this doesn't answer your question, let me know and I'll try to help.