Cities: Skylines

Cities: Skylines

232 oy
Quad's Indie
   
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Assets: Building, Office
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Gönderilme
1.574 MB
30 Oca 2017 @ 5:13
1 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Quad's Indie

Quad Rioters tarafından 2 koleksiyonda
Quad
234 öğe
Cities Skylines: Assets - Quad Growable
61 öğe
Açıklama
It all began here.

Attribute
- Size: 1x1, 1x2, 1x3, 1x4
- Type: Zoning > Office Level 3 (highest)
- Main Tri: 746, 512x512
- LOD Tri: 90, 64x64
- Description: An indie-game development office.

Conceptual Notes
- Although this building was not based on anything, Akihabara and most of Tokyo's commercial areas were heavily studied as the said areas are emphasized on vertical with a clamp space.

Don't forget to Like, Favorite and/or Comment. Thank you and enjoy.

[www.patreon.com]
[windrealm.net]
7 Yorum
Tsundere Senpai 13 Haz 2017 @ 18:48 
I admire your style. As an architecture student, I've been trying to find my own style as well which has futuristic tendencies
Dr Sigmund Adegas Freud 8 Şub 2017 @ 0:57 
We could have had a City Skyline without you, but would never be the same.
:steamhappy:
Quad Rioters  [yaratıcı] 31 Oca 2017 @ 5:18 
Without me, the workshop will be less weird :engineercat:
Alpha8ne 30 Oca 2017 @ 9:23 
@Quad Rioters, we really appreciate your work; you've probably heard this many times, but this game would not be the same without your creations.Thank you!
Wen 30 Oca 2017 @ 8:28 
Nice Work ~
BrowncoatTrekky 30 Oca 2017 @ 7:53 
Thank you! @Quad Rioters
Quad Rioters  [yaratıcı] 30 Oca 2017 @ 5:29 
Back to the old growable business, 1x1 now get a chance by both a request and the fulfillment of the asset type.

At first, the smallest assets were seen too small and less crucial to my scheme of things, but its extremely limit was very intriguing when I actually made it. So expect all 1x1 growable zone types to be made shortly.

In vanilla, all types have 1 asset at highest level except for Generic Industrial that has 2. So I expect to make at least 2-3 for each, as well as more 2x2. Also, I want to tackle on the new Natural Disasters DLC's assets but that will have to wait, too many things already on my mind.

Also, I did promise Ploppable RICO for my futuristic Unique Buildings last year but I don't think I will pull it as it was widely unnecessary. You may use the Not-So-Unique mod to help with that with ease, sorry...

Lastly, Gauss will receive a new design very soon.

Peace and pieces.