Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

327 ratings
Get Better at Rainbow Six: Siege
By Wallon
This guide was written towards not only new players but also those who want to get better and dont know where to begin!
3
   
Award
Favorite
Favorited
Unfavorite
Improving your aim
There are two parts of being able to quickly click on heads for that sweet sweet one tap!

There are many factors that go into the ability to shoot accurately. They include sensitivity and muscle memory.
First and foremost, standardize your sensitivity for all shooters you play. This will make jumping between games more smooth and allows muscle memory built in one game to translate to the other. Is commonly known that players at higher level use low sensitivity, but find one that is comfortable for you. Also on the topic of muscle memory are flicks. Practice makes perfect here, and Terrorist Hunt is a great place to do this. When practicing, go for headshots only and don't go fast right away. Take the time to make sure your crosshair is on the head, then pull the trigger. You don't want to build incorrect muscle memory. Finally, practice it. It will come eventually.

Once you know how to aim, you need to know where to aim. A very quick and simple way to pop more heads is to be mindful of your crosshair placement. Chances are it's too low. Always keep your gun up and at head level as if the enemy is standing (usually). Enemies will surprise you less when they round a corner if you are ready for them, and it will be a quicker and easier kill if your crosshair is already on their head (or near it). The other part of this is knowing the maps and where the common hiding spots are. There are many ways to increase your map knowledge, but the best is to play the maps over and over again, and personally, I take Buck or Sledge in T-hunt and break everything to learn which rooms are connected to which, and where I can wallbang or be wallbanged.
Advanced Aiming Techniques
These next concepts are more advanced and difficult concepts that have a positive affect on one's survivability and kill potential. But if you're a begginer you should'nt worry about this, you should first master the basics!. We are going to be discussing the peeker's advantage, jiggle peaking , pixel peaking, and leaning.

The peeker's advantage is not just a bonus given to the guy moving into the line of fire of the other guy, its about time. The idea is that the server sends other players a "ghost" that is only a split second behind where you are on your screen. So in that split second delay, you want to separate yourself from your ghost as much as possible. Peaking slowly does not give you the peeker's advantage: it just makes it easier for the defender to react because he has more time to register seeing you. So the goal is to get largest change in distance as quickly as possible when you peek, and the next three ideas are geared to exasperate that distance.

Jiggle peaking is done when someone strafes quickly back and forth on an angle. On attack, the first jiggle is used to receive information of where the defender is and to line up your aim, then you quickly strafe back out and prefire where the guy was. Ideally, the jiggle is so fast that if the defender saw you in the first place, he wouldn't be able to substantially move before you peek back out and shoot him in the head. On defense, you would jiggle peak so that you are never caught stationary, allowing you to have the peeker's advantage and not be peeked. If someone is jiggle peaking you, the best thing to do is to change your stance (standing to crouch, crouch to prone, ect...) and hose the area where the enemy's head will reappear. Hopefully his prefire will miss and he will run right into your bullets.

Pixel peaking is holding an incredibly thin and tight angle. Pixel peeking can be utilized in a few ways: just for information, as a limited firing position, or the start of an aggressive peek. When holding a pixel peek, you will be able to see if someone runs by, giving your team information, but giving you no time to shoot. Playing a pixel peek can also punish slow peekers, offering a limited firing position. If someone moves slowly into your peek, you should have enough time to react and get a nice one tap (another reason why you should avoid peeking slowly). Lastly, right after you see someone pass your thin angle, you can strafe out and prefire at head level, ideally almost instantly killing the enemy who just crossed your angle. This is the aggressive peek I mentioned earlier. This is a brutal peek if pulled off and offers they enemy almost no time to react.

Finally, we have leaning. It is something that seems simple, but in reality has enormous potential. If you don't lean when you play, the first thing you should do is lean in the direction you are peeking. It helps to reduce the time between the enemy seeing you and you seeing the enemy. The next step is to lean, then peek, but peek quickly. Don't slow walk around a corner. Once you are comfortable with that, the next step is to lean as you peek. At the same time. The moment your shoulder would pass into the doorway, lean and continue strafing so you pop out as fast as possible. This maximizes your peeker's advantage, giving you more and the enemy less time to get the head shot. Leaning as you peek can also be applied to jiggle peaking and pixel peaking, making the peek even deadlier. This is not easy, but if done right, is brutal to fight against.

Bonus: Another way to increase your peeker's advantage is to stand from crouching. This can only be done if you are, say, behind waist or chest high cover or going up a staircase, but it achieves the same effect as if you were leaning as you peeked. It extends the distance between you and your ghost.


If any of these points were confusing, reference this video by Serenity17:
>Video
Most of these topics are covered there, with aditional in game examples and illustrations. It is a very informative eight minutes.
Situational Crosshair Strategy
My tips on crosshair placement in the first section said to always aim at head height as if the enemy is standing, but that is not always the best thing to do in all situations. Generally, yes, pretend the enemies are standing and aim where their heads would be, but this should not always be followed. There are other cues you can pick up on in game to determine where you should pre-aim.

Can you hear loud footsteps approaching you? If yes, then aim at standing head height as it is likely that the enemy will round the corner standing as he was just sprinting to your position.

Do the loud footsteps approaching you suddenly quiet down as they get closer to you? If this is the case, aim at crouching head height. The enemy was probably running to a flank and started to crouch so that he would avoid detection. Be ready with a lower crosshair.

Do you hear a lot of shuffling coming from the enemy's position around the corner? If you do, be prepared for a prone enemy and aim low as you round the corner. When someone is prone, they make a lot of noise. A lot. Use this to your advantage to adjust your aim before you peek so that you don't have to while in the line of fire.

Bonus: Changing stance, leaning, aiming down your sights, and moving your crosshair around the room all make large amounts of noise, letting enemies pinpoint your location without having to drone you out. If you want to be totally silent, don't aim up and down your sights, don't lean excessively, don't change your stance to prone, and try not to move your aim too much. Total silence is achieve by being motionless.
Game knowledge
The only real place to practice mechanics is in game, but other things like map knowledge, game sense, and awareness, can be learned and practiced out of game.


Map knowledge, knowing the call outs, best defense strats, and best attack strats, is crucial to becoming better. Think through a map in your head and go room by room, saying the call out (found in game near your compass) and saying what rooms the current room is connected to. If you can't do this, run the map in T-hunt by changing your matchmaking preferences in the options and do this while you are playing the game. Other ways to gain map knowledge is to watch some videos. Iceycat25 has some helpful videos where he breaks down each map, including camera spots and drop down locations (both are super important).
>Iceycat25

Another person I would recommend for learning map knowledge is KiXSTAr, specifically his "strats" series of videos. They are super helpful. Every video covers how to defend and attack all sites on a map. There is a lot of information in each video, which can make it hard to absorb everything, but any little bit helps.
>KiXSTAr

.

Game sense is tough as it is learned through experience, but there are some ways to help move you along. There are two YouTubers I will recommend, but I think one is better than the other because he talks through his decisions and thoughts more than the other. The first person is Macie Jay. His videos are full of tactical decision making based on his surroundings and equipment. They are great resources to demonstrate what good plays are in right situations.
>Macie Jay


The second person is Serenity17. His videos are similar to Macie's, but usually Serenity's comments are less in depth and after the fact. However, his content is still excellent quality and another great resource.
>Serenity17

Bonus: Sergio is another content creator that can be helpful, especially if you want to work on your aggressive play, but usually his stuff won't help besides showing peek spots, sneaky spots, and murder holes. His stuff is good, but hit or miss. If you have the time and commitment, look some stuff up, otherwise, no big loss.
>Sergio

.


Lastly we have awareness, mainly sound awareness. To fully take advantage of this, you must know how sound travels in Siege. It takes the shortest path from the source to you, so it won't go straight through walls like CS:GO (Serenity17 has a great video demonstrating this).
>Link

Understanding this is the first step. Next is being able to take advantage of the sound the game is outputting by getting some good headphones. It makes a hell of a difference being able to know where someone is just by sound. To practice the audio recognition, you can play the game, and/or watch videos of Siege and focus on guessing where the enemies are and what they are doing. Then see if your predictions are accurate as the video goes on. Macie's and Serenity's videos are two great places to do this. Lastly with awareness, don't dismiss distant explosions. Try to think of what was destroyed and where the attackers could be coming from based on the entrance they took into the building. Once all of these come together, you should see a drastic change in your gameplay.

Jiffy tips
1. Before jumping into multiplayer you should watch the tutorials and do the situations, you're going to learn the basics and win enough renown to buy your first operator with attachments!

2. Use all of your drones. If you know where someone is, you will almost always win the firefight.

3. Don't all push the objective on attack from the same way. Funnels are bad and one good nitro cell can end the round.

4. Don't say, ah well, when a defending cam is destroyed. Use the locations of the destroyed cams to get an idea of where the attackers spawned and where they are/have been in the building.

5. This is a really helpful video for comparing the recoil of all guns with each barrel attachment. If the game gets updated, just check the guy's channel for an updated video.
>Link

6. If you take an operator with grenades, don't forget to use them. Whether they are flashes or frags, both can net you free kills if used correctly.

7. If you spot someone on camera, you don't have to take the most direct route to them or take the most direct shot. Use your map knowledge and think which drop downs you could use or which wall you could spam through. With a little luck, you'll get a safe and cheeky kill, rather than a head on firefight.

8. Use Glaz to shoot through the windows on plane. It is so useful and the windows wont break, making the Russian safe. Make sure you leave drones watching the entrances, so that the dead can cover you.

9. Save your drones from the prep phase. If the objective has been located and most operators have been identified, don't get your drone killed. Leave it watching the entrance you plan to take to watch for peeks or so that you can pick it up again. Drones are like free lives, allowing you access to a wealth of information. Don't waste them.

10. Don't spot unless someone is going for a wallbang and could use the indicator. Otherwise you are sentencing the cam to death, especially Valkyrie cameras. The points are negligible. (There are other times to spot, but only do it if it's necessary.)

11. Your rank/ELO for casual and ranked doesn't take your K/D or performance into account, only if you win or not. Communication wins games, so do everything you can to let your team know where the enemy is coming from. Don't get down if you die. If your calls lets your team get kills, those kills are essentially yours. You win or lose as a team. Communicate to get the win.
50 Comments
DingoTrigger 22 Jan, 2022 @ 3:30pm 
what do i do to get rid of the timer on the screen before a round starts
[HAPS] STRlCE 19 May, 2019 @ 8:30pm 
I approve
Skyre Hello There 19 Aug, 2018 @ 10:52pm 
GIT GUD
olku 8 Jun, 2017 @ 8:27am 
Cant rate becuase i have the game in uplay.
Jkin 1 May, 2017 @ 10:58am 
i am stuck at copper 4 arent i
KongFire 13 Feb, 2017 @ 4:48pm 
No another way to hold an angle ?
Dishiyer 13 Feb, 2017 @ 1:47am 
how bout ppl just git gud
ArchiesFinalStream 12 Feb, 2017 @ 2:08pm 
I disapprove
Mike Hawk Hertz 12 Feb, 2017 @ 5:57am 
NC
AwesomenessDog 11 Feb, 2017 @ 8:29pm 
The second video doesn't seem to load.