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Otherwise for Eizen I can make recommendations but he isn't meant to be played mashing one combo string you want to focus on hitting openings and Stunning for his Break Soul, he can usually combo into multiple other combo strings and Derived Artes as well as his Malak Artes.
Y) Forward = Verdict, Clearing Path, Last Throes, Last Throes
X) Left = Winter Winds, Mirage, Eleventh Hour/Lighthouse, Lighthouse
B) Right = Mirage, Winter Winds, Tempo, Eleventh Hour
A) Backwards = Coercion, Fate, Coercion, Deceiving Pummel
Malak Artes
Y) Forward = Quickness -> Resurrection
A) Air Thrust -> Hell Gate -> Geo Rumble
B) Stone Lance -> Frigid Photon -> Geo Rumble
A) Flash Step -> Illusory Veil -> Plundering Ghost
There are more details here: https://www.neoseeker.com/tales-of-berseria/faqs/2630764-mechanics.html#h22
(to be fair I used the other ones thousands of times and yours were pretty unused, I do not know if usage time influences stun chance)
Glad that it has helped you.
Though I haven't played the game for a long time now. Most of the build that you see, in this guide, which I haven't updated for a while, are mostly mid-game or near-end game --- where most skills are unlocked. It's fine to utilize the default setup. Then you may experiment as you see fit as you unlock said skills.
There's only 1 question that i have, when you start out and are at low levels without all the arts unlocked, is it fine to just use the default art setup?
You can set one of your guard abilities with slicing foot since it is followed up by gouging spin, harsh rebuttal, and rising moon with the warrior's ventite. Boom, a 5th combo that is non elemental. On that same note, warrior's ventite allows soaring dragon to be followed up by infernal torrent, so you can replace infernal torrent with searing edge and be able to use both.